antosdk-apps/libwvnc/main.coffee

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2020-12-29 20:36:35 +01:00
class WVNC
constructor: (args) ->
@socket = undefined
@ws = undefined
@canvas = undefined
worker = "pkg://libwvnc/decoder.js".asFileHandle().getlink()
@scale = 1.0
@ws = args.ws if args.ws
@canvas = args.element
@canvas = document.getElementById @canvas if typeof @canvas is 'string'
libjpeg = args.libjpeg if args.libjpeg
@decoder = new Worker worker
@enableEvent = true
me = @
@mouseMask = 0
@decoder.postMessage {libjpeg: libjpeg}
@decoder.onmessage = (e) ->
me.process e.data
init: () ->
me = @
return new Promise (r, e) ->
return e('Canvas is not set') if not me.canvas
# fix keyboard event problem
$(me.canvas).attr 'tabindex', '1'
me.initInputEvent()
r()
initInputEvent: () ->
me = @
return unless @canvas
getMousePos = (e) ->
rect = me.canvas.getBoundingClientRect()
pos=
x: Math.floor((e.clientX - rect.left) / me.scale)
y: Math.floor((e.clientY - rect.top) / me.scale)
return pos
sendMouseLocation = (e) ->
return unless me.enableEvent
p = getMousePos e
me.sendPointEvent p.x, p.y, me.mouseMask
return unless me.canvas
me.canvas.oncontextmenu = (e) ->
e.preventDefault()
return false
me.canvas.onmousemove = (e) -> sendMouseLocation e
me.canvas.onmousedown = (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask | state
sendMouseLocation e
#e.preventDefault()
me.canvas.onmouseup = (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask & (~state)
sendMouseLocation e
#e.preventDefault()
me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
# get the key code
keycode = e.keyCode
#console.log e
switch keycode
when 8 then code = 0xFF08 #back space
when 9 then code = 0xff89 #0xFF09 # tab ?
when 13 then code = 0xFF0D # return
when 27 then code = 0xFF1B # esc
when 46 then code = 0xFFFF # delete to verify
when 38 then code = 0xFF52 # up
when 40 then code = 0xFF54 # down
when 37 then code = 0xFF51 # left
when 39 then code = 0xFF53 # right
when 91 then code = 0xFFE7 # meta left
when 93 then code = 0xFFE8 # meta right
when 16 then code = 0xFFE1 # shift left
when 17 then code = 0xFFE3 # ctrl left
when 18 then code = 0xFFE9 # alt left
when 20 then code = 0xFFE5 # capslock
when 113 then code = 0xFFBF # f2
when 112 then code = 0xFFBE # f1
when 114 then code = 0xFFC0 # f3
when 115 then code = 0xFFC1 # f4
when 116 then code = 0xFFC2 # f5
when 117 then code = 0xFFC3 # f6
when 118 then code = 0xFFC4 # f7
when 119 then code = 0xFFC5 # f8
when 120 then code = 0xFFC6 # f9
when 121 then code = 0xFFC7 # f10
when 122 then code = 0xFFC8 # f11
when 123 then code = 0xFFC9 # f12
else
code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
# code = e.key.charCodeAt(0)
#else
# code = keycode
e.preventDefault()
return unless code
if e.type is "keydown"
me.sendKeyEvent code, 1
else if e.type is "keyup"
me.sendKeyEvent code, 0
# mouse wheel event
@canvas.addEventListener 'wheel', (e) ->
return unless me.enableEvent
#if (e.deltaY < 0) # up
p = getMousePos e
e.preventDefault()
if e.deltaY < 0
me.sendPointEvent p.x, p.y, 8
me.sendPointEvent p.x, p.y, 0
return
me.sendPointEvent p.x, p.y, 16
me.sendPointEvent p.x, p.y, 0
# paste event
@canvas.onpaste = (e) ->
return unless me.enableEvent
pastedText = undefined
if window.clipboardData and window.clipboardData.getData #IE
pastedText = window.clipboardData.getData 'Text'
else if e.clipboardData and e.clipboardData.getData
pastedText = e.clipboardData.getData 'text/plain'
return false unless pastedText
e.preventDefault()
me.sendTextAsClipboard pastedText
# global event
fn = (e) =>
@disconnect(true)
window.addEventListener "unload", fn
window.addEventListener "beforeunload", fn
initCanvas: (w, h , d) ->
me = @
@depth = d
@canvas.width = w
@canvas.height = h
@resolution =
w: w,
h: h,
depth: @depth
@decoder.postMessage @resolution
me.canvas.style.cursor = "none"
