Files
clapper/lib/gst/plugin/gstclapperdmabufbaseimport.c
2022-04-16 19:51:15 +02:00

465 lines
14 KiB
C
Vendored

/*
* Copyright (C) 2022 Rafał Dzięgiel <rafostar.github@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gtk/gtk.h>
#include <gst/allocators/gstdmabuf.h>
#include <gst/gl/egl/gsteglimage.h>
#include "gstclapperdmabufbaseimport.h"
#include "gstgtkutils.h"
#define GST_CAT_DEFAULT gst_clapper_dmabuf_base_import_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GLfloat vertices[] = {
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f
};
static const GLushort indices[] = {
0, 1, 2, 0, 2, 3
};
/* GTK4 renders things upside down ¯\_(ツ)_/¯ */
static const gfloat vertical_flip_matrix[] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
typedef struct
{
GstClapperDmabufBaseImport *dmabuf_bi;
GLuint id;
guint width;
guint height;
} GstClapperDmabufTexData;
#define parent_class gst_clapper_dmabuf_base_import_parent_class
G_DEFINE_TYPE (GstClapperDmabufBaseImport, gst_clapper_dmabuf_base_import, GST_TYPE_CLAPPER_GL_BASE_IMPORT);
static void
gst_clapper_dmabuf_base_import_init (GstClapperDmabufBaseImport *self)
{
g_mutex_init (&self->lock);
self->gst_tex_target = GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
self->gl_tex_target = gst_gl_texture_target_to_gl (self->gst_tex_target);
}
static void
gst_clapper_dmabuf_base_import_finalize (GObject *object)
{
GstClapperDmabufBaseImport *self = GST_CLAPPER_DMABUF_BASE_IMPORT_CAST (object);
gst_clear_object (&self->shader);
g_mutex_clear (&self->lock);
GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
}
static void
gst_clapper_dmabuf_base_import_bind_buffer (GstClapperDmabufBaseImport *self)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (self->attr_position, 3, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (self->attr_texture, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (self->attr_position);
gl->EnableVertexAttribArray (self->attr_texture);
}
static void
gst_clapper_dmabuf_base_import_unbind_buffer (GstClapperDmabufBaseImport *self)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (self->attr_position);
gl->DisableVertexAttribArray (self->attr_texture);
}
static gboolean
prepare_on_main (GstClapperDmabufBaseImport *self)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
GstGLSLStage *frag_stage, *vert_stage;
GError *error = NULL;
gchar *frag_str;
const GstGLFuncs *gl;
GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
if (!((vert_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
gst_gl_shader_string_vertex_mat4_vertex_transform)))) {
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
GST_ERROR ("Failed to retrieve vertex shader for texture target");
return FALSE;
}
frag_str = gst_gl_shader_string_fragment_external_oes_get_default (
gl_bi->gst_context, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
frag_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
g_free (frag_str);
if (!frag_stage) {
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
GST_ERROR ("Failed to retrieve fragment shader for texture target");
return FALSE;
}
GST_CLAPPER_DMABUF_BASE_IMPORT_LOCK (self);
if (!((self->shader = gst_gl_shader_new_link_with_stages (gl_bi->gst_context,
&error, vert_stage, frag_stage, NULL)))) {
GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
GST_ERROR ("Failed to initialize shader: %s", error->message);
g_clear_error (&error);
return FALSE;
}
self->attr_position =
gst_gl_shader_get_attribute_location (self->shader, "a_position");
self->attr_texture =
gst_gl_shader_get_attribute_location (self->shader, "a_texcoord");
gl = gl_bi->gst_context->gl_vtable;
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &self->vao);
gl->BindVertexArray (self->vao);
}
gl->GenBuffers (1, &self->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW);
if (gl->GenVertexArrays) {
gst_clapper_dmabuf_base_import_bind_buffer (self);
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
self->prepared = TRUE;
GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
return TRUE;
}
static gboolean
ensure_prepared (GstClapperDmabufBaseImport *self)
{
GST_CLAPPER_DMABUF_BASE_IMPORT_LOCK (self);
if (self->prepared) {
GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
return TRUE;
}
if (self->gst_tex_target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
/* We do not need shaders if texture target is 2D */
self->prepared = TRUE;
GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
return TRUE;
}
GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
if (!(! !gst_gtk_invoke_on_main (
(GThreadFunc) (GCallback) prepare_on_main, self))) {
GST_ERROR_OBJECT (self, "Could not ensure prepared");
return FALSE;
}
return TRUE;
}
static GstStateChangeReturn
gst_clapper_dmabuf_base_import_change_state (GstElement *element, GstStateChange transition)
{
GstClapperDmabufBaseImport *self = GST_CLAPPER_DMABUF_BASE_IMPORT_CAST (element);
GstStateChangeReturn ret;
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
if (!ensure_prepared (self))
