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https://github.com/antos-rde/antosdk-apps.git
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Update major applications to support AntOS v2.0.x
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@ -4,6 +4,7 @@ Playground for working with Open GL shader language, the sharder is rendered
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with the Three.js library
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## Change logs
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- v0.0.4-a: support AntOS 2.0.x
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- v0.0.3-a: reset texture when open new file
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- v0.0.2-a:
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- Remove GLSLX, use the default WEBGL API for shader compiling
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@ -7,7 +7,7 @@
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"author": "Xuan Sang LE",
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"email": "mrsang@iohub.dev"
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},
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"version": "0.0.3-a",
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"version": "0.0.4-a",
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"category": "Development",
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"iconclass": "bi bi-lightbulb-fill",
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"mimes": [
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@ -1,13 +1,13 @@
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<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="400" data-id="ShaderPlayground">
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<afx-hbox >
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<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="500" data-id="ShaderPlayground">
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<afx-vbox >
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<afx-vbox data-id="editor-wrapper">
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<afx-tab-bar data-id="tabbar" closable="false" data-height="27"></afx-tab-bar>
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<afx-tab-bar data-id="tabbar" closable="false" data-height="35"></afx-tab-bar>
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<div data-id="editor-container"></div>
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<afx-list-view data-id="texture-list"></afx-list-view>
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</afx-vbox>
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<afx-resizer data-width="3"></afx-resizer>
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<afx-resizer data-height="3"></afx-resizer>
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<afx-vbox>
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<canvas data-id="viewport"></canvas>
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</afx-vbox>
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</afx-hbox>
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</afx-vbox>
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</afx-app-window>
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