Files
clapper/lib/gst/plugin/handlers/gl/gstclapperglcontexthandler.c
Rafał Dzięgiel 04a028d689 plugin: Rework code to use new GL context handler
Create a GL context handler subclass of recently added context handler base class and
rework code to use it. This simplifies a lot of things, like: switching of importers
at runtime, handling context queries, sharing data between importers, etc.
2022-06-16 15:41:30 +02:00

584 lines
18 KiB
C

/*
* Copyright (C) 2022 Rafał Dzięgiel <rafostar.github@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstclapperglcontexthandler.h"
#include "gst/plugin/gstgdkformats.h"
#include "gst/plugin/gstgtkutils.h"
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#include <gst/gl/wayland/gstgldisplay_wayland.h>
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11
#include <gdk/x11/gdkx.h>
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_GLX
#include <gst/gl/x11/gstgldisplay_x11.h>
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_EGL || GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_EGL
#include <gst/gl/egl/gstgldisplay_egl.h>
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32
#include <gdk/win32/gdkwin32.h>
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_MACOS
#include <gdk/macos/gdkmacos.h>
#endif
#define GST_CAT_DEFAULT gst_clapper_gl_context_handler_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define parent_class gst_clapper_gl_context_handler_parent_class
G_DEFINE_TYPE (GstClapperGLContextHandler, gst_clapper_gl_context_handler, GST_TYPE_OBJECT);
static GstGLContext *
_wrap_current_gl (GstGLDisplay *display, GdkGLAPI gdk_gl_api, GstGLPlatform platform)
{
GstGLAPI gst_gl_api = GST_GL_API_NONE;
switch (gdk_gl_api) {
case GDK_GL_API_GL:
gst_gl_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
break;
case GDK_GL_API_GLES:
gst_gl_api = GST_GL_API_GLES2;
break;
default:
g_assert_not_reached ();
break;
}
if (gst_gl_api != GST_GL_API_NONE) {
guintptr gl_handle;
gst_gl_display_filter_gl_api (display, gst_gl_api);
if ((gl_handle = gst_gl_context_get_current_gl_context (platform)))
return gst_gl_context_new_wrapped (display, gl_handle, platform, gst_gl_api);
}
return NULL;
}
static gboolean
_realize_gdk_context_with_api (GdkGLContext *gdk_context, GdkGLAPI api, gint maj, gint min)
{
GError *error = NULL;
gboolean success;
gdk_gl_context_set_allowed_apis (gdk_context, api);
gdk_gl_context_set_required_version (gdk_context, maj, min);
GST_DEBUG ("Trying to realize %s context, min ver: %i.%i",
(api & GDK_GL_API_GL) ? "GL" : "GLES", maj, min);
if (!(success = gdk_gl_context_realize (gdk_context, &error))) {
GST_DEBUG ("Could not realize Gdk context with %s: %s",
(api & GDK_GL_API_GL) ? "GL" : "GLES", error->message);
g_clear_error (&error);
}
return success;
}
static gboolean
_gl_context_handler_context_realize (GstClapperGLContextHandler *self, GdkGLContext *gdk_context)
{
GdkGLAPI preferred_api = GDK_GL_API_GL;
GdkDisplay *gdk_display;
const gchar *gl_env;
gboolean success;
GST_DEBUG_OBJECT (self, "Realizing GdkGLContext with default implementation");
/* Use single "GST_GL_API" env to also influence Gdk GL selection */
if ((gl_env = g_getenv ("GST_GL_API"))) {
preferred_api = (g_str_has_prefix (gl_env, "gles"))
? GDK_GL_API_GLES
: g_str_has_prefix (gl_env, "opengl")
? GDK_GL_API_GL
: GDK_GL_API_GL | GDK_GL_API_GLES;
/* With requested by user API, we either use it or give up */
return _realize_gdk_context_with_api (gdk_context, preferred_api, 0, 0);
}
gdk_display = gdk_gl_context_get_display (gdk_context);
GST_DEBUG_OBJECT (self, "Auto selecting GL API for display: %s",
gdk_display_get_name (gdk_display));
/* Apple decoder uses rectangle texture-target, which GLES does not support.
* For Linux we prefer EGL + GLES in order to get direct HW colorspace conversion.
* Windows will try EGL + GLES setup first and auto fallback to WGL. */
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (gdk_display))
preferred_api = GDK_GL_API_GLES;
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_EGL
if (GDK_IS_X11_DISPLAY (gdk_display) && gdk_x11_display_get_egl_display (gdk_display))
preferred_api = GDK_GL_API_GLES;
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_EGL
if (GDK_IS_WIN32_DISPLAY (gdk_display) && gdk_win32_display_get_egl_display (gdk_display))
preferred_api = GDK_GL_API_GLES;
#endif
/* FIXME: Remove once GStreamer can handle DRM modifiers. This tries to avoid
* "scrambled" image on Linux with Intel GPUs that are mostly used together with
* x86 CPUs at the expense of using slightly slower non-direct DMABuf import.
