Start loop optionally

This commit is contained in:
Rafostar
2020-09-01 17:49:24 +02:00
parent 326ba66da0
commit fa12f15a9a

View File

@@ -1,6 +1,6 @@
const { GLib, GObject, Gst, GstPlayer } = imports.gi;
const DEFAULTS = {
const GSTPLAYER_DEFAULTS = {
position_update_interval: 1000,
seek_accurate: false,
user_agent: 'clapper',
@@ -12,7 +12,7 @@ class ClapperPlayer extends GstPlayer.Player
_init(opts)
{
opts = opts || {};
Object.assign(opts, DEFAULTS);
Object.assign(opts, GSTPLAYER_DEFAULTS);
let gtkglsink = Gst.ElementFactory.make('gtkglsink', null);
let glsinkbin = Gst.ElementFactory.make('glsinkbin', null);
@@ -30,12 +30,13 @@ class ClapperPlayer extends GstPlayer.Player
let config = this.get_config();
for(let setting of Object.keys(DEFAULTS))
for(let setting of Object.keys(GSTPLAYER_DEFAULTS))
GstPlayer.Player[`config_set_${setting}`](config, opts[setting]);
this.set_config(config);
this.loop = GLib.MainLoop.new(null, false);
this.run_loop = opts.run_loop || false;
this.widget = gtkglsink.widget;
this.state = GstPlayer.PlayerState.STOPPED;
@@ -58,12 +59,19 @@ class ClapperPlayer extends GstPlayer.Player
this[action]();
}
set_subtitle_font_desc(desc)
{
let pipeline = this.get_pipeline();
pipeline.subtitle_font_desc = desc;
}
_onStateChanged(player, state)
{
this.state = state;
if(
this.state === GstPlayer.PlayerState.STOPPED
this.run_loop
&& this.state === GstPlayer.PlayerState.STOPPED
&& this.loop.is_running()
)
this.loop.quit();
@@ -73,7 +81,10 @@ class ClapperPlayer extends GstPlayer.Player
{
this.play();
if(!this.loop.is_running())
if(
this.run_loop
&& !this.loop.is_running()
)
this.loop.run();
}