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mirror of https://github.com/lxsang/antd-web-apps synced 2025-01-01 03:48:20 +01:00
antd-web-apps/apps/assets/coffee/WVNC.coffee
2018-09-20 00:03:53 +02:00

229 lines
7.4 KiB
CoffeeScript

class WVNC extends window.classes.BaseObject
constructor: (@args) ->
super "WVNC"
@socket = undefined
@uri = undefined
@uri = @args[0] if @args and @args.length > 0
@canvas = undefined
@canvas = ($ @args[1])[0] if @args and @args.length > 1
@buffer = $("<canvas>")[0]
@counter = 0
init: () ->
me = @
@ready()
.then () ->
$("#stop").click (e) -> me.socket.close() if me.socket
$("#connect").click (e) ->
me.counter = 0
me.openSession()
($ me.canvas).css "cursor","none"
($ me.canvas).mousemove (e) ->
rect = me.canvas.getBoundingClientRect()
x = Math.floor(e.clientX - rect.left)
y = Math.floor(e.clientY - rect.top)
me.sendPointEvent x, y, 0
.catch (m, s) ->
console.error(m, s)
initCanvas: (w, h , d) ->
me = @
@depth = d
@buffer.width = w
@buffer.height = h
ctx = @buffer.getContext('2d')
data = ctx.createImageData w, h
ctx.putImageData data, 0, 0
#@callback = () ->
# me.draw()
@draw()
decodeFB: (d) ->
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
@drawRaw d.x, d.y, d.w, d.h, d.pixels
when 0x1 # jpeg data
@drawJPEG d.x, d.y, d.pixels
when 0x2 # raw compress in zlib format
pixels = pako.inflate(d.pixels)
@drawRaw d.x, d.y, d.w, d.h, pixels
when 0x3 # jpeg compress in zlib format
jpeg = pako.inflate(d.pixels)
@drawJPEG d.x, d.y, jpeg
drawJPEG: (x, y, data) ->
me = @
blob = new Blob [data], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
hiddenImage = new Image()
hiddenImage.style.position = "absolute"
hiddenImage.style.left = "-99999px"
document.body.appendChild hiddenImage
hiddenImage.onload = () ->
ctx = me.buffer.getContext '2d'
ctx.drawImage hiddenImage, x, y
document.body.removeChild hiddenImage
me.draw()
hiddenImage.src = reader.result
reader.readAsDataURL blob
drawRaw: (x, y, w, h, pixels) ->
ctx = @buffer.getContext('2d')
ctx.globalAlpha = 1.0
imgData = ctx.createImageData w, h
imgData.data.set @getCanvasImageData(pixels, w, h)
ctx.putImageData imgData, x, y
@counter = @counter + 1
@draw()
#if @counter > 50
# @draw()
# @couter = 0
getCanvasImageData: (pixels, w, h) ->
return pixels if @depth is 32
step = @depth / 8
npixels = pixels.length / step
data = new Uint8ClampedArray w * h * 4
for i in [0..npixels - 1]
value = 0
value = value | pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = @pixelValue value
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
draw: () ->
if not @socket
return
scale = 1.0
w = @buffer.width * scale
h = @buffer.height * scale
@canvas.width = w
@canvas.height = h
ctx = @canvas.getContext "2d"
ctx.save()
ctx.scale scale, scale
ctx.clearRect 0, 0, w, h
ctx.drawImage @buffer, 0, 0
ctx.restore()
pixelValue: (value) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if @depth is 24 or @depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if @depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
openSession: () ->
me = @
@socket.close() if @socket
return unless @uri
@socket = new WebSocket @uri
@socket.binaryType = "arraybuffer"
@socket.onopen = () ->
console.log "socket opened"
me.initConnection()
@socket.onmessage = (e) ->
me.consume e
@socket.onclose = () ->
me.socket = null
console.log "socket closed"
initConnection: () ->
vncserver = "192.168.1.8:5900"
@socket.send(@buildCommand 0x01, vncserver)
sendPointEvent: (x,y,mask) ->
return unless @socket
data = new Uint8Array 5
data[0] = x & 0xFF
data[1] = x >> 8
data[2] = y & 0xFF
data[3] = y >> 8
data[4] = 0
#console.log x,y
@socket.send( @buildCommand 0x05, data )
buildCommand: (hex, o) ->
data = undefined
switch typeof o
when 'string'
data = (new TextEncoder()).encode(o)
when 'number'
data = new Uint8Array [o]
else
data = o
cmd = new Uint8Array data.length + 3
cmd[0] = hex
cmd[2] = data.length >> 8
cmd[1] = data.length & 0x0F
cmd.set data, 3
#console.log "the command is", cmd.buffer
return cmd.buffer
consume: (e) ->
data = new Uint8Array e.data
cmd = data[0]
switch cmd
when 0xFE #error
data = data.subarray 1, data.length - 1
dec = new TextDecoder("utf-8")
console.log "Error", dec.decode(data)
when 0x81
console.log "Request for password"
pass = "sang"
@socket.send (@buildCommand 0x02, pass)
when 0x82
console.log "Request for login"
user = "mrsang"
pass = "!x$@n9"
arr = new Uint8Array user.length + pass.length + 1
arr.set (new TextEncoder()).encode(user), 0
arr.set ['\0'], user.length
arr.set (new TextEncoder()).encode(pass), user.length + 1
@socket.send(@buildCommand 0x03, arr)
when 0x83
console.log "resize"
w = data[1] | (data[2]<<8)
h = data[3] | (data[4]<<8)
depth = data[5]
@initCanvas w, h, depth
# status command for ack
@socket.send(@buildCommand 0x04, 1)
when 0x84
#console.log "update"
d = {}
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
#console.log zlib
d.pixels = data.subarray 10
@decodeFB d
# ack
#@socket.send(@buildCommand 0x04, 1)
else
console.log cmd
WVNC.dependencies = [
"/assets/scripts/pako.min.js"
]
makeclass "WVNC", WVNC