mirror of
https://github.com/Rafostar/clapper.git
synced 2025-08-29 15:22:11 +02:00
465 lines
14 KiB
C
Vendored
465 lines
14 KiB
C
Vendored
/*
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* Copyright (C) 2022 Rafał Dzięgiel <rafostar.github@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gtk/gtk.h>
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#include <gst/allocators/gstdmabuf.h>
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#include <gst/gl/egl/gsteglimage.h>
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#include "gstclapperdmabufbaseimport.h"
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#include "gstgtkutils.h"
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#define GST_CAT_DEFAULT gst_clapper_dmabuf_base_import_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static const GLfloat vertices[] = {
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1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f, 1.0f
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};
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static const GLushort indices[] = {
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0, 1, 2, 0, 2, 3
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};
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/* GTK4 renders things upside down ¯\_(ツ)_/¯ */
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static const gfloat vertical_flip_matrix[] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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typedef struct
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{
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GstClapperDmabufBaseImport *dmabuf_bi;
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GLuint id;
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guint width;
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guint height;
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} GstClapperDmabufTexData;
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#define parent_class gst_clapper_dmabuf_base_import_parent_class
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G_DEFINE_TYPE (GstClapperDmabufBaseImport, gst_clapper_dmabuf_base_import, GST_TYPE_CLAPPER_GL_BASE_IMPORT);
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static void
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gst_clapper_dmabuf_base_import_init (GstClapperDmabufBaseImport *self)
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{
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g_mutex_init (&self->lock);
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self->gst_tex_target = GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
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self->gl_tex_target = gst_gl_texture_target_to_gl (self->gst_tex_target);
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}
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static void
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gst_clapper_dmabuf_base_import_finalize (GObject *object)
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{
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GstClapperDmabufBaseImport *self = GST_CLAPPER_DMABUF_BASE_IMPORT_CAST (object);
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gst_clear_object (&self->shader);
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g_mutex_clear (&self->lock);
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GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
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}
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static void
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gst_clapper_dmabuf_base_import_bind_buffer (GstClapperDmabufBaseImport *self)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
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gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
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/* Load the vertex position */
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gl->VertexAttribPointer (self->attr_position, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) 0);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (self->attr_texture, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
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gl->EnableVertexAttribArray (self->attr_position);
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gl->EnableVertexAttribArray (self->attr_texture);
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}
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static void
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gst_clapper_dmabuf_base_import_unbind_buffer (GstClapperDmabufBaseImport *self)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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const GstGLFuncs *gl = gl_bi->gst_context->gl_vtable;
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->DisableVertexAttribArray (self->attr_position);
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gl->DisableVertexAttribArray (self->attr_texture);
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}
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static gboolean
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prepare_on_main (GstClapperDmabufBaseImport *self)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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GstGLSLStage *frag_stage, *vert_stage;
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GError *error = NULL;
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gchar *frag_str;
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const GstGLFuncs *gl;
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GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
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gdk_gl_context_make_current (gl_bi->gdk_context);
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gst_gl_context_activate (gl_bi->gst_context, TRUE);
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if (!((vert_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
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GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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gst_gl_shader_string_vertex_mat4_vertex_transform)))) {
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gdk_gl_context_make_current (gl_bi->gdk_context);
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gst_gl_context_activate (gl_bi->gst_context, TRUE);
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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GST_ERROR ("Failed to retrieve vertex shader for texture target");
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return FALSE;
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}
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frag_str = gst_gl_shader_string_fragment_external_oes_get_default (
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gl_bi->gst_context, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
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frag_stage = gst_glsl_stage_new_with_string (gl_bi->gst_context,
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GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
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g_free (frag_str);
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if (!frag_stage) {
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gst_gl_context_activate (gl_bi->gst_context, FALSE);
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gdk_gl_context_clear_current ();
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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GST_ERROR ("Failed to retrieve fragment shader for texture target");
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return FALSE;
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}
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GST_CLAPPER_DMABUF_BASE_IMPORT_LOCK (self);
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if (!((self->shader = gst_gl_shader_new_link_with_stages (gl_bi->gst_context,
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&error, vert_stage, frag_stage, NULL)))) {
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GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
