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Add desktop file, icon and "application/claps" mime type
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README.md
59
README.md
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A GNOME media player built using [GJS](https://gitlab.gnome.org/GNOME/gjs) and powered by [GStreamer](https://gstreamer.freedesktop.org) with [OpenGL](https://www.opengl.org) rendering. Can also be used as a pre-made widget for [GTK](https://www.gtk.org) apps.
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### WORK IN PROGRESS
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This is still early WIP. Many features are not implemented yet and quite a few are still unstable. Right now Clapper can only be launched from terminal, so if you want to test it, start it like this:
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```shell
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com.github.rafostar.Clapper "video.mp4"
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```
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This is still early WIP. Many features are not implemented yet and quite a few are still unstable.
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### Playlists
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Clapper can also open playlist files. Playlist file is a standard text file with a `.claps` file extension. It should contain a single filepath per line. The filepath can be either absolute or relative. Playlist can even contain HTTP links instead of filepaths. Here is an example how to easily create a playlist file inside your music directory:
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### Features:
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<details>
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<summary><b>Playlists</b></summary>
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Clapper can open playlist files. Playlist file is a standard text file with a `.claps` file extension.
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It should contain a single filepath per line. The filepath can be either absolute or relative.
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Playlist can even contain HTTP links instead of filepaths.
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Here is an example how to easily create a playlist file inside your music directory:
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```shell
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ls *.mp3 > music.claps
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```
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Once you have a playlist, open it with Clapper like any other file:
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```shell
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com.github.rafostar.Clapper "music.claps"
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Once you have a playlist, open it with Clapper like any other file.
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Since the playlist is a normal text file with filepaths only, you can always edit it later in any text editor or `echo` more media to it. Easy, right?
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</details>
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<details>
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<summary><b>Hardware acceleration</b></summary>
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Using hardware acceleration is highly recommended. As stated in `GStreamer` wiki:
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```
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And since the playlist is a normal text file with filepaths only, you can always edit it later in any text editor. Easy, right?
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In the case of OpenGL based elements, the buffers have the GstVideoGLTextureUploadMeta meta, which
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efficiently copies the content of the VA-API surface into a GL texture.
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```
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Clapper uses `OpenGL` based sinks, so when `VA-API` is available, both CPU and RAM usage is much lower.
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To use `VA-API` make sure you have `gstreamer1-vaapi` installed. Verify with:
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```shell
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gst-inspect-1.0 vaapi
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```
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On some older GPUs you might need to export `GST_VAAPI_ALL_DRIVERS=1` environment variable.
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Other acceleration methods (supported by `GStreamer`) should also work, but I have not tested them due to lack of hardware.
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</details>
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## Requirements
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Clapper uses `GStreamer` bindings from `GI` repository, so if your distro ships them as separate package, they must be installed first.
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@@ -88,7 +109,7 @@ Pre-built packages are available here:<br>
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<details>
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<summary>Arch Linux</summary>
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You can get clapper from the AUR: [clapper-git](https://aur.archlinux.org/packages/clapper-git), or
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```shell
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cd pkgs/arch
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@@ -96,21 +117,5 @@ makepkg -si
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```
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</details>
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## Hardware acceleration
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Using hardware acceleration is highly recommended. As stated in `GStreamer` wiki:
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```
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In the case of OpenGL based elements, the buffers have the GstVideoGLTextureUploadMeta meta, which
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efficiently copies the content of the VA-API surface into a GL texture.
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```
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Clapper uses `OpenGL` based sinks, so when `VA-API` is available, both CPU and RAM usage is much lower.
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To use `VA-API` make sure you have `gstreamer1-vaapi` installed. Verify with:
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```shell
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gst-inspect-1.0 vaapi
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```
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On some older GPUs you might need to export `GST_VAAPI_ALL_DRIVERS=1` environment variable.
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Other acceleration methods (supported by `GStreamer`) should also work, but I have not tested them due to lack of hardware.
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## Special Thanks
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Many thanks to [sp1ritCS](https://github.com/sp1ritCS) for creating and maintaining package build files.
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