* See: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1236 */
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WAYLAND || GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_EGL
#if !defined(HAVE_GST_PATCHES) && (defined(__i386__) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64))
preferred_api = GDK_GL_API_GL;
#endif
#endif
/* Continue with GLES only if it should have "GL_EXT_texture_norm16"
* extension, as we need it to handle P010_10LE, etc. */
if ((preferred_api == GDK_GL_API_GLES)
&& _realize_gdk_context_with_api (gdk_context, GDK_GL_API_GLES, 3, 1))
return TRUE;
/* If not using GLES 3.1, try with core GL 3.2 that GTK4 defaults to */
if (_realize_gdk_context_with_api (gdk_context, GDK_GL_API_GL, 3, 2))
return TRUE;
/* Try with what we normally prefer first, otherwise use fallback */
if (!(success = _realize_gdk_context_with_api (gdk_context, preferred_api, 0, 0))) {
GdkGLAPI fallback_api;
fallback_api = (GDK_GL_API_GL | GDK_GL_API_GLES);
fallback_api &= ~preferred_api;
success = _realize_gdk_context_with_api (gdk_context, fallback_api, 0, 0);
}
return success;
}
static gboolean
_retrieve_gl_context_on_main (GstClapperGLContextHandler *self)
{
GdkDisplay *gdk_display;
GdkGLContext *gdk_context;
GError *error = NULL;
GdkGLAPI gdk_gl_api;
GstGLPlatform platform = GST_GL_PLATFORM_NONE;
gint gl_major = 0, gl_minor = 0;
if (!gtk_init_check ()) {
GST_ERROR_OBJECT (self, "Could not ensure GTK initialization");
return FALSE;
}
gdk_display = gdk_display_get_default ();
if (G_UNLIKELY (!gdk_display)) {
GST_ERROR_OBJECT (self, "Could not retrieve Gdk display");
return FALSE;
}
if (!(gdk_context = gdk_display_create_gl_context (gdk_display, &error))) {
GST_ERROR_OBJECT (self, "Error creating Gdk GL context: %s",
error ? error->message : "No error set by Gdk");
g_clear_error (&error);
return FALSE;
}
if (!_gl_context_handler_context_realize (self, gdk_context)) {
GST_ERROR_OBJECT (self, "Could not realize Gdk context: %" GST_PTR_FORMAT,
gdk_context);
g_object_unref (gdk_context);
return FALSE;
}
gdk_gl_api = gdk_gl_context_get_api (gdk_context);
GST_OBJECT_LOCK (self);
self->gdk_context = gdk_context;
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (gdk_display)) {
struct wl_display *wayland_display =
gdk_wayland_display_get_wl_display (gdk_display);
self->gst_display = (GstGLDisplay *)
gst_gl_display_wayland_new_with_display (wayland_display);
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11
if (GDK_IS_X11_DISPLAY (gdk_display)) {
gpointer display_ptr;
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_EGL
display_ptr = gdk_x11_display_get_egl_display (gdk_display);
if (display_ptr) {
self->gst_display = (GstGLDisplay *)
gst_gl_display_egl_new_with_egl_display (display_ptr);
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_GLX
if (!self->gst_display) {
display_ptr = gdk_x11_display_get_xdisplay (gdk_display);
self->gst_display = (GstGLDisplay *)
gst_gl_display_x11_new_with_display (display_ptr);
}
}
#endif
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32
if (GDK_IS_WIN32_DISPLAY (gdk_display)) {
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_EGL
gpointer display_ptr = gdk_win32_display_get_egl_display (gdk_display);
if (display_ptr) {
self->gst_display = (GstGLDisplay *)
gst_gl_display_egl_new_with_egl_display (display_ptr);
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_WGL
if (!self->gst_display) {
self->gst_display =
gst_gl_display_new_with_type (GST_GL_DISPLAY_TYPE_WIN32);
}
}
#endif
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_MACOS
if (GDK_IS_MACOS_DISPLAY (gdk_display)) {
self->gst_display =
gst_gl_display_new_with_type (GST_GL_DISPLAY_TYPE_COCOA);
}
#endif
/* Fallback to generic display */
if (G_UNLIKELY (!self->gst_display)) {
GST_WARNING_OBJECT (self, "Unknown Gdk display!");
self->gst_display = gst_gl_display_new ();
}
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WAYLAND
if (GST_IS_GL_DISPLAY_WAYLAND (self->gst_display)) {
