1
0
mirror of https://github.com/lxsang/antd-web-apps synced 2024-11-20 02:18:20 +01:00

performance improvement & add more keyboard

This commit is contained in:
lxsang 2018-09-22 01:17:45 +02:00
parent ec0a87ef5a
commit 4709c5c3ed
6 changed files with 424 additions and 200 deletions

View File

@ -6,8 +6,7 @@ class WVNC extends window.classes.BaseObject
@uri = @args[0] if @args and @args.length > 0 @uri = @args[0] if @args and @args.length > 0
@canvas = undefined @canvas = undefined
@canvas = ($ @args[1])[0] if @args and @args.length > 1 @canvas = ($ @args[1])[0] if @args and @args.length > 1
@lastPose = { x: 0, y: 0 } @scale = 0.8
@scale = 1.0
@decoder = new Worker('/assets/scripts/decoder.js') @decoder = new Worker('/assets/scripts/decoder.js')
me = @ me = @
@mouseMask = 0 @mouseMask = 0
@ -39,7 +38,7 @@ class WVNC extends window.classes.BaseObject
me.sendPointEvent p.x, p.y, me.mouseMask me.sendPointEvent p.x, p.y, me.mouseMask
return unless me.canvas return unless me.canvas
#($ me.canvas).css "cursor", "none" ($ me.canvas).css "cursor", "none"
($ me.canvas).contextmenu (e) -> ($ me.canvas).contextmenu (e) ->
e.preventDefault() e.preventDefault()
return false return false
@ -58,18 +57,50 @@ class WVNC extends window.classes.BaseObject
sendMouseLocation e sendMouseLocation e
#e.preventDefault() #e.preventDefault()
me.canvas.onkeydown = me.canvas.onkeyup = me.canvas.onkeypress = (e) -> me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
# get the key code # get the key code
keycode = e.keyCode keycode = e.keyCode
if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223)) #console.log e
code = e.key.charCodeAt(0) switch keycode
else when 8 then code = 0xFF08 #back space
code = keycode when 9 then code = 0xff89 #0xFF09 # tab ?
when 13 then code = 0xFF0D # return
when 27 then code = 0xFF1B # esc
when 46 then code = 0xFFFF # delete to verify
when 38 then code = 0xFF52 # up
when 40 then code = 0xFF54 # down
when 37 then code = 0xFF51 # left
when 39 then code = 0xFF53 # right
when 91 then code = 0xFFE7 # meta left
when 93 then code = 0xFFE8 # meta right
when 16 then code = 0xFFE1 # shift left
when 17 then code = 0xFFE3 # ctrl left
when 18 then code = 0xFFE9 # alt left
when 20 then code = 0xFFE5 # capslock
when 113 then code = 0xFFBF # f2
when 112 then code = 0xFFBE # f1
when 114 then code = 0xFFC0 # f3
when 115 then code = 0xFFC1 # f4
when 116 then code = 0xFFC2 # f5
when 117 then code = 0xFFC3 # f6
when 118 then code = 0xFFC4 # f7
when 119 then code = 0xFFC5 # f8
when 120 then code = 0xFFC6 # f9
when 121 then code = 0xFFC7 # f10
when 122 then code = 0xFFC8 # f11
when 123 then code = 0xFFC9 # f12
else
code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
# code = e.key.charCodeAt(0)
#else
# code = keycode
e.preventDefault()
return unless code
if e.type is "keydown" if e.type is "keydown"
me.sendKeyEvent code, 1 me.sendKeyEvent code, 1
