Files
clapper/lib/gst/plugin/importers/gstclappergluploader.h
Rafał Dzięgiel 04a028d689 plugin: Rework code to use new GL context handler
Create a GL context handler subclass of recently added context handler base class and
rework code to use it. This simplifies a lot of things, like: switching of importers
at runtime, handling context queries, sharing data between importers, etc.
2022-06-16 15:41:30 +02:00

52 lines
1.7 KiB
C
Vendored

/*
* Copyright (C) 2022 Rafał Dzięgiel <rafostar.github@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "gst/plugin/gstclapperimporter.h"
#include "gst/plugin/handlers/gl/gstclapperglcontexthandler.h"
G_BEGIN_DECLS
#define GST_TYPE_CLAPPER_GL_UPLOADER (gst_clapper_gl_uploader_get_type())
G_DECLARE_FINAL_TYPE (GstClapperGLUploader, gst_clapper_gl_uploader, GST, CLAPPER_GL_UPLOADER, GstClapperImporter)
#define GST_CLAPPER_GL_UPLOADER_CAST(obj) ((GstClapperGLUploader *)(obj))
#define GST_CLAPPER_GL_UPLOADER_GET_LOCK(obj) (&GST_CLAPPER_GL_UPLOADER_CAST(obj)->lock)
#define GST_CLAPPER_GL_UPLOADER_LOCK(obj) g_mutex_lock (GST_CLAPPER_GL_UPLOADER_GET_LOCK(obj))
#define GST_CLAPPER_GL_UPLOADER_UNLOCK(obj) g_mutex_unlock (GST_CLAPPER_GL_UPLOADER_GET_LOCK(obj))
struct _GstClapperGLUploader
{
GstClapperImporter parent;
GMutex lock;
GstClapperGLContextHandler *gl_handler;
GstGLUpload *upload;
GstGLColorConvert *color_convert;
GstVideoInfo pending_v_info, v_info;
gboolean has_pending_v_info;
};
G_END_DECLS