platform = GST_GL_PLATFORM_EGL;
GST_INFO_OBJECT (self, "Using EGL on Wayland");
goto have_display;
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_EGL
if (GST_IS_GL_DISPLAY_EGL (self->gst_display)
&& GDK_IS_X11_DISPLAY (gdk_display)) {
platform = GST_GL_PLATFORM_EGL;
GST_INFO_OBJECT (self, "Using EGL on x11");
goto have_display;
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_X11_GLX
if (GST_IS_GL_DISPLAY_X11 (self->gst_display)) {
platform = GST_GL_PLATFORM_GLX;
GST_INFO_OBJECT (self, "Using GLX on x11");
goto have_display;
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_EGL
if (GST_IS_GL_DISPLAY_EGL (self->gst_display)
&& GDK_IS_WIN32_DISPLAY (gdk_display)) {
platform = GST_GL_PLATFORM_EGL;
GST_INFO_OBJECT (self, "Using EGL on Win32");
goto have_display;
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_WIN32_WGL
if (gst_gl_display_get_handle_type (self->gst_display) == GST_GL_DISPLAY_TYPE_WIN32) {
platform = GST_GL_PLATFORM_WGL;
GST_INFO_OBJECT (self, "Using WGL on Win32");
goto have_display;
}
#endif
#if GST_CLAPPER_GL_CONTEXT_HANDLER_HAVE_MACOS
if (gst_gl_display_get_handle_type (self->gst_display) == GST_GL_DISPLAY_TYPE_COCOA) {
platform = GST_GL_PLATFORM_CGL;
GST_INFO_OBJECT (self, "Using CGL on macOS");
goto have_display;
}
#endif
g_clear_object (&self->gdk_context);
gst_clear_object (&self->gst_display);
GST_OBJECT_UNLOCK (self);
GST_ERROR_OBJECT (self, "Unsupported GL platform");
return FALSE;
have_display:
gdk_gl_context_make_current (self->gdk_context);
self->wrapped_context = _wrap_current_gl (self->gst_display, gdk_gl_api, platform);
if (!self->wrapped_context) {
GST_ERROR ("Could not retrieve Gdk OpenGL context");
gdk_gl_context_clear_current ();
g_clear_object (&self->gdk_context);
gst_clear_object (&self->gst_display);
GST_OBJECT_UNLOCK (self);
return FALSE;
}
GST_INFO ("Retrieved Gdk OpenGL context %" GST_PTR_FORMAT, self->wrapped_context);
gst_gl_context_activate (self->wrapped_context, TRUE);
if (!gst_gl_context_fill_info (self->wrapped_context, &error)) {
GST_ERROR ("Failed to fill Gdk context info: %s", error->message);
g_clear_error (&error);
gst_gl_context_activate (self->wrapped_context, FALSE);
gst_clear_object (&self->wrapped_context);
g_clear_object (&self->gdk_context);
gst_clear_object (&self->gst_display);
GST_OBJECT_UNLOCK (self);
return FALSE;
}
gst_gl_context_get_gl_version (self->wrapped_context, &gl_major, &gl_minor);
GST_INFO ("Using OpenGL%s %i.%i", (gdk_gl_api == GDK_GL_API_GLES) ? " ES" : "",
gl_major, gl_minor);
/* Deactivate in both places */
gst_gl_context_activate (self->wrapped_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
return TRUE;
}
static gboolean
_retrieve_gst_context (GstClapperGLContextHandler *self)
{
GstGLDisplay *gst_display = NULL;
GstGLContext *gst_context = NULL;
GError *error = NULL;
GST_OBJECT_LOCK (self);
gst_display = gst_object_ref (self->gst_display);
GST_TRACE_OBJECT (self, "Creating new GstGLContext");
/* GstGLDisplay operations require display object lock to be held */
GST_OBJECT_LOCK (gst_display);
if (!gst_gl_display_create_context (gst_display, self->wrapped_context,
&self->gst_context, &error)) {
GST_WARNING ("Could not create OpenGL context: %s",
error ? error->message : "Unknown");
g_clear_error (&error);
GST_OBJECT_UNLOCK (gst_display);
GST_OBJECT_UNLOCK (self);
return FALSE;
}
gst_context = gst_object_ref (self->gst_context);
GST_OBJECT_UNLOCK (self);
gst_gl_display_add_context (gst_display, gst_context);
GST_OBJECT_UNLOCK (gst_display);
gst_object_unref (gst_display);
gst_object_unref (gst_context);
return TRUE;
}
static gboolean
gst_clapper_gl_context_handler_handle_context_query (GstClapperContextHandler *handler,
GstBaseSink *bsink, GstQuery *query)
{
GstClapperGLContextHandler *self = GST_CLAPPER_GL_CONTEXT_HANDLER_CAST (handler);
gboolean res;
GST_OBJECT_LOCK (self);
res = gst_gl_handle_context_query (GST_ELEMENT_CAST (bsink), query,