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gst_gl_context_activate (gl_bi->gst_context, FALSE);
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gdk_gl_context_clear_current ();
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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GST_ERROR ("Failed to initialize shader: %s", error->message);
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g_clear_error (&error);
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return FALSE;
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}
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self->attr_position =
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gst_gl_shader_get_attribute_location (self->shader, "a_position");
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self->attr_texture =
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gst_gl_shader_get_attribute_location (self->shader, "a_texcoord");
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gl = gl_bi->gst_context->gl_vtable;
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &self->vao);
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gl->BindVertexArray (self->vao);
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}
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gl->GenBuffers (1, &self->vertex_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, self->vertex_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, GL_STATIC_DRAW);
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if (gl->GenVertexArrays) {
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gst_clapper_dmabuf_base_import_bind_buffer (self);
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gl->BindVertexArray (0);
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}
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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self->prepared = TRUE;
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GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
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gst_gl_context_activate (gl_bi->gst_context, FALSE);
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gdk_gl_context_clear_current ();
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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return TRUE;
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}
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static gboolean
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ensure_prepared (GstClapperDmabufBaseImport *self)
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{
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GST_CLAPPER_DMABUF_BASE_IMPORT_LOCK (self);
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if (self->prepared) {
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GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
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return TRUE;
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}
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if (self->gst_tex_target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
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/* We do not need shaders if texture target is 2D */
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self->prepared = TRUE;
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GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
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return TRUE;
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}
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GST_CLAPPER_DMABUF_BASE_IMPORT_UNLOCK (self);
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if (!(! !gst_gtk_invoke_on_main (
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(GThreadFunc) (GCallback) prepare_on_main, self))) {
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GST_ERROR_OBJECT (self, "Could not ensure prepared");
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return FALSE;
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}
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return TRUE;
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}
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static GstStateChangeReturn
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gst_clapper_dmabuf_base_import_change_state (GstElement *element, GstStateChange transition)
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{
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GstClapperDmabufBaseImport *self = GST_CLAPPER_DMABUF_BASE_IMPORT_CAST (element);
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GstStateChangeReturn ret;
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ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
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if (ret == GST_STATE_CHANGE_FAILURE)
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return ret;
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switch (transition) {
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case GST_STATE_CHANGE_NULL_TO_READY:
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if (!ensure_prepared (self))
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return GST_STATE_CHANGE_FAILURE;
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break;
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default:
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break;
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}
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return ret;
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}
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static gboolean
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_dmabuf_into_texture (GstClapperDmabufBaseImport *self, gint *fds, GstVideoInfo *v_info,
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gsize *offsets, GstClapperDmabufTexData *tex_data)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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GstEGLImage *image;
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const GstGLFuncs *gl;
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image = gst_egl_image_from_dmabuf_direct_target (gl_bi->gst_context,
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fds, offsets, v_info, self->gst_tex_target);
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/* If HW colorspace conversion failed and there is only one
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* plane, we can just make it into single EGLImage as is */
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if (!image && GST_VIDEO_INFO_N_PLANES (v_info) == 1)
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image = gst_egl_image_from_dmabuf (gl_bi->gst_context,
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fds[0], v_info, 0, offsets[0]);
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if (!image)
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return FALSE;
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gl = gl_bi->gst_context->gl_vtable;
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gl->GenTextures (1, &tex_data->id);
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tex_data->width = GST_VIDEO_INFO_WIDTH (v_info);
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tex_data->height = GST_VIDEO_INFO_HEIGHT (v_info);
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gl->BindTexture (self->gl_tex_target, tex_data->id);
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gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (self->gl_tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->EGLImageTargetTexture2D (self->gl_tex_target, gst_egl_image_get_image (image));
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gl->BindTexture (GL_TEXTURE_2D, 0);
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gst_egl_image_unref (image);
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return TRUE;
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}
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static gboolean
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_oes_texture_into_2d (GstClapperDmabufBaseImport *self, GstClapperDmabufTexData *tex_data)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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GLuint framebuffer, tex_id;
