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When player is fullscreen playback controls are shown on top of video (at screen bottom). When windowed, controls are shown below the video instead.
173 lines
4.9 KiB
JavaScript
173 lines
4.9 KiB
JavaScript
const { GObject, Gtk, Gst, GstPlayer } = imports.gi;
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const { Controls } = imports.clapper_src.controls;
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const Debug = imports.clapper_src.debug;
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let { debug } = Debug;
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var Interface = GObject.registerClass(
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class ClapperInterface extends Gtk.Grid
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{
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_init(opts)
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{
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Debug.gstVersionCheck();
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super._init();
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let defaults = {
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seekOnDrop: true
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};
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Object.assign(this, defaults, opts);
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this.controlsInVideo = false;
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this.lastVolumeValue = null;
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this.lastPositionValue = 0;
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this.overlay = new Gtk.Overlay();
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this.controls = new Controls();
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this.attach(this.overlay, 0, 0, 1, 1);
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this.attach(this.controls, 0, 1, 1, 1);
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}
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addPlayer(player)
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{
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this._player = player;
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this._player.widget.expand = true;
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this._player.connect('state-changed', this._onPlayerStateChanged.bind(this));
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this._player.connect('volume-changed', this._onPlayerVolumeChanged.bind(this));
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this._player.connect('duration-changed', this._onPlayerDurationChanged.bind(this));
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this._player.connect('position-updated', this._onPlayerPositionUpdated.bind(this));
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this.controls.togglePlayButton.connect(
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'clicked', this._onControlsTogglePlayClicked.bind(this)
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);
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this.controls.positionScale.connect(
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'value-changed', this._onControlsPositionChanged.bind(this)
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);
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this.controls.volumeButton.connect(
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'value-changed', this._onControlsVolumeChanged.bind(this)
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);
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this.controls.connect(
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'position-seeking-changed', this._onPositionSeekingChanged.bind(this)
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);
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this.overlay.add(this._player.widget);
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}
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setControlsOnVideo(isOnVideo)
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{
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if(isOnVideo && !this.controlsInVideo) {
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this.remove_row(1);
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this.controls.margin = 8;
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this.controls.margin_start = 10;
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this.controls.margin_end = 10;
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this.overlay.add_overlay(this.controls);
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}
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else if(!isOnVideo && this.controlsInVideo) {
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this.overlay.remove(this.controls);
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this.controls.margin = 4;
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this.attach(this.controls, 0, 1, 1, 1);
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this.controls.show();
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}
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this.controlsInVideo = isOnVideo;
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debug(`placed controls in overlay: ${isOnVideo}`);
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}
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_onPlayerStateChanged(player, state)
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{
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switch(state) {
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case GstPlayer.PlayerState.BUFFERING:
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break;
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case GstPlayer.PlayerState.PAUSED:
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case GstPlayer.PlayerState.STOPPED:
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this.controls.togglePlayButton.image = this.controls.playImage;
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break;
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case GstPlayer.PlayerState.PLAYING:
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this.controls.togglePlayButton.image = this.controls.pauseImage;
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break;
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default:
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break;
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}
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}
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_onPlayerDurationChanged(player)
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{
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let duration = player.get_duration() / 1000000000;
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let increment = (duration < 1)
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? 0
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: (duration < 100)
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? 1
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: duration / 100;
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this.controls.positionAdjustment.set_upper(duration);
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this.controls.positionAdjustment.set_step_increment(increment);
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this.controls.positionAdjustment.set_page_increment(increment);
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}
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_onPlayerPositionUpdated(player, position)
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{
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if(
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this.controls.isPositionSeeking
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|| this._player.state === GstPlayer.PlayerState.BUFFERING
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)
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return;
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let positionSeconds = Math.round(position / 1000000000);
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if(positionSeconds === this.lastPositionValue)
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return;
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this.lastPositionValue = positionSeconds;
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this.controls.positionScale.set_value(positionSeconds);
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}
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_onPlayerVolumeChanged()
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{
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let volume = Number(this._player.get_volume().toFixed(2));
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if(volume === this.lastVolumeValue)
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return;
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this.lastVolumeValue = volume;
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this.controls.volumeButton.set_value(volume);
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}
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_onPositionSeekingChanged(self, isPositionSeeking)
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{
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if(isPositionSeeking || !this.seekOnDrop)
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return;
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this._onControlsPositionChanged(this.controls.positionScale);
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}
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_onControlsTogglePlayClicked()
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{
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this._player.toggle_play();
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}
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_onControlsPositionChanged(positionScale)
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{
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if(this.seekOnDrop && this.controls.isPositionSeeking)
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return;
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let positionSeconds = Math.round(positionScale.get_value());
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if(positionSeconds === this.lastPositionValue)
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return;
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this.lastPositionValue = positionSeconds;
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this._player.seek_seconds(positionSeconds);
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}
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_onControlsVolumeChanged(widget, volume)
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{
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if(volume === this.lastVolumeValue)
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return;
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this.lastVolumeValue = volume;
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this._player.set_volume(volume);
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}
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});
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