Files
clapper/extras/ink/Ink.js
Rafostar 732e3675e8 Use custom scripts for logging debug messages
Default "GLib.log_structured" method is painfully slow and time provided by it is not very accurate. It also slows down program execution even when G_MESSAGES_DEBUG env is not set. Use custom debug scripts for faster and more accurate messages logging instead.
2020-12-27 23:03:50 +01:00

323 lines
7.5 KiB
JavaScript

const TERM_ESC = '\x1B[';
const TERM_RESET = '0m';
var maxTransparency = 128;
var Font = {
VARIOUS: null,
REGULAR: 0,
BOLD: 1,
DIM: 2,
ITALIC: 3,
UNDERLINE: 4,
BLINK: 5,
REVERSE: 7,
HIDDEN: 8,
STRIKEOUT: 9,
};
var Color = {
VARIOUS: null,
DEFAULT: 39,
BLACK: 30,
RED: 31,
GREEN: 32,
YELLOW: 33,
BLUE: 34,
MAGENTA: 35,
CYAN: 36,
LIGHT_GRAY: 37,
DARK_GRAY: 90,
LIGHT_RED: 91,
LIGHT_GREEN: 92,
LIGHT_YELLOW: 93,
LIGHT_BLUE: 94,
LIGHT_MAGENTA: 95,
LIGHT_CYAN: 96,
WHITE: 97,
BROWN: colorFrom256(52),
LIGHT_BROWN: colorFrom256(130),
PINK: colorFrom256(205),
LIGHT_PINK: colorFrom256(211),
ORANGE: colorFrom256(208),
LIGHT_ORANGE: colorFrom256(214),
SALMON: colorFrom256(209),
LIGHT_SALMON: colorFrom256(216),
};
function colorFrom256(number)
{
if(typeof number === 'undefined')
number = Math.floor(Math.random() * 256) + 1;
return `38;5;${number || 0}`;
}
function colorFromRGB(R, G, B, A)
{
if(typeof R === 'undefined') {
R = Math.floor(Math.random() * 256);
G = Math.floor(Math.random() * 256);
B = Math.floor(Math.random() * 256);
}
else if(typeof G === 'undefined' && Array.isArray(R)) {
A = (R.length > 3) ? R[3] : 255;
B = (R.length > 2) ? R[2] : 0;
G = (R.length > 1) ? R[1] : 0;
R = (R.length > 0) ? R[0] : 0;
}
if(_getIsTransparent(A))
return Color.DEFAULT;
R = R || 0;
G = G || 0;
B = B || 0;
return `38;2;${R};${G};${B}`;
}
function colorFromHex(R, G, B, A)
{
if((Array.isArray(R)))
R = R.join('');
let str = (typeof G === 'undefined')
? String(R)
: (typeof A !== 'undefined')
? String(R) + String(G) + String(B) + String(A)
: (typeof B !== 'undefined')
? String(R) + String(G) + String(B)
: String(R) + String(G);
let offset = (str[0] === '#') ? 1 : 0;
let alphaIndex = 6 + offset;
while(str.length < alphaIndex)
str += '0';
A = (str.length > alphaIndex)
? parseInt(str.substring(alphaIndex, alphaIndex + 2), 16)
: 255;
str = str.substring(offset, alphaIndex);
let colorInt = parseInt(str, 16);
let u8arr = new Uint8Array(3);
u8arr[2] = colorInt;
u8arr[1] = colorInt >> 8;
u8arr[0] = colorInt >> 16;
return colorFromRGB(u8arr[0], u8arr[1], u8arr[2], A);
}
function colorFromText(text)
{
let value = _stringToDec(text);
/* Returns color from 1 to 221 every 10 */
return colorFrom256((value % 23) * 10 + 1);
}
function fontFromText(text)
{
let arr = Object.keys(Font);
let value = _stringToDec(text);
/* Return a font excluding first (null) */
return Font[arr[value % (arr.length - 1) + 1]];
}
function _getIsImage(args)
{
if(args.length !== 1)
return false;
let arg = args[0];
let argType = (typeof arg);
if(argType === 'string' || argType === 'number')
return false;
if(!Array.isArray(arg))
return false;
let depth = 2;
while(depth--) {
arg = arg[0];