@setScale @scale
process: (msg) ->
if not @socket
return
data = new Uint8Array msg.pixels
#w = @buffer.width * @scale
#h = @buffer.height * @scale
ctx = @canvas.getContext "2d", { alpha: false }
imgData = ctx.createImageData msg.w, msg.h
imgData.data.set data
ctx.putImageData imgData, msg.x, msg.y
setScale: (n) ->
@scale = n
return unless @canvas
@canvas.style.transformOrigin = '0 0'
@canvas.style.transform = 'scale(' + n + ')'
connect: (url, args) ->
me = @
@socket.close() if @socket
return unless @ws
@socket = new WebSocket @ws
@socket.binaryType = "arraybuffer"
@socket.onopen = () ->
console.log "socket opened"
me.initConnection(url, args)
@socket.onmessage = (e) ->
me.consume e
@socket.onclose = () ->
me.socket = null
me.canvas.style.cursor = "auto"
me.canvas.getContext('2d').clearRect 0,0, me.resolution.w, me.resolution.h if me.canvas and me.resolution
console.log "socket closed"
disconnect: (close_worker) ->
@socket.close() if @socket
@decoder.terminate() if @decoder and close_worker
initConnection: (vncserver, params) ->
#vncserver = "192.168.1.20:5901"
data = new Uint8Array vncserver.length + 3
data[0] = 32 # bbp
###
flag:
0: raw data no compress
1: jpeg no compress
###
data[1] = 1
data[2] = 50 # jpeg quality
if params
data[0] = params.bbp if params.bbp
data[1] = params.flag if params.flag
data[2] = params.quality if params.quality
## rate in milisecond
data.set (new TextEncoder()).encode(vncserver), 3
@socket.send(@buildCommand 0x01, data)
sendPointEvent: (x, y, mask) ->
return unless @socket
data = new Uint8Array 5
data[0] = x & 0xFF
data[1] = x >> 8
data[2] = y & 0xFF
data[3] = y >> 8
data[4] = mask
@socket.send( @buildCommand 0x05, data )
sendKeyEvent: (code, v) ->
#console.log code, v
return unless @socket
return unless @enableEvent
data = new Uint8Array 3
data[0] = code & 0xFF
data[1] = code >> 8
data[2] = v
@socket.send( @buildCommand 0x06, data )
buildCommand: (hex, o) ->
data = undefined
switch typeof o
when 'string'
data = (new TextEncoder()).encode(o)
when 'number'
data = new Uint8Array [o]
else
data = o
cmd = new Uint8Array data.length + 3
cmd[0] = hex
cmd[2] = data.length >> 8
cmd[1] = data.length & 0x0F
cmd.set data, 3
#console.log "the command is", cmd.buffer
return cmd.buffer
oncopy: (text) ->
console.log "Get clipboard text: " + text
onpassword: () ->
return new Promise (resolve, reject) ->
reject("onpassword is not implemented")
sendTextAsClipboard: (text) ->
return unless @socket
console.log "send ", text
@socket.send (@buildCommand 0x07, text)
oncredential: () ->
return new Promise (resolve, reject) ->
reject("oncredential is not implemented")
onerror: (m) ->
console.log "Error", m
onresize: () ->
console.log "resize"
consume: (e) ->
data = new Uint8Array e.data
cmd = data[0]
me = @
switch cmd
when 0xFE #error
data = data.subarray 1, data.length - 1
dec = new TextDecoder("utf-8")
@onerror dec.decode(data)
when 0x81
console.log "Request for password"
@enableEvent = false
@onpassword().then (pass) ->
me.socket.send (me.buildCommand 0x02, pass)
me.enableEvent = true
when 0x82
console.log "Request for login"
@enableEvent = false
@oncredential().then (user, pass) ->
arr = new Uint8Array user.length + pass.length + 1
arr.set (new TextEncoder()).encode(user), 0
arr.set ['\0'], user.length
arr.set (new TextEncoder()).encode(pass), user.length + 1
me.socket.send(me.buildCommand 0x03, arr)
me.enableEvent = true
when 0x83
w = data[1] | (data[2]<<8)
h = data[3] | (data[4]<<8)
depth = data[5]
@initCanvas w, h, depth
# status command for ack
@socket.send(@buildCommand 0x04, 1)
@onresize()
when 0x84
# send data to web assembly for decoding
@decoder.postMessage data.buffer, [data.buffer]
when 0x85
# clipboard data from server
data = data.subarray 1
dec = new TextDecoder "utf-8"
@oncopy dec.decode data
@socket.send(@buildCommand 0x04, 1)
else
console.log cmd
window.WVNC = WVNC