graph editor

This commit is contained in:
lxsang 2020-06-07 00:58:04 +02:00
parent b5a0e41886
commit ee1ae6c517
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# GraphEditor
This is an example project, generated by AntOS Development Kit
## Howto
Generate graph from text using mermaid
1. Open the project.apj file with AntOSDK (simply double Click on it)
2. Modify the UI in *assets/scheme.html*
3. Modify application code in *coffees/main.coffee*
4. Modify CSS style in *css/main.css*
5. Other files need to be copied: put in to assets
## Change logs
## Set up build target
### v0.0.5-a
* GraphEditor is now compatible with new AntOS API
Click **Menu> Build > Build Option** or simply hit **ALT-Y**
In the build options dialog, add or remove files that need to be
included into the build
Click **Save**
## Build application
* To build: **Menu > Build > Build** or **ALT-C**
* To build and run: **Menu > Build > Build and Run** or **CTRL-R**
* To release: **Menu > Build > Build release** or **ALT-P**
Note: This application use the open source library [Mermaid js](https://mermaid-js.github.io/mermaid) for graph rendering

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@ -1,24 +1,11 @@
# GraphEditor
This is an example project, generated by AntOS Development Kit
## Howto
Generate graph from text using mermaid
1. Open the project.apj file with AntOSDK (simply double Click on it)
2. Modify the UI in *assets/scheme.html*
3. Modify application code in *coffees/main.coffee*
4. Modify CSS style in *css/main.css*
5. Other files need to be copied: put in to assets
## Change logs
## Set up build target
### v0.0.5-a
* GraphEditor is now compatible with new AntOS API
Click **Menu> Build > Build Option** or simply hit **ALT-Y**
In the build options dialog, add or remove files that need to be
included into the build
Click **Save**
## Build application
* To build: **Menu > Build > Build** or **ALT-C**
* To build and run: **Menu > Build > Build and Run** or **CTRL-R**
* To release: **Menu > Build > Build release** or **ALT-P**
Note: This application use the open source library [Mermaid js](https://mermaid-js.github.io/mermaid) for graph rendering