else if e.type is "keyup" else if e.type is "keyup"
me.sendKeyEvent code, 0 me.sendKeyEvent code, 0
e.preventDefault()
# mouse wheel event # mouse wheel event
hamster = Hamster @canvas hamster = Hamster @canvas
@ -87,19 +118,21 @@ class WVNC extends window.classes.BaseObject
@depth = d @depth = d
@canvas.width = w @canvas.width = w
@canvas.height = h @canvas.height = h
@resolution = @engine =
w: w, w: w,
h: h, h: h,
depth: @depth depth: @depth,
@decoder.postMessage @resolution wasm: true
@decoder.postMessage @engine
@setScale @scale
process: (msg) -> process: (msg) ->
if not @socket if not @socket
return return
data = new Uint8Array msg.buffer data = new Uint8Array msg.pixels
#w = @buffer.width * @scale #w = @buffer.width * @scale
#h = @buffer.height * @scale #h = @buffer.height * @scale
ctx = @canvas.getContext "2d" ctx = @canvas.getContext "2d", { alpha: false }
imgData = ctx.createImageData msg.w, msg.h imgData = ctx.createImageData msg.w, msg.h
imgData.data.set data imgData.data.set data
ctx.putImageData imgData, msg.x, msg.y ctx.putImageData imgData, msg.x, msg.y
@ -107,7 +140,8 @@ class WVNC extends window.classes.BaseObject
setScale: (n) -> setScale: (n) ->
@scale = n @scale = n
@draw() @canvas.style.transformOrigin = '0 0'
@canvas.style.transform = 'scale(' + n + ')'
openSession: () -> openSession: () ->
@ -128,7 +162,7 @@ class WVNC extends window.classes.BaseObject
initConnection: () -> initConnection: () ->
vncserver = "192.168.1.20:5901" vncserver = "192.168.1.20:5901"
data = new Uint8Array vncserver.length + 5 data = new Uint8Array vncserver.length + 3
data[0] = 32 # bbp data[0] = 32 # bbp
### ###
flag: flag:
@ -137,14 +171,11 @@ class WVNC extends window.classes.BaseObject
2: raw data compressed by zlib 2: raw data compressed by zlib
3: jpeg data compressed by zlib 3: jpeg data compressed by zlib
### ###
data[1] = 3 data[1] = 1
data[2] = 50 # jpeg quality data[2] = 40 # jpeg quality
## rate in milisecond ## rate in milisecond
rate = 30
data[3] = rate & 0xFF
data[4] = (rate >> 8) & 0xFF
data.set (new TextEncoder()).encode(vncserver), 5 data.set (new TextEncoder()).encode(vncserver), 3
@socket.send(@buildCommand 0x01, data) @socket.send(@buildCommand 0x01, data)
sendPointEvent: (x, y, mask) -> sendPointEvent: (x, y, mask) ->
@ -155,14 +186,14 @@ class WVNC extends window.classes.BaseObject
data[2] = y & 0xFF data[2] = y & 0xFF
data[3] = y >> 8 data[3] = y >> 8
data[4] = mask data[4] = mask
#console.log x,y
@socket.send( @buildCommand 0x05, data ) @socket.send( @buildCommand 0x05, data )
sendKeyEvent: (code, v) -> sendKeyEvent: (code, v) ->
return unless @socket return unless @socket
data = new Uint8Array 2 data = new Uint8Array 3
data[0] = code data[0] = code & 0xFF
data[1] = v data[1] = code >> 8
data[2] = v
console.log code, v console.log code, v
@socket.send( @buildCommand 0x06, data ) @socket.send( @buildCommand 0x06, data )

