#zlib library importScripts('wvnc_asm.js') api = {} resolution = undefined #frame_buffer = undefined Module.onRuntimeInitialized = () -> api = { createBuffer: Module.cwrap('create_buffer', 'number', ['number', 'number']), destroyBuffer: Module.cwrap('destroy_buffer', '', ['number']), updateBuffer: Module.cwrap("update", 'number', ['number', 'number', 'number', 'number', 'number', 'number']), decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] ) } onmessage = (e) -> if e.data.depth resolution = e.data #api.destroyBuffer frame_buffer if frame_buffer #frame_buffer = api.createBuffer resolution.w * resolution.h * 4 #else if e.data.cleanup # api.destroyBuffer frame_buffer if frame_buffer else datain = new Uint8Array e.data x = datain[1] | (datain[2] << 8) y = datain[3] | (datain[4] << 8) w = datain[5] | (datain[6] << 8) h = datain[7] | (datain[8] << 8) flag = datain[9] p = api.createBuffer datain.length Module.HEAP8.set datain, p size = w * h * 4 po = api.decodeBuffer p, datain.length, resolution.depth, size #api.updateBuffer frame_buffer, p, datain.length, resolution.w, resolution.h, resolution.depth # create buffer array and send back to main dataout = new Uint8Array Module.HEAP8.buffer, po, size # console.log dataout msg = {} tmp = new Uint8Array size tmp.set dataout, 0 msg.buffer = tmp.buffer msg.x = x msg.y = y msg.w = w msg.h = h postMessage msg, [msg.buffer] api.destroyBuffer p if flag isnt 0x0 or resolution.depth isnt 32 api.destroyBuffer po