return GST_STATE_CHANGE_FAILURE;
break;
default:
break;
}
return ret;
}
static gboolean
_dmabuf_into_texture (GstClapperDmabufBaseImport *self, gint *fds, GstVideoInfo *v_info,
gsize *offsets, GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
GstEGLImage *image;
const GstGLFuncs *gl;
image = gst_egl_image_from_dmabuf_direct_target (gl_bi->gst_context,
fds, offsets, v_info, self->gst_tex_target);
/* If HW colorspace conversion failed and there is only one
* plane, we can just make it into single EGLImage as is */
if (!image && GST_VIDEO_INFO_N_PLANES (v_info) == 1)
image = gst_egl_image_from_dmabuf (gl_bi->gst_context,
fds[0], v_info, 0, offsets[0]);
if (!image)
return FALSE;
gl = gl_bi->gst_context->gl_vtable;
gl->GenTextures (1, &tex_data->id);
tex_data->width = GST_VIDEO_INFO_WIDTH (v_info);
tex_data->height = GST_VIDEO_INFO_HEIGHT (v_info);
gl->BindTexture (self->gl_tex_target, tex_data->id);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->EGLImageTargetTexture2D (self->gl_tex_target, gst_egl_image_get_image (image));
gl->BindTexture (GL_TEXTURE_2D, 0);
gst_egl_image_unref (image);
return TRUE;
}
static gboolean
_oes_texture_into_2d (GstClapperDmabufBaseImport *self, GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
GLuint framebuffer, tex_id;
GLenum status;
const GstGLFuncs *gl;
gl = gl_bi->gst_context->gl_vtable;
gl->GenFramebuffers (1, &framebuffer);
gl->BindFramebuffer (GL_FRAMEBUFFER, framebuffer);
gl->GenTextures (1, &tex_id);
gl->BindTexture (GL_TEXTURE_2D, tex_id);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, tex_data->width, tex_data->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex_id, 0);
status = gl->CheckFramebufferStatus (GL_FRAMEBUFFER);
if (G_UNLIKELY (status != GL_FRAMEBUFFER_COMPLETE)) {
GST_ERROR ("Invalid framebuffer status: %u", status);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->DeleteTextures (1, &tex_id);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &framebuffer);
return FALSE;
}
gl->Viewport (0, 0, tex_data->width, tex_data->height);
gst_gl_shader_use (self->shader);
if (gl->BindVertexArray)
gl->BindVertexArray (self->vao);
gst_clapper_dmabuf_base_import_bind_buffer (self);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (self->gl_tex_target, tex_data->id);
gst_gl_shader_set_uniform_1i (self->shader, "tex", 0);
gst_gl_shader_set_uniform_matrix_4fv (self->shader,
"u_transformation", 1, FALSE, vertical_flip_matrix);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
if (gl->BindVertexArray)
gl->BindVertexArray (0);
else
gst_clapper_dmabuf_base_import_unbind_buffer (self);
gl->BindTexture (self->gl_tex_target, 0);
/* Replace External OES texture with newly created 2D */
gl->DeleteTextures (1, &tex_data->id);
tex_data->id = tex_id;
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &framebuffer);
return TRUE;
}
static void
_tex_data_free (GstClapperDmabufTexData *tex_data)
{
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (tex_data->dmabuf_bi);
if (G_LIKELY (tex_data->id > 0)) {
const GstGLFuncs *gl;
GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
gl = gl_bi->gst_context->gl_vtable;
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
gl->DeleteTextures (1, &tex_data->id);
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
}
gst_object_unref (tex_data->dmabuf_bi);
g_slice_free (GstClapperDmabufTexData, tex_data);
}
GdkTexture *
gst_clapper_dmabuf_base_import_fds_into_texture (GstClapperDmabufBaseImport *self, gint *fds, gsize *offsets)
{
GstClapperBaseImport *bi = GST_CLAPPER_BASE_IMPORT_CAST (self);
GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
GdkTexture *texture = NULL;
GstClapperDmabufTexData *tex_data;
tex_data = g_slice_new (GstClapperDmabufTexData);
tex_data->dmabuf_bi = gst_object_ref (self);
GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
gdk_gl_context_make_current (gl_bi->gdk_context);
gst_gl_context_activate (gl_bi->gst_context, TRUE);
if (!_dmabuf_into_texture (self, fds, &bi->in_info, offsets, tex_data))
goto finish;
/* GTK4 does not support External OES textures.
* Make it into 2D using framebuffer + shader */
if (self->gst_tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
if (G_UNLIKELY (!_oes_texture_into_2d (self, tex_data)))
goto finish;
}
texture = gdk_gl_texture_new (gl_bi->gdk_context,
tex_data->id,
tex_data->width,
tex_data->height,
(GDestroyNotify) _tex_data_free,
tex_data);
finish:
gst_gl_context_activate (gl_bi->gst_context, FALSE);
gdk_gl_context_clear_current ();
GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
return texture;
}
static void
gst_clapper_dmabuf_base_import_class_init (GstClapperDmabufBaseImportClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstElementClass *gstelement_class = (GstElementClass *) klass;
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "clapperdmabufbaseimport", 0,
"Clapper DMABuf Base Import");
gobject_class->finalize = gst_clapper_dmabuf_base_import_finalize;
gstelement_class->change_state = gst_clapper_dmabuf_base_import_change_state;
}