View File

@ -1,84 +0,0 @@
#zlib library
importScripts('pako.min.js')
# jpeg library
importScripts('jpeg-decoder.js')
resolution = undefined
pixelValue = (value, depth) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if depth is 24 or depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
getImageData = (d) ->
return d.pixels if resolution.depth is 32
step = resolution.depth / 8
npixels = d.pixels.length / step
data = new Uint8ClampedArray d.w * d.h * 4
for i in [0..npixels - 1]
value = 0
value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = pixelValue value, resolution.depth
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
decodeRaw = (d) ->
d.pixels = getImageData d
return d
decodeJPEG = (d) ->
raw = decode d.pixels, { useTArray: true, colorTransform: true }
d.pixels = raw.data
return d
###
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
###
update = (msg) ->
d = {}
data = new Uint8Array msg
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
d.pixels = data.subarray 10
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
raw = decodeRaw d
when 0x1 # jpeg data
raw = decodeJPEG(d)
when 0x2 # raw compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeRaw d
when 0x3 # jpeg compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeJPEG(d)
return unless raw
raw.pixels = raw.pixels.buffer
# fill the rectangle
postMessage raw, [raw.pixels]
onmessage = (e) ->
return resolution = e.data if e.data.depth
update e.data

View File

@ -1,7 +1,11 @@
#zlib library #zlib library
importScripts('wvnc_asm.js') importScripts('wvnc_asm.js')
#zlib library
importScripts('pako.min.js')
# jpeg library
importScripts('jpeg-decoder.js')
api = {} api = {}
resolution = undefined engine = undefined
#frame_buffer = undefined #frame_buffer = undefined
Module.onRuntimeInitialized = () -> Module.onRuntimeInitialized = () ->
api = api =
@ -12,37 +16,118 @@ Module.onRuntimeInitialized = () ->
decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] ) decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
} }
pixelValue = (value, depth) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if depth is 24 or depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
getImageData = (d) ->
return d.pixels if engine.depth is 32
step = engine.depth / 8
npixels = d.pixels.length / step
data = new Uint8ClampedArray d.w * d.h * 4
for i in [0..npixels - 1]
value = 0
value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = pixelValue value, engine.depth
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
decodeRaw = (d) ->
d.pixels = getImageData d
return d
decodeJPEG = (d) ->
raw = decode d.pixels, { useTArray: true, colorTransform: true }
d.pixels = raw.data
return d
###
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
###
update = (msg) ->
d = {}
#ecconho "native"
data = new Uint8Array msg
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
d.pixels = data.subarray 10
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
raw = decodeRaw d
when 0x1 # jpeg data
raw = decodeJPEG(d)
when 0x2 # raw compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeRaw d
when 0x3 # jpeg compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeJPEG(d)
return unless raw
raw.pixels = raw.pixels.buffer
# fill the rectangle
postMessage raw, [raw.pixels]
wasm_update = (msg) ->
datain = new Uint8Array msg
x = datain[1] | (datain[2] << 8)
y = datain[3] | (datain[4] << 8)
w = datain[5] | (datain[6] << 8)
h = datain[7] | (datain[8] << 8)
flag = datain[9]
p = api.createBuffer datain.length
Module.HEAP8.set datain, p
size = w * h * 4
po = api.decodeBuffer p, datain.length, engine.depth, size
#api.updateBuffer frame_buffer, p, datain.length, engine.w, engine.h, engine.depth
# create buffer array and send back to main
dataout = new Uint8Array Module.HEAP8.buffer, po, size
# console.log dataout
msg = {}
tmp = new Uint8Array size
tmp.set dataout, 0
msg.pixels = tmp.buffer
msg.x = x
msg.y = y
msg.w = w
msg.h = h
postMessage msg, [msg.pixels]
api.destroyBuffer p
if flag isnt 0x0 or engine.depth isnt 32
api.destroyBuffer po
onmessage = (e) -> onmessage = (e) ->
if e.data.depth if e.data.depth
resolution = e.data engine = e.data
#api.destroyBuffer frame_buffer if frame_buffer #api.destroyBuffer frame_buffer if frame_buffer
#frame_buffer = api.createBuffer resolution.w * resolution.h * 4 #frame_buffer = api.createBuffer engine.w * engine.h * 4
#else if e.data.cleanup #else if e.data.cleanup
# api.destroyBuffer frame_buffer if frame_buffer # api.destroyBuffer frame_buffer if frame_buffer
else else
datain = new Uint8Array e.data return wasm_update e.data if engine.wasm
x = datain[1] | (datain[2] << 8) update e.data
y = datain[3] | (datain[4] << 8)
w = datain[5] | (datain[6] << 8)
h = datain[7] | (datain[8] << 8)
flag = datain[9]
p = api.createBuffer datain.length
Module.HEAP8.set datain, p
size = w * h * 4
po = api.decodeBuffer p, datain.length, resolution.depth, size
#api.updateBuffer frame_buffer, p, datain.length, resolution.w, resolution.h, resolution.depth
# create buffer array and send back to main
dataout = new Uint8Array Module.HEAP8.buffer, po, size
# console.log dataout
msg = {}
tmp = new Uint8Array size
tmp.set dataout, 0
msg.buffer = tmp.buffer
msg.x = x
msg.y = y
msg.w = w
msg.h = h
postMessage msg, [msg.buffer]
api.destroyBuffer p
if flag isnt 0x0 or resolution.depth isnt 32
api.destroyBuffer po

