mirror of
https://github.com/antos-rde/antosdk-apps.git
synced 2024-11-08 06:28:29 +01:00
349 lines
12 KiB
CoffeeScript
349 lines
12 KiB
CoffeeScript
class WVNC
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constructor: (args) ->
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@socket = undefined
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@ws = undefined
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@canvas = undefined
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worker = "pkg://RemoteDesktop/decoder_asm.js".asFileHandle().getlink()
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@scale = 1.0
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@ws = args.ws if args.ws
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@canvas = args.element
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@canvas = document.getElementById @canvas if typeof @canvas is 'string'
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@decoder = new Worker worker
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@enableEvent = false
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@mouseCapture = true
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@pingto = false
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me = @
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@mouseMask = 0
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@decoder.onmessage = (e) ->
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me.process e.data
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init: () ->
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me = @
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return new Promise (r, e) ->
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return e('Canvas is not set') if not me.canvas
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# fix keyboard event problem
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$(me.canvas).attr 'tabindex', '1'
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$(me.canvas).on "focus", () =>
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me.resetModifierKeys()
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me.initInputEvent()
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r()
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initInputEvent: () ->
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me = @
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return unless @canvas
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getMousePos = (e) ->
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rect = me.canvas.getBoundingClientRect()
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pos=
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x: Math.floor((e.clientX - rect.left) / me.scale)
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y: Math.floor((e.clientY - rect.top) / me.scale)
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return pos
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sendMouseLocation = (e) ->
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return unless me.enableEvent
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p = getMousePos e
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me.sendPointEvent p.x, p.y, me.mouseMask
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return unless me.canvas
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me.canvas.oncontextmenu = (e) ->
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e.preventDefault()
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return false
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me.canvas.onmousemove = (e) ->
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return unless me.mouseCapture
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sendMouseLocation e
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me.canvas.onmousedown = (e) ->
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return unless me.mouseCapture
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state = 1 << e.button
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me.mouseMask = me.mouseMask | state
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sendMouseLocation e
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#e.preventDefault()
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me.canvas.onmouseup = (e) ->
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return unless me.mouseCapture
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state = 1 << e.button
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me.mouseMask = me.mouseMask & (~state)
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sendMouseLocation e
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#e.preventDefault()
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me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
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# get the key code
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keycode = e.keyCode
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#console.log e
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switch keycode
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when 8 then code = 0xFF08 #back space
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when 9 then code = 0xFF09 # tab ? 0xff89
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when 13 then code = 0xFF0D # return
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when 27 then code = 0xFF1B # esc
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when 46 then code = 0xFFFF # delete to verify
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when 38 then code = 0xFF52 # up
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when 40 then code = 0xFF54 # down
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when 37 then code = 0xFF51 # left
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when 39 then code = 0xFF53 # right
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when 91 then code = 0xFFE7 # meta left
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when 93 then code = 0xFFE8 # meta right
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when 16 then code = 0xFFE1 # shift left
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when 17 then code = 0xFFE3 # ctrl left
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when 18 then code = 0xFFE9 # alt left
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when 20 then code = 0xFFE5 # capslock
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when 113 then code = 0xFFBF # f2
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when 112 then code = 0xFFBE # f1
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when 114 then code = 0xFFC0 # f3
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when 115 then code = 0xFFC1 # f4
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when 116 then code = 0xFFC2 # f5
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when 117 then code = 0xFFC3 # f6
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when 118 then code = 0xFFC4 # f7
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when 119 then code = 0xFFC5 # f8
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when 120 then code = 0xFFC6 # f9
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when 121 then code = 0xFFC7 # f10
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when 122 then code = 0xFFC8 # f11
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when 123 then code = 0xFFC9 # f12
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else
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code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
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#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
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# code = e.key.charCodeAt(0)
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#else
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# code = keycode
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e.preventDefault()
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return unless code
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if e.type is "keydown"
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me.sendKeyEvent code, 1
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else if e.type is "keyup"
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me.sendKeyEvent code, 0
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# mouse wheel event
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@canvas.addEventListener 'wheel', (e) ->
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return unless me.enableEvent
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return unless me.mouseCapture
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#if (e.deltaY < 0) # up
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p = getMousePos e
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e.preventDefault()
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if e.deltaY < 0
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me.sendPointEvent p.x, p.y, 8
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me.sendPointEvent p.x, p.y, 0
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return
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me.sendPointEvent p.x, p.y, 16
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me.sendPointEvent p.x, p.y, 0
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# paste event
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@canvas.onpaste = (e) ->
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return unless me.enableEvent
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pastedText = undefined
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if window.clipboardData and window.clipboardData.getData #IE
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pastedText = window.clipboardData.getData 'Text'
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else if e.clipboardData and e.clipboardData.getData
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pastedText = e.clipboardData.getData 'text/plain'
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return false unless pastedText
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e.preventDefault()
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me.sendTextAsClipboard pastedText
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# global event
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fn = (e) =>
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@disconnect(true)
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window.addEventListener "unload", fn
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window.addEventListener "beforeunload", fn
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initCanvas: (w, h , d) ->
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me = @
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@canvas.width = w
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@canvas.height = h
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@resolution =
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w: w,
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h: h,
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@decoder.postMessage @resolution
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#me.canvas.style.cursor = "none"
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@setScale @scale
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process: (msg) ->
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if not @socket
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@socket.send(@buildCommand 0x04, 1)
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return
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data = new Uint8Array msg.pixels
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ctx = @canvas.getContext "2d", { alpha: false }
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imgData = ctx.createImageData msg.w, msg.h
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imgData.data.set data
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ctx.putImageData imgData,msg.x, msg.y
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# tell the server that we are ready
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@socket.send(@buildCommand 0x04, 1)
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setScale: (n) ->
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@scale = n
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return unless @canvas
