Commit Graph

7 Commits

Author SHA1 Message Date
Rafał Dzięgiel
8ebf4e3b2f plugin: gluploader: Check for formats actually supported
Do not assume that HW can do every format that GLUpload/GLColorConvert can.
Check what video formats GL context actually supports and advertise that,
so a format that HW cannot do will never be picked up.
2022-06-16 15:41:44 +02:00
Rafał Dzięgiel
04a028d689 plugin: Rework code to use new GL context handler
Create a GL context handler subclass of recently added context handler base class and
rework code to use it. This simplifies a lot of things, like: switching of importers
at runtime, handling context queries, sharing data between importers, etc.
2022-06-16 15:41:30 +02:00
Rafał Dzięgiel
91efc4ecdb plugin: gluploader: Use GLUpload provided propose_allocation method
Instead figuring out what kind of pool we should make just use the upstream provided
functionality that comes as part of GLUpload API.

Fixes uploads with GstVideoGLTextureUploadMeta, which legacy VAAPI plugin uses on GLX.
2022-05-26 10:21:11 +02:00
Rafał Dzięgiel
3f7ba0674f plugin: importers: Support different template and actual caps
Make a template caps during class_init. It will be used for e.g. gst-inspect-1.0, while do and use an actual caps that current HW can handle.
2022-05-25 20:37:18 +02:00
Rafał Dzięgiel
5b89879031 plugin: gluploader: Remove DMABuf caps features on GLX
GLX cannot do DMABufs. Do not advertise its support in caps, so upstream elements will never try using this kind of memory on GLX.
2022-05-25 15:46:04 +02:00
Rafał Dzięgiel
ae531db2b7 plugin: Have a separate mutex lock in GL base class
Make GL base importer class and all its subclasses that access parent props,
use a different mutex lock then the main importer class.

This way main importer class can continue processing buffers without waiting for
GL-based subclasses, as most GL operations (e.g. upload) are time consuming.
2022-05-11 22:00:49 +02:00
Rafostar
0410c6e9b5 plugin: Add GL uploader
Add "clappergluploader" module which uses "glupload" and "glcolorconvert" internally,
allowing either uploading RAW system memory into GPU with GL colorspace conversion or
importing DMABufs into GL memory and making a GdkTexture out of them at one go.
2022-05-05 11:17:17 +02:00