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clapper/doc/clapper/enum.QueueProgressionMode.html
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<h3><a href="index.html">Clapper</a></h3>
<p>API Version: 0.0</p>
<p>Library Version: 0.9.0</p>
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<h5>Type</h5>
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<a class="current" href="enum.QueueProgressionMode.html">QueueProgressionMode</a>
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<h3>Enumeration</h3>
<h1><a href="index.html">Clapper</a><span class="sep"></span>QueueProgressionMode</h1>
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Declaration
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<pre><code>enum Clapper.QueueProgressionMode</code></pre>
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<code id="none">CLAPPER_QUEUE_PROGRESSION_NONE</code>
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<div><p>Queue will not change current item after playback&nbsp;finishes.</p></div>
<ul>
<li>Value: <code>0</code></li>
<li>Available since: 0.0</li>
</ul>
</dd>
<dt>
<code id="consecutive">CLAPPER_QUEUE_PROGRESSION_CONSECUTIVE</code>
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<div><p>Queue selects items one after another until the end.
When end of queue is reached, this mode will continue one another item is added to the queue,
playing it if player autoplay property is set, otherwise current player state is&nbsp;kept.</p></div>
<ul>
<li>Value: <code>1</code></li>
<li>Available since: 0.0</li>
</ul>
</dd>
<dt>
<code id="repeat_item">CLAPPER_QUEUE_PROGRESSION_REPEAT_ITEM</code>
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<dd>
<div><p>Queue keeps repeating current media&nbsp;item.</p></div>
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<li>Value: <code>2</code></li>
<li>Available since: 0.0</li>
</ul>
</dd>
<dt>
<code id="carousel">CLAPPER_QUEUE_PROGRESSION_CAROUSEL</code>
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<dd>
<div><p>Queue starts from beginning after last media&nbsp;item.</p></div>
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<li>Value: <code>3</code></li>
<li>Available since: 0.0</li>
</ul>
</dd>
<dt>
<code id="shuffle">CLAPPER_QUEUE_PROGRESSION_SHUFFLE</code>
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<dd>
<div><p>Queue selects a random media item after current one.
Shuffle mode will avoid reselecting previously shuffled items as long as possible.
After it runs out of unused items, shuffling begins&nbsp;anew.</p></div>
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<li>Value: <code>4</code></li>
<li>Available since: 0.0</li>
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