View File

@ -1,11 +1,15 @@
// Generated by CoffeeScript 1.9.3 // Generated by CoffeeScript 1.12.7
var api, onmessage, resolution; var api, decodeJPEG, decodeRaw, engine, getImageData, onmessage, pixelValue, update, wasm_update;
importScripts('wvnc_asm.js'); importScripts('wvnc_asm.js');
importScripts('pako.min.js');
importScripts('jpeg-decoder.js');
api = {}; api = {};
resolution = void 0; engine = void 0;
Module.onRuntimeInitialized = function() { Module.onRuntimeInitialized = function() {
return api = { return api = {
@ -16,35 +20,140 @@
}; };
}; };
onmessage = function(e) { pixelValue = function(value, depth) {
var datain, dataout, flag, h, msg, p, po, size, tmp, w, x, y; var pixel;
if (e.data.depth) { pixel = {
return resolution = e.data; r: 255,
} else { g: 255,
datain = new Uint8Array(e.data); b: 255,
x = datain[1] | (datain[2] << 8); a: 255
y = datain[3] | (datain[4] << 8); };
w = datain[5] | (datain[6] << 8); if (depth === 24 || depth === 32) {
h = datain[7] | (datain[8] << 8); pixel.r = value & 0xFF;
flag = datain[9]; pixel.g = (value >> 8) & 0xFF;
p = api.createBuffer(datain.length); pixel.b = (value >> 16) & 0xFF;
Module.HEAP8.set(datain, p); } else if (depth === 16) {
size = w * h * 4; pixel.r = (value & 0x1F) * (255 / 31);
po = api.decodeBuffer(p, datain.length, resolution.depth, size); pixel.g = ((value >> 5) & 0x3F) * (255 / 63);
dataout = new Uint8Array(Module.HEAP8.buffer, po, size); pixel.b = ((value >> 11) & 0x1F) * (255 / 31);
msg = {}; }
tmp = new Uint8Array(size); return pixel;
tmp.set(dataout, 0); };
msg.buffer = tmp.buffer;
msg.x = x; getImageData = function(d) {
msg.y = y; var data, i, j, k, l, npixels, pixel, ref, ref1, step, value;
msg.w = w; if (engine.depth === 32) {
msg.h = h; return d.pixels;
postMessage(msg, [msg.buffer]); }
api.destroyBuffer(p); step = engine.depth / 8;
if (flag !== 0x0 || resolution.depth !== 32) { npixels = d.pixels.length / step;
return api.destroyBuffer(po); data = new Uint8ClampedArray(d.w * d.h * 4);
for (i = k = 0, ref = npixels - 1; 0 <= ref ? k <= ref : k >= ref; i = 0 <= ref ? ++k : --k) {
value = 0;
for (j = l = 0, ref1 = step - 1; 0 <= ref1 ? l <= ref1 : l >= ref1; j = 0 <= ref1 ? ++l : --l) {
value = value | d.pixels[i * step + j] << (j * 8);
} }
pixel = pixelValue(value, engine.depth);
data[i * 4] = pixel.r;
data[i * 4 + 1] = pixel.g;
data[i * 4 + 2] = pixel.b;
data[i * 4 + 3] = pixel.a;
}
return data;
};
decodeRaw = function(d) {
d.pixels = getImageData(d);
return d;
};
decodeJPEG = function(d) {
var raw;
raw = decode(d.pixels, {
useTArray: true,
colorTransform: true
});
d.pixels = raw.data;
return d;
/*
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
*/
};
update = function(msg) {
var d, data, raw;
d = {};
data = new Uint8Array(msg);
d.x = data[1] | (data[2] << 8);
d.y = data[3] | (data[4] << 8);
d.w = data[5] | (data[6] << 8);
d.h = data[7] | (data[8] << 8);
d.flag = data[9];
d.pixels = data.subarray(10);
switch (d.flag) {
case 0x0:
raw = decodeRaw(d);
break;
case 0x1:
raw = decodeJPEG(d);
break;
case 0x2:
d.pixels = pako.inflate(d.pixels);
raw = decodeRaw(d);
break;
case 0x3:
d.pixels = pako.inflate(d.pixels);
raw = decodeJPEG(d);
}
if (!raw) {
return;
}
raw.pixels = raw.pixels.buffer;
return postMessage(raw, [raw.pixels]);
};
wasm_update = function(msg) {
var datain, dataout, flag, h, p, po, size, tmp, w, x, y;
datain = new Uint8Array(msg);
x = datain[1] | (datain[2] << 8);
y = datain[3] | (datain[4] << 8);
w = datain[5] | (datain[6] << 8);
h = datain[7] | (datain[8] << 8);
flag = datain[9];
p = api.createBuffer(datain.length);
Module.HEAP8.set(datain, p);
size = w * h * 4;
po = api.decodeBuffer(p, datain.length, engine.depth, size);
dataout = new Uint8Array(Module.HEAP8.buffer, po, size);
msg = {};
tmp = new Uint8Array(size);
tmp.set(dataout, 0);
msg.pixels = tmp.buffer;
msg.x = x;
msg.y = y;
msg.w = w;
msg.h = h;
postMessage(msg, [msg.pixels]);
api.destroyBuffer(p);
if (flag !== 0x0 || engine.depth !== 32) {
return api.destroyBuffer(po);
}
};
onmessage = function(e) {
if (e.data.depth) {
return engine = e.data;
} else {
if (engine.wasm) {
return wasm_update(e.data);
}
return update(e.data);
} }
}; };

