Update major applications to support AntOS v2.0.x

This commit is contained in:
DanyLE
2023-01-01 01:54:04 +01:00
parent 695044704b
commit 7171a7eb3b
212 changed files with 2135 additions and 3806 deletions

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@ -4,6 +4,7 @@ Playground for working with Open GL shader language, the sharder is rendered
with the Three.js library
## Change logs
- v0.0.4-a: support AntOS 2.0.x
- v0.0.3-a: reset texture when open new file
- v0.0.2-a:
- Remove GLSLX, use the default WEBGL API for shader compiling

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@ -7,7 +7,7 @@
"author": "Xuan Sang LE",
"email": "mrsang@iohub.dev"
},
"version": "0.0.3-a",
"version": "0.0.4-a",
"category": "Development",
"iconclass": "bi bi-lightbulb-fill",
"mimes": [

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@ -1,13 +1,13 @@
<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="400" data-id="ShaderPlayground">
<afx-hbox >
<afx-app-window apptitle="OpenGL Shader Playground" width="600" height="500" data-id="ShaderPlayground">
<afx-vbox >
<afx-vbox data-id="editor-wrapper">
<afx-tab-bar data-id="tabbar" closable="false" data-height="27"></afx-tab-bar>
<afx-tab-bar data-id="tabbar" closable="false" data-height="35"></afx-tab-bar>
<div data-id="editor-container"></div>
<afx-list-view data-id="texture-list"></afx-list-view>
</afx-vbox>
<afx-resizer data-width="3"></afx-resizer>
<afx-resizer data-height="3"></afx-resizer>
<afx-vbox>
<canvas data-id="viewport"></canvas>
</afx-vbox>
</afx-hbox>
</afx-vbox>
</afx-app-window>