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add object visualzation to playground
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@ -1,10 +1,12 @@
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<afx-app-window apptitle="Lua Playground" width="500" height="450" data-id="LuaPlayground">
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<afx-app-window apptitle="Lua Playground" width="500" height="400" data-id="LuaPlayground">
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<afx-vbox >
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<afx-hbox >
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<div data-id="editorea"></div>
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<div data-id="editorea" data-width="250"></div>
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<afx-resizer data-height="1"></afx-resizer>
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<afx-resizer data-width="3"></afx-resizer>
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<afx-hbox data-height="20" data-id="bottom-vbox">
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<afx-vbox>
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<afx-button data-id = "log-clear" data-width="25" iconclass="fa fa-trash"></afx-button>
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<afx-hbox data-height="20" data-id="bottom-vbox">
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</afx-hbox>
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<afx-button data-id = "log-clear" data-width="25" iconclass="fa fa-trash"></afx-button>
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</afx-hbox>
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<div data-id="output"></div>
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<div data-id="output"></div>
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</afx-vbox>
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</afx-vbox>
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</afx-hbox>
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</afx-app-window>
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</afx-app-window>
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@ -8,7 +8,7 @@ afx-app-window[data-id="LuaPlayground"] div[data-id="output"] p{
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afx-app-window[data-id="LuaPlayground"] div[data-id="output"]{
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afx-app-window[data-id="LuaPlayground"] div[data-id="output"]{
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background-color: #2f3129;
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background-color: #2f3129;
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padding: 10px;
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padding: 10px;
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padding-left: 40px;
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/*padding-left: 40px;*/
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color:white;
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color:white;
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overflow: auto;
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overflow: auto;
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}
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}
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@ -25,4 +25,9 @@ afx-app-window[data-id="LuaPlayground"] afx-hbox[data-id="bottom-vbox"] afx-butt
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color:white;
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color:white;
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border:0;
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border:0;
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border-radius: 0;
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border-radius: 0;
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}
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afx-app-window[data-id="LuaPlayground"] canvas.viewer {
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background-color: white;
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display: inline;
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}
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}
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282
LuaPlayground/build/debug/main.js
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282
LuaPlayground/build/debug/main.js
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@ -1,10 +1,12 @@
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<afx-app-window apptitle="Lua Playground" width="500" height="450" data-id="LuaPlayground">
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<afx-app-window apptitle="Lua Playground" width="500" height="400" data-id="LuaPlayground">
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<afx-vbox >
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<afx-hbox >
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<div data-id="editorea"></div>
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<div data-id="editorea" data-width="250"></div>
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<afx-resizer data-height="1"></afx-resizer>
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<afx-resizer data-width="3"></afx-resizer>
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<afx-hbox data-height="20" data-id="bottom-vbox">
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<afx-vbox>
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<afx-button data-id = "log-clear" data-width="25" iconclass="fa fa-trash"></afx-button>
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<afx-hbox data-height="20" data-id="bottom-vbox">
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</afx-hbox>
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<afx-button data-id = "log-clear" data-width="25" iconclass="fa fa-trash"></afx-button>
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</afx-hbox>
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<div data-id="output"></div>
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<div data-id="output"></div>
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</afx-vbox>
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</afx-vbox>
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</afx-hbox>
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</afx-app-window>
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</afx-app-window>
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@ -1,3 +1,78 @@
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class DataViewer
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constructor: (data) ->
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@target = data
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@el = ($ "<canvas>").attr("class", "viewer")[0]
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@offset = 5
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@getBound()
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@prepare()
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@render()
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canvasPoint: (v) ->
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return new paper.Point(v[0] / @target.resolution + @base.x, v[1] / @target.resolution + @base.y)
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getBound: () ->
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peak_tl = { x:0, y:0}
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peak_rb = { x:0, y:0}
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start = null
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for v in @target.data
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x = v[0] / @target.resolution
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y = v[1] / @target.resolution
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peak_tl.x = x if x < peak_tl.x
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peak_tl.y = y if y < peak_tl.y
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peak_rb.x = x if x > peak_rb.x
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peak_rb.y = y if y > peak_rb.y
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@bound = [ peak_tl, peak_rb ]
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@base = {x: 0 - @bound[0].x + @offset, y: 0- @bound[0].y + @offset}
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@width = peak_rb.x - peak_tl.x + 2*@offset
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@height = peak_rb.y - peak_tl.y + 2*@offset
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prepare: () ->
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ctx = @el.getContext "2d"
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ctx.translate(@base.x, @base.y)
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ctx.canvas.width = @width
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ctx.canvas.height = @height
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paper.setup @el
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# draw the base
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# x axis
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path = new paper.Path()
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path.strokeColor = '#BBBBBB'
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start = @canvasPoint [@bound[0].x, 0]
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end = @canvasPoint [@bound[1].x, 0]
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path.moveTo(start)
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path.lineTo(end)
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# y axis
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path = new paper.Path()
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path.strokeColor = '#BBBBBB'
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start = @canvasPoint [0, @bound[0].y]
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end = @canvasPoint [0, @bound[1].y]
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path.moveTo(start)
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path.lineTo(end)
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render:() ->
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# sub class responsibility
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class PointCloudViewer extends DataViewer
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constructor: (data) ->
