Files
clapper/lib/gst/clapper/gtk4/gstclapperglutils.c
Rafał Dzięgiel 2e776ddf7b sink: Support rendering external-oes textures
This significantly improves performance on mobile devices by
removing the texture copy from an OES texture to 2D texture.
2021-07-05 22:08:51 +02:00

104 lines
2.9 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
* Copyright (C) 2015 Thibault Saunier <tsaunier@gnome.org>
* Copyright (C) 2021 Rafał Dzięgiel <rafostar.github@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/* FIXME: remove these once their headers are public in gstreamer:
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/804
*/
#include "gstclapperglutils.h"
static const gfloat identity_matrix[] = {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
};
static const gfloat from_ndc_matrix[] = {
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0,
};
static const gfloat to_ndc_matrix[] = {
2.0, 0.0, 0.0, 0.0,
0.0, 2.0, 0.0, 0.0,
0.0, 0.0, 2.0, 0.0,
-1.0, -1.0, -1.0, 1.0,
};
/* multiplies two 4x4 matrices, @a X @b, and stores the result in @result
* https://en.wikipedia.org/wiki/Matrix_multiplication
*/
static void
gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result)
{
int i, j, k;
gfloat tmp[16] = { 0.0f };
if (!a || !b || !result)
return;
for (i = 0; i < 4; i++) { /* column */
for (j = 0; j < 4; j++) { /* row */
for (k = 0; k < 4; k++) {
tmp[j + (i * 4)] += a[k + (i * 4)] * b[j + (k * 4)];
}
}
}
for (i = 0; i < 16; i++)
result[i] = tmp[i];
}
/*
* gst_clapper_gl_get_affine_transformation_meta_as_ndc:
* @meta: (nullable): a #GstVideoAffineTransformationMeta
* @matrix: (out): result of the 4x4 matrix
*
* Retrieves the stored 4x4 affine transformation matrix stored in @meta in
* NDC coordinates. if @meta is NULL, an identity matrix is returned.
*
* NDC is a left-handed coordinate system
* - x - [-1, 1] - +ve X moves right
* - y - [-1, 1] - +ve Y moves up
* - z - [-1, 1] - +ve Z moves into
*/
void
gst_clapper_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta *
meta, gfloat * matrix)
{
if (!meta) {
int i;
for (i = 0; i < 16; i++) {
matrix[i] = identity_matrix[i];
}
} else {
float tmp[16];
/* change of basis multiplications */
gst_gl_multiply_matrix4 (from_ndc_matrix, meta->matrix, tmp);
gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, matrix);
}
}