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add SVGEdit package
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63
SVGEdit/build/debug/svgedit/index.html
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63
SVGEdit/build/debug/svgedit/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<!-- No-op until loaded dynamically (could make configurable) -->
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<link rel="icon" href="images/logo.svg">
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<!-- STYLESHEETS (others loaded dynamically) -->
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<style id="styleoverrides" media="screen"></style>
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<link href="./svgedit.css" rel="stylesheet" media="all">
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</link>
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<!-- Lacking browser support -->
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<script type="module" src="./browser-not-supported.js"></script>
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<title>SVG-edit</title>
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</head>
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<body style="margin:0">
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<!-- svgedit container can be positionned anywhere in the DOM
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but it must have a width and a height -->
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<!--
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<h1>SVGEdit</h1>
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<div id="container" style="width:100%;height:550px"></div>
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<h1>End</h1>
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-->
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<div id="container" style="width:100%;height:100vh"></div>
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</body>
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<!-- If you do not wish to add extensions by URL, you can add calls
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within the following file to svgEditor.setConfig -->
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<script type="module">
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import Editor from './Editor.js'
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/* for available options see the file `docs/tutorials/ConfigOptions.md */
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const svgEditor = new Editor(document.getElementById('container'))
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svgEditor.init()
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svgEditor.setConfig({
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allowInitialUserOverride: true,
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extensions: [],
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noDefaultExtensions: false,
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userExtensions: [/* { pathName: './react-extensions/react-test/dist/react-test.js' } */]
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})
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svgEditor.ready(() =>{
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console.log("SVG editor ready")
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svgEditor.setCustomHandlers({
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save (_win, _data) {
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// Save svg
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}
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})
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})
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// Variable XDOMAIN below is created by Rollup for the Xdomain build (see rollup.config.js)
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/* globals XDOMAIN */
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try { // try clause to avoid js to complain if XDOMAIN undefined
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if (XDOMAIN) {
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svgEditor.setConfig({
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canvasName: 'xdomain', // Namespace this
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allowedOrigins: [ '*' ]
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})
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console.info('xdomain config activated')
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}
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} catch (error) { /* empty fn */ }
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</script>
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</html>
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