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@canvas.style.transformOrigin = '0 0'
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@canvas.style.transform = 'scale(' + n + ')'
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connect: (url, args) ->
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me = @
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@disconnect(false)
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return unless @ws
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@socket = new WebSocket @ws
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@socket.binaryType = "arraybuffer"
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@socket.onopen = () ->
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console.log "socket opened"
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me.initConnection(url, args)
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@socket.onmessage = (e) ->
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me.consume e
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@socket.onerror = (e) =>
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me.onerror("Websocket error")
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@socket.onclose = () ->
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me.socket = null
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me.canvas.style.cursor = "auto"
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me.canvas.getContext('2d').clearRect 0,0, me.resolution.w, me.resolution.h if me.canvas and me.resolution
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clearTimeout(me.pingto) if me.pingto
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me.pingto = undefined
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me.ondisconnect()
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console.log "socket closed"
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disconnect: (close_worker) ->
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@socket.close() if @socket
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@socket = undefined
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@decoder.terminate() if close_worker
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@enableEvent = false
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initConnection: (vncserver, params) ->
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#vncserver = "192.168.1.20:5901"
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data = new Uint8Array vncserver.length + 2
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data[0] = 16 # bbp
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data[1] = 50 # jpeg quality
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if params
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data[0] = params.bbp if params.bbp
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data[1] = params.quality if params.quality
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## rate in milisecond
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data.set (new TextEncoder()).encode(vncserver), 2
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@socket.send(@buildCommand 0x01, data)
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resetModifierKeys: () ->
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return unless @socket
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return unless @enableEvent
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@sendKeyEvent 0xFFE7, 0 # meta left
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@sendKeyEvent 0xFFE8, 0 # meta right
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@sendKeyEvent 0xFFE1, 0 # shift left
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@sendKeyEvent 0xFFE3, 0 # ctrl left
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@sendKeyEvent 0xFFE9, 0 # alt left
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sendPointEvent: (x, y, mask) ->
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return unless @socket
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return unless @enableEvent
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data = new Uint8Array 5
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data[0] = x & 0xFF
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data[1] = x >> 8
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data[2] = y & 0xFF
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data[3] = y >> 8
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data[4] = mask
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@socket.send( @buildCommand 0x05, data )
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sendKeyEvent: (code, v) ->
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# console.log code, v
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return unless @socket
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return unless @enableEvent
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data = new Uint8Array 3
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data[0] = code & 0xFF
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data[1] = (code >> 8) & 0xFF
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data[2] = v
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@socket.send( @buildCommand 0x06, data )
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sendPing: () ->
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return unless @socket
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@socket.send( @buildCommand 0x08, 'PING WVNC' )
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buildCommand: (hex, o) ->
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data = undefined
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switch typeof o
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when 'string'
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data = (new TextEncoder()).encode(o)
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when 'number'
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data = new Uint8Array [o]
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else
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data = o
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cmd = new Uint8Array data.length + 3
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cmd[0] = hex
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cmd[2] = data.length >> 8
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cmd[1] = data.length & 0x0F
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cmd.set data, 3
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#console.log "the command is", cmd.buffer
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return cmd.buffer
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oncopy: (text) ->
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console.log "Get clipboard text: " + text
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onpassword: () ->
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return new Promise (resolve, reject) ->
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reject("onpassword is not implemented")
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sendTextAsClipboard: (text) ->
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return unless @socket
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@socket.send (@buildCommand 0x07, text)
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# send ctrl-v to paste
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charcode = 'v'.charCodeAt 0
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@sendKeyEvent 0xFFE3, 1 # CTRL down
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@sendKeyEvent charcode, 1 # v down
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@sendKeyEvent charcode, 0 # v up
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@sendKeyEvent 0xFFE3, 0 # CTRL up
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oncredential: () ->
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return new Promise (resolve, reject) ->
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reject("oncredential is not implemented")
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onerror: (m) ->
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console.log "Error", m
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onresize: () ->
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console.log "resize"
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ondisconnect: () ->
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console.log "disconnect"
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consume: (e) ->
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data = new Uint8Array e.data
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cmd = data[0]
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me = @
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switch cmd
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when 0xFE #error
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data = data.subarray 1, data.length - 1
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dec = new TextDecoder("utf-8")
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@onerror dec.decode(data)
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when 0x81
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console.log "Request for password"
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@enableEvent = false
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@onpassword().then (pass) ->
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me.socket.send (me.buildCommand 0x02, pass)
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me.enableEvent = true
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when 0x82
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console.log "Request for login"
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@enableEvent = false
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@oncredential().then (user, pass) ->
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arr = new Uint8Array user.length + pass.length + 1
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arr.set (new TextEncoder()).encode(user), 0
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arr.set ['\0'], user.length
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arr.set (new TextEncoder()).encode(pass), user.length + 1
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me.socket.send(me.buildCommand 0x03, arr)
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me.enableEvent = true
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when 0x83
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w = data[1] | (data[2]<<8)
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h = data[3] | (data[4]<<8)
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@initCanvas w, h
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# status command for ack
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@socket.send(@buildCommand 0x04, 1)
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@enableEvent = true
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# @resetModifierKeys()
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@onresize()
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return if @pingto
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fn = () =>
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@sendPing()
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@pingto = setTimeout(fn, 5000)
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@pingto = setTimeout(fn, 5000)
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when 0x84
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# send data to web assembly for decoding
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@decoder.postMessage data.buffer, [data.buffer]
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when 0x85
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# clipboard data from server
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data = data.subarray 1
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dec = new TextDecoder "utf-8"
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@oncopy dec.decode data
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@socket.send(@buildCommand 0x04, 1)
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else
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console.log cmd
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window.WVNC = WVNC |