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plugin: Add GL support for Windows OS
Add support for both WGL and EGL on Win32
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@@ -41,6 +41,9 @@ G_BEGIN_DECLS
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 (GST_GL_HAVE_WINDOW_X11 && defined (GDK_WINDOWING_X11))
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_GLX (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 && GST_GL_HAVE_PLATFORM_GLX)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11_EGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_X11 && GST_GL_HAVE_PLATFORM_EGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 (GST_GL_HAVE_WINDOW_WIN32 && defined (GDK_WINDOWING_WIN32))
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_WGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 && GST_GL_HAVE_PLATFORM_WGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32_EGL (GST_CLAPPER_GL_BASE_IMPORTER_HAVE_WIN32 && GST_GL_HAVE_PLATFORM_EGL)
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#define GST_CLAPPER_GL_BASE_IMPORTER_HAVE_MACOS (GST_GL_HAVE_WINDOW_COCOA && defined (GDK_WINDOWING_MACOS) && GST_GL_HAVE_PLATFORM_CGL)
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typedef struct _GstClapperGLBaseImporter GstClapperGLBaseImporter;
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