plugin: Rework code to use new GL context handler

Create a GL context handler subclass of recently added context handler base class and
rework code to use it. This simplifies a lot of things, like: switching of importers
at runtime, handling context queries, sharing data between importers, etc.
This commit is contained in:
Rafał Dzięgiel
2022-06-12 14:03:36 +02:00
parent 0920914b89
commit 04a028d689
17 changed files with 713 additions and 847 deletions

View File

@@ -27,15 +27,45 @@
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define parent_class gst_clapper_gl_importer_parent_class
GST_CLAPPER_IMPORTER_DEFINE (GstClapperGLImporter, gst_clapper_gl_importer, GST_TYPE_CLAPPER_GL_BASE_IMPORTER);
GST_CLAPPER_IMPORTER_DEFINE (GstClapperGLImporter, gst_clapper_gl_importer, GST_TYPE_CLAPPER_IMPORTER);
static GstBufferPool *
gst_clapper_gl_importer_create_pool (GstClapperImporter *importer, GstStructure **config)
{
GstClapperGLImporter *self = GST_CLAPPER_GL_IMPORTER_CAST (importer);
GstBufferPool *pool;
GST_DEBUG_OBJECT (self, "Creating new GL buffer pool");
pool = gst_gl_buffer_pool_new (self->gl_handler->gst_context);
*config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (*config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_add_option (*config, GST_BUFFER_POOL_OPTION_GL_SYNC_META);
return pool;
}
static void
gst_clapper_gl_importer_add_allocation_metas (GstClapperImporter *importer, GstQuery *query)
{
GstClapperGLImporter *self = GST_CLAPPER_GL_IMPORTER_CAST (importer);
/* We can support GL sync meta */
if (self->gl_handler->gst_context->gl_vtable->FenceSync)
gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, NULL);
/* Also add base importer class supported meta */
GST_CLAPPER_IMPORTER_CLASS (parent_class)->add_allocation_metas (importer, query);
}
static GdkTexture *
gst_clapper_gl_importer_generate_texture (GstClapperImporter *importer,
GstBuffer *buffer, GstVideoInfo *v_info)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (importer);
GstClapperGLImporter *self = GST_CLAPPER_GL_IMPORTER_CAST (importer);
return gst_clapper_gl_base_importer_make_gl_texture (gl_bi, buffer, v_info);
return gst_clapper_gl_context_handler_make_gl_texture (self->gl_handler, buffer, v_info);
}
static void
@@ -43,28 +73,58 @@ gst_clapper_gl_importer_init (GstClapperGLImporter *self)
{
}
static void
gst_clapper_gl_importer_finalize (GObject *object)
{
GstClapperGLImporter *self = GST_CLAPPER_GL_IMPORTER_CAST (object);
gst_clear_object (&self->gl_handler);
GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
}
static void
gst_clapper_gl_importer_class_init (GstClapperGLImporterClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstClapperImporterClass *importer_class = (GstClapperImporterClass *) klass;
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "clapperglimporter", 0,
"Clapper GL Importer");
gobject_class->finalize = gst_clapper_gl_importer_finalize;
importer_class->create_pool = gst_clapper_gl_importer_create_pool;
importer_class->add_allocation_metas = gst_clapper_gl_importer_add_allocation_metas;
importer_class->generate_texture = gst_clapper_gl_importer_generate_texture;
}
GstClapperImporter *
make_importer (void)
make_importer (GPtrArray *context_handlers)
{
return g_object_new (GST_TYPE_CLAPPER_GL_IMPORTER, NULL);
GstClapperGLImporter *self;
GstClapperContextHandler *handler;
handler = gst_clapper_context_handler_obtain_with_type (context_handlers,
GST_TYPE_CLAPPER_GL_CONTEXT_HANDLER);
if (G_UNLIKELY (!handler))
return NULL;
self = g_object_new (GST_TYPE_CLAPPER_GL_IMPORTER, NULL);
self->gl_handler = GST_CLAPPER_GL_CONTEXT_HANDLER_CAST (handler);
return GST_CLAPPER_IMPORTER_CAST (self);
}
GstCaps *
make_caps (gboolean is_template, GstRank *rank, GStrv *context_types)
make_caps (gboolean is_template, GstRank *rank, GPtrArray *context_handlers)
{
*rank = GST_RANK_SECONDARY;
*context_types = gst_clapper_gl_base_importer_make_gl_context_types ();
return gst_clapper_gl_base_importer_make_supported_gdk_gl_caps ();
if (!is_template && context_handlers)
gst_clapper_gl_context_handler_add_handler (context_handlers);
return gst_clapper_gl_context_handler_make_gdk_gl_caps (
GST_CAPS_FEATURE_MEMORY_GL_MEMORY, TRUE);
}