if(!Array.isArray(arg))
return false;
}
return arg.some(val => val !== 'number');
}
function _getIsTransparent(A)
{
return (typeof A !== 'undefined' && A <= maxTransparency);
}
function _stringToDec(str)
{
str = str || '';
let len = str.length;
let total = 0;
while(len--)
total += Number(str.charCodeAt(len).toString(10));
return total;
}
var Printer = class
{
constructor(opts)
{
opts = opts || {};
const defaults = {
font: Font.REGULAR,
color: Color.DEFAULT,
background: Color.DEFAULT
};
for(let def in defaults) {
this[def] = (typeof opts[def] !== 'undefined')
? opts[def] : defaults[def];
}
}
print()
{
(_getIsImage(arguments))
? this._printImage(arguments[0], 'stdout')
: print(this._getPaintedArgs(arguments));
}
printerr()
{
(_getIsImage(arguments))
? this._printImage(arguments[0], 'stderr')
: printerr(this._getPaintedArgs(arguments));
}
getPainted()
{
return (_getIsImage(arguments))
? this._printImage(arguments[0], 'return')
: this._getPaintedArgs(arguments);
}
get background()
{
return this._background;
}
set background(value)
{
let valueType = (typeof value);
if(valueType === 'string') {
value = (value[2] === ';')
? '4' + value.substring(1)
: Number(value);
}
this._background = (valueType === 'object')
? null
: (value < 40 || value >= 90 && value < 100)
? value + 10
: value;
}
_getPaintedArgs(args)
{
let str = '';
for(let arg of args) {
if(Array.isArray(arg))
arg = arg.join(',');
let painted = this._getPaintedString(arg);
str += (str.length) ? ' ' + painted : painted;
}
return str;
}
_getPaintedString(text, noReset)
{
let str = TERM_ESC;
for(let option of ['font', 'color', '_background']) {
let optionType = (typeof this[option]);
str += (optionType === 'number' || optionType === 'string')
? this[option]
: (option === 'font' && Array.isArray(this[option]))
? this[option].join(';')
: (option === 'font')
? fontFromText(text)
: colorFromText(text);
str += (option !== '_background') ? ';' : 'm';
}
str += text;
return (noReset)
? str
: (str + TERM_ESC + TERM_RESET);
}
_printImage(pixelsArr, output)
{
let total = '';
let prevColor = this.color;
let prevBackground = this._background;
for(let row of pixelsArr) {
let paintedLine = '';
let block = ' ';
for(let i = 0; i < row.length; i++) {
let pixel = row[i];
let nextPixel = (i < row.length - 1) ? row[i + 1] : null;
if(nextPixel && pixel.every((value, index) =>
value === nextPixel[index]
)) {
block += ' ';
continue;
}
/* Do not use predefined functions here (it would impact performance) */
let isTransparent = (pixel.length >= 3) ? _getIsTransparent(pixel[3]) : false;
this.color = (isTransparent)
? Color.DEFAULT
: `38;2;${pixel[0]};${pixel[1]};${pixel[2]}`;
this._background = (isTransparent)
? Color.DEFAULT
: `48;2;${pixel[0]};${pixel[1]};${pixel[2]}`;
paintedLine += `${TERM_ESC}0;${this.color};${this._background}m${block}`;
block = ' ';
}
paintedLine += TERM_ESC + TERM_RESET;
switch(output) {
case 'stderr':
printerr(paintedLine);
break;
case 'return':
total += paintedLine + '\n';
break;
default:
print(paintedLine);
break;
}
}
this.color = prevColor;
this._background = prevBackground;
return total;
}
}