self->gst_display, self->gst_context, self->wrapped_context);
GST_OBJECT_UNLOCK (self);
return res;
}
static void
gst_clapper_gl_context_handler_init (GstClapperGLContextHandler *self)
{
}
static void
gst_clapper_gl_context_handler_constructed (GObject *object)
{
GstClapperGLContextHandler *self = GST_CLAPPER_GL_CONTEXT_HANDLER_CAST (object);
if (! !gst_gtk_invoke_on_main ((GThreadFunc) (GCallback)
_retrieve_gl_context_on_main, self)) {
_retrieve_gst_context (self);
}
GST_CALL_PARENT (G_OBJECT_CLASS, constructed, (object));
}
static void
gst_clapper_gl_context_handler_finalize (GObject *object)
{
GstClapperGLContextHandler *self = GST_CLAPPER_GL_CONTEXT_HANDLER_CAST (object);
GST_TRACE ("Finalize");
g_clear_object (&self->gdk_context);
gst_clear_object (&self->gst_display);
gst_clear_object (&self->wrapped_context);
gst_clear_object (&self->gst_context);
GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
}
static void
gst_clapper_gl_context_handler_class_init (GstClapperGLContextHandlerClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstClapperContextHandlerClass *handler_class = (GstClapperContextHandlerClass *) klass;
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "clapperglcontexthandler", 0,
"Clapper GL Context Handler");
gobject_class->constructed = gst_clapper_gl_context_handler_constructed;
gobject_class->finalize = gst_clapper_gl_context_handler_finalize;
handler_class->handle_context_query = gst_clapper_gl_context_handler_handle_context_query;
}
void
gst_clapper_gl_context_handler_add_handler (GPtrArray *context_handlers)
{
guint i;
gboolean found = FALSE;
for (i = 0; i < context_handlers->len; i++) {
GstClapperContextHandler *handler = g_ptr_array_index (context_handlers, i);
if ((found = GST_IS_CLAPPER_GL_CONTEXT_HANDLER (handler)))
break;
}
if (!found) {
GstClapperGLContextHandler *handler = g_object_new (
GST_TYPE_CLAPPER_GL_CONTEXT_HANDLER, NULL);
g_ptr_array_add (context_handlers, handler);
GST_DEBUG ("Added GL context handler to handlers array");
}
}
GstCaps *
gst_clapper_gl_context_handler_make_gdk_gl_caps (const gchar *features, gboolean only_2d)
{
GstCaps *caps, *tmp;
if (only_2d) {
tmp = gst_caps_from_string (GST_VIDEO_CAPS_MAKE (
"{ " GST_GDK_GL_TEXTURE_FORMATS " }") ", "
"texture-target = (string) { " GST_GL_TEXTURE_TARGET_2D_STR " }");
} else {
tmp = gst_caps_from_string (GST_VIDEO_CAPS_MAKE (
"{ " GST_GDK_GL_TEXTURE_FORMATS " }"));
}
caps = gst_caps_copy (tmp);
gst_caps_set_features_simple (tmp, gst_caps_features_new (
features, NULL));
gst_caps_set_features_simple (caps, gst_caps_features_new (
features, GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, NULL));
gst_caps_append (caps, tmp);
return caps;
}
GdkTexture *
gst_clapper_gl_context_handler_make_gl_texture (GstClapperGLContextHandler *self,
GstBuffer *buffer, GstVideoInfo *v_info)
{
GdkTexture *texture;
GstGLSyncMeta *sync_meta;
GstVideoFrame frame;
if (G_UNLIKELY (!gst_video_frame_map (&frame, v_info, buffer, GST_MAP_READ | GST_MAP_GL))) {
GST_ERROR_OBJECT (self, "Could not map input buffer for reading");
return NULL;
}
GST_OBJECT_LOCK (self);
/* Must have context active here for both sync meta
* and Gdk texture format auto-detection to work */
gdk_gl_context_make_current (self->gdk_context);
gst_gl_context_activate (self->wrapped_context, TRUE);
sync_meta = gst_buffer_get_gl_sync_meta (buffer);
/* Wait for all previous OpenGL commands to complete,
* before we start using the input texture */
if (sync_meta) {
gst_gl_sync_meta_set_sync_point (sync_meta, self->gst_context);
gst_gl_sync_meta_wait (sync_meta, self->wrapped_context);
}
texture = gdk_gl_texture_new (
self->gdk_context,
*(guint *) GST_VIDEO_FRAME_PLANE_DATA (&frame, 0),
GST_VIDEO_FRAME_WIDTH (&frame),
GST_VIDEO_FRAME_HEIGHT (&frame),
(GDestroyNotify) gst_buffer_unref,
gst_buffer_ref (buffer));
gst_gl_context_activate (self->wrapped_context, FALSE);
gdk_gl_context_clear_current ();
GST_OBJECT_UNLOCK (self);
gst_video_frame_unmap (&frame);
return texture;
}