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super data
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# point clound render
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render: () ->
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path = new paper.Path()
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path.strokeColor = 'black'
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start = null
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for v in @target.data
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point = @canvasPoint v
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if not start
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start = point
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path.moveTo(start)
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else
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path.lineTo point
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paper.view.draw()
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class LuaPlayground extends this.OS.GUI.BaseApplication
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class LuaPlayground extends this.OS.GUI.BaseApplication
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constructor: ( args ) ->
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constructor: ( args ) ->
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super "LuaPlayground", args
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super "LuaPlayground", args
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@ -49,11 +124,31 @@ class LuaPlayground extends this.OS.GUI.BaseApplication
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#send data to server
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#send data to server
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me.socket.send( JSON.stringify { code: value } )
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me.socket.send( JSON.stringify { code: value } )
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@socket.onmessage = (e) -> me.log "INFO", e.data if e.data
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@socket.onmessage = (e) ->
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return unless e.data
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try
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obj = JSON.parse e.data
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me.log "INFO", e.data unless me.view obj
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catch err
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me.log "INFO", e.data
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console.log err
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@socket.onclose = () ->
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@socket.onclose = () ->
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me.socket = null
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me.socket = null
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console.log "socket closed"
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console.log "socket closed"
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view: (obj) ->
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return false unless obj and obj.type and @[obj.type]
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el = @[obj.type](obj).el
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p = ($ "<p>").attr("class", "info")[0]
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$(p).append el
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($ @output).append p
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($ @output).scrollTop @output.scrollHeight
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return true
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pc: (data) ->
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return new PointCloudViewer(data)
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cleanup: (e)->
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cleanup: (e)->
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@socket.close() if @socket
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@socket.close() if @socket
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@ -7,7 +7,7 @@ afx-app-window[data-id="LuaPlayground"] div[data-id="output"] p{
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afx-app-window[data-id="LuaPlayground"] div[data-id="output"]{
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afx-app-window[data-id="LuaPlayground"] div[data-id="output"]{
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background-color: #2f3129;
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background-color: #2f3129;
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padding: 10px;
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padding: 10px;
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padding-left: 40px;
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/*padding-left: 40px;*/
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color:white;
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color:white;
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overflow: auto;
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overflow: auto;
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}
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}
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color:white;
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color:white;
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border:0;
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border:0;
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border-radius: 0;
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border-radius: 0;
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}
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afx-app-window[data-id="LuaPlayground"] canvas.viewer {
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background-color: white;
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display: inline;
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}
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}
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38
LuaPlayground/javascripts/paper-core.min.js
vendored
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38
LuaPlayground/javascripts/paper-core.min.js
vendored
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File diff suppressed because one or more lines are too long
@ -181,7 +181,7 @@
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this.container = this.find("container");
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this.container = this.find("container");
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this.client = new WVNC({
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this.client = new WVNC({
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element: me.canvas,
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element: me.canvas,
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ws: 'wss://lxsang.me/wvnc',
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ws: 'wss://localhost:9192/wvnc',
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worker: `${me._api.handler.get}/${(me.meta().path)}/decoder.js`
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worker: `${me._api.handler.get}/${(me.meta().path)}/decoder.js`
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});
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});
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this.client.onerror = function(m) {
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this.client.onerror = function(m) {
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@ -85,7 +85,7 @@ class RemoteDesktop extends this.OS.GUI.BaseApplication
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@container = @find "container"
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@container = @find "container"
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@client = new WVNC {
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@client = new WVNC {
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element: me.canvas,
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element: me.canvas,
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ws: 'wss://lxsang.me/wvnc',
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ws: 'wss://localhost:9192/wvnc',
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worker: "#{me._api.handler.get}/#{me.meta().path}/decoder.js"
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worker: "#{me._api.handler.get}/#{me.meta().path}/decoder.js"
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}
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}
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@client.onerror = (m) ->
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@client.onerror = (m) ->
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# TinyEditor
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# TinyEditor
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This is an example project, generated by AntOS Development Kit
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This is the example project for the tutorial: [https://blog.lxsang.me/post/id/20](https://blog.lxsang.me/post/id/20)
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## Howto
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## Howto
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@ -21,4 +21,4 @@ Click **Save**
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## Build application
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## Build application
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* To build: **Menu > Build > Build** or **ALT-C**
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* To build: **Menu > Build > Build** or **ALT-C**
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* To build and run: **Menu > Build > Build and Run** or **CTRL-R**
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* To build and run: **Menu > Build > Build and Run** or **CTRL-R**
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* To release: **Menu > Build > Build release** or **ALT-P**
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* To release: **Menu > Build > Build release** or **ALT-P**
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