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GLenum status;
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const GstGLFuncs *gl;
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gl = gl_bi->gst_context->gl_vtable;
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gl->GenFramebuffers (1, &framebuffer);
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gl->BindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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gl->GenTextures (1, &tex_id);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, tex_data->width, tex_data->height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tex_id, 0);
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status = gl->CheckFramebufferStatus (GL_FRAMEBUFFER);
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if (G_UNLIKELY (status != GL_FRAMEBUFFER_COMPLETE)) {
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GST_ERROR ("Invalid framebuffer status: %u", status);
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gl->BindTexture (GL_TEXTURE_2D, 0);
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gl->DeleteTextures (1, &tex_id);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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gl->DeleteFramebuffers (1, &framebuffer);
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return FALSE;
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}
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gl->Viewport (0, 0, tex_data->width, tex_data->height);
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gst_gl_shader_use (self->shader);
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if (gl->BindVertexArray)
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gl->BindVertexArray (self->vao);
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gst_clapper_dmabuf_base_import_bind_buffer (self);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (self->gl_tex_target, tex_data->id);
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gst_gl_shader_set_uniform_1i (self->shader, "tex", 0);
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gst_gl_shader_set_uniform_matrix_4fv (self->shader,
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"u_transformation", 1, FALSE, vertical_flip_matrix);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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if (gl->BindVertexArray)
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gl->BindVertexArray (0);
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else
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gst_clapper_dmabuf_base_import_unbind_buffer (self);
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gl->BindTexture (self->gl_tex_target, 0);
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/* Replace External OES texture with newly created 2D */
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gl->DeleteTextures (1, &tex_data->id);
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tex_data->id = tex_id;
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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gl->DeleteFramebuffers (1, &framebuffer);
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return TRUE;
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}
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static void
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_tex_data_free (GstClapperDmabufTexData *tex_data)
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{
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (tex_data->dmabuf_bi);
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if (G_LIKELY (tex_data->id > 0)) {
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const GstGLFuncs *gl;
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GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
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gl = gl_bi->gst_context->gl_vtable;
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gdk_gl_context_make_current (gl_bi->gdk_context);
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gst_gl_context_activate (gl_bi->gst_context, TRUE);
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gl->DeleteTextures (1, &tex_data->id);
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gst_gl_context_activate (gl_bi->gst_context, FALSE);
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gdk_gl_context_clear_current ();
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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}
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gst_object_unref (tex_data->dmabuf_bi);
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g_slice_free (GstClapperDmabufTexData, tex_data);
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}
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GdkTexture *
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gst_clapper_dmabuf_base_import_fds_into_texture (GstClapperDmabufBaseImport *self, gint *fds, gsize *offsets)
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{
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GstClapperBaseImport *bi = GST_CLAPPER_BASE_IMPORT_CAST (self);
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GstClapperGLBaseImport *gl_bi = GST_CLAPPER_GL_BASE_IMPORT_CAST (self);
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GdkTexture *texture = NULL;
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GstClapperDmabufTexData *tex_data;
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tex_data = g_slice_new (GstClapperDmabufTexData);
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tex_data->dmabuf_bi = gst_object_ref (self);
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GST_CLAPPER_GL_BASE_IMPORT_LOCK (gl_bi);
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gdk_gl_context_make_current (gl_bi->gdk_context);
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gst_gl_context_activate (gl_bi->gst_context, TRUE);
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if (!_dmabuf_into_texture (self, fds, &bi->in_info, offsets, tex_data))
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goto finish;
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/* GTK4 does not support External OES textures.
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* Make it into 2D using framebuffer + shader */
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if (self->gst_tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
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if (G_UNLIKELY (!_oes_texture_into_2d (self, tex_data)))
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goto finish;
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}
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texture = gdk_gl_texture_new (gl_bi->gdk_context,
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tex_data->id,
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tex_data->width,
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tex_data->height,
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(GDestroyNotify) _tex_data_free,
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tex_data);
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finish:
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gst_gl_context_activate (gl_bi->gst_context, FALSE);
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gdk_gl_context_clear_current ();
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GST_CLAPPER_GL_BASE_IMPORT_UNLOCK (gl_bi);
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return texture;
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}
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static void
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gst_clapper_dmabuf_base_import_class_init (GstClapperDmabufBaseImportClass *klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
|
|
GstElementClass *gstelement_class = (GstElementClass *) klass;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "clapperdmabufbaseimport", 0,
|
|
"Clapper DMABuf Base Import");
|
|
|
|
gobject_class->finalize = gst_clapper_dmabuf_base_import_finalize;
|
|
|
|
gstelement_class->change_state = gst_clapper_dmabuf_base_import_change_state;
|
|
}
|