Create a GL context handler subclass of recently added context handler base class and
rework code to use it. This simplifies a lot of things, like: switching of importers
at runtime, handling context queries, sharing data between importers, etc.
In order to bridge work with GL between GTK and GStreamer reliably, we need to create and
check context capabilities ahead of time. We also need to be able to query context at any
time during playback. Also we should avoid changing importers on context queries, this can
lead to all sort of problems.
To be able to achieve all of above, introduce new context handler base class that works
separately of importers.
Add new GStreamer plugin with custom video sink for Clapper video player.
The main difference is that unlike the old one, this does not operate using `GtkGLArea`
anymore, but processes and displays `GdkTextures` directly through `GtkPicture` widget.
Also this one is installed like any other GStreamer plugin, thus can be used via
`gst-launch-1.0` binary or even by other GTK4 apps if they wish to integrate it.
In order to not depend on GL stuff at build time, this plugin uses seperate GModules
called "importers" in order to import different kind of memories into GdkTexture. This
allows expanding its capabilities further then we were able to do before.