mirror of
https://github.com/Rafostar/clapper.git
synced 2025-08-31 00:11:59 +02:00
Add some keys, buttons and scrolls bindings
This commit is contained in:
@@ -1,4 +1,4 @@
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const { GLib, GObject, Gtk } = imports.gi;
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const { Gdk, GLib, GObject, Gtk } = imports.gi;
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const { Interface } = imports.clapper_src.interface;
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const { Player } = imports.clapper_src.player;
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const { Window } = imports.clapper_src.window;
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@@ -57,8 +57,22 @@ var App = GObject.registerClass({
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_onWindowRealize()
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{
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this.player = new Player();
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this.player.widget.add_events(Gdk.EventMask.SCROLL_MASK);
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this.interface.addPlayer(this.player);
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this.player.connect('warning', this._onPlayerWarning.bind(this));
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this.player.connect('error', this._onPlayerError.bind(this));
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this.player.widget.connect(
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'key-press-event', this._onPlayerKeyPressEvent.bind(this)
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);
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this.player.widget.connect(
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'button-press-event', this._onPlayerButtonPressEvent.bind(this)
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);
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this.player.widget.connect(
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'scroll-event', this._onPlayerScrollEvent.bind(this)
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);
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this.player.widget.show_all();
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this.emit('ready', true);
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}
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@@ -72,4 +86,93 @@ var App = GObject.registerClass({
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let action = (isFullscreen) ? 'hide' : 'show';
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this.interface.controls[action]();
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}
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_onPlayerKeyPressEvent(self, event)
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{
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let [res, key] = event.get_keyval();
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if(!res) return;
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//let keyName = Gdk.keyval_name(key);
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switch(key) {
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case Gdk.KEY_space:
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case Gdk.KEY_Return:
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this.player.toggle_play();
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break;
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case Gdk.KEY_F11:
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this.window.toggleFullscreen();
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break;
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case Gdk.KEY_Escape:
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if(this.window.isFullscreen)
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this.window.unfullscreen();
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break;
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default:
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break;
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}
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}
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_onPlayerButtonPressEvent(self, event)
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{
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let [res, button] = event.get_button();
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if(!res) return;
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switch(button) {
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case Gdk.BUTTON_PRIMARY:
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if(event.get_event_type() === Gdk.EventType.DOUBLE_BUTTON_PRESS)
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this.window.toggleFullscreen();
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break;
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case Gdk.BUTTON_SECONDARY:
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if(event.get_event_type() !== Gdk.EventType.DOUBLE_BUTTON_PRESS)
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this.player.toggle_play();
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break;
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default:
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break;
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}
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}
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_onPlayerScrollEvent(self, event)
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{
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let [res, direction] = event.get_scroll_direction();
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if(!res) return;
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let type = 'volume';
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let item = 'Button';
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switch(direction) {
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case Gdk.ScrollDirection.RIGHT:
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case Gdk.ScrollDirection.LEFT:
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type = 'position';
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item = 'Scale';
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case Gdk.ScrollDirection.UP:
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case Gdk.ScrollDirection.DOWN:
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let value = this.interface.controls[`${type}${item}`].get_value();
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let maxValue = this.interface.controls[`${type}Adjustment`].get_upper();
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let increment = this.interface.controls[`${type}Adjustment`].get_page_increment();
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value += (
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direction === Gdk.ScrollDirection.UP
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|| direction === Gdk.ScrollDirection.RIGHT
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)
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? increment
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: -increment;
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value = (value < 0)
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? 0
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: (value > maxValue)
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? maxValue
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: value;
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this.interface.controls[`${type}${item}`].set_value(value);
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break;
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default:
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break;
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}
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}
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_onPlayerWarning(self, error)
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{
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log(error.message);
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}
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_onPlayerError(self, error)
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{
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logError(error);
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}
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});
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