View File

@ -176,11 +176,7 @@
if (this.args && this.args.length > 1) { if (this.args && this.args.length > 1) {
this.canvas = ($(this.args[1]))[0]; this.canvas = ($(this.args[1]))[0];
} }
this.lastPose = { this.scale = 0.8;
x: 0,
y: 0
};
this.scale = 1.0;
this.decoder = new Worker('/assets/scripts/decoder.js'); this.decoder = new Worker('/assets/scripts/decoder.js');
me = this; me = this;
this.mouseMask = 0; this.mouseMask = 0;
@ -227,6 +223,7 @@
if (!me.canvas) { if (!me.canvas) {
return; return;
} }
($(me.canvas)).css("cursor", "none");
($(me.canvas)).contextmenu(function(e) { ($(me.canvas)).contextmenu(function(e) {
e.preventDefault(); e.preventDefault();
return false; return false;
@ -246,20 +243,103 @@
me.mouseMask = me.mouseMask & (~state); me.mouseMask = me.mouseMask & (~state);
return sendMouseLocation(e); return sendMouseLocation(e);
}); });
me.canvas.onkeydown = me.canvas.onkeyup = me.canvas.onkeypress = function(e) { me.canvas.onkeydown = me.canvas.onkeyup = function(e) {
var code, keycode; var code, keycode;
keycode = e.keyCode; keycode = e.keyCode;
if ((keycode > 47 && keycode < 58) || (keycode > 64 && keycode < 91) || (keycode > 95 && keycode < 112) || (keycode > 185 && keycode < 193) || (keycode > 218 && keycode < 223)) { switch (keycode) {
code = e.key.charCodeAt(0); case 8:
} else { code = 0xFF08;
code = keycode; break;
case 9:
code = 0xff89;
break;
case 13:
code = 0xFF0D;
break;
case 27:
code = 0xFF1B;
break;
case 46:
code = 0xFFFF;
break;
case 38:
code = 0xFF52;
break;
case 40:
code = 0xFF54;
break;
case 37:
code = 0xFF51;
break;
case 39:
code = 0xFF53;
break