mirror of
https://github.com/Rafostar/clapper.git
synced 2025-08-30 15:52:10 +02:00
Listen for key presses on window instead of player
This fixes a GNOME bug where sometimes key press events are not emited
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@@ -57,7 +57,13 @@ var App = GObject.registerClass({
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_buildUI()
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{
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this.window = new Window(this, APP_NAME);
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this.window.connect('realize', this._onWindowRealize.bind(this));
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this.window.connect(
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'realize', this._onWindowRealize.bind(this)
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);
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this.window.connect(
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'key-press-event', this._onWindowKeyPressEvent.bind(this)
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);
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this.window.connect(
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'fullscreen-changed', this._onWindowFullscreenChanged.bind(this)
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);
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@@ -88,9 +94,6 @@ var App = GObject.registerClass({
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this.player.connect('warning', this._onPlayerWarning.bind(this));
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this.player.connect('error', this._onPlayerError.bind(this));
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this.player.widget.connect(
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'key-press-event', this._onPlayerKeyPressEvent.bind(this)
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);
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this.player.widget.connect(
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'button-press-event', this._onPlayerButtonPressEvent.bind(this)
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);
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@@ -142,7 +145,7 @@ var App = GObject.registerClass({
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this.interface.controls[action]();
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}
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_onPlayerKeyPressEvent(self, event)
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_onWindowKeyPressEvent(self, event)
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{
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let [res, key] = event.get_keyval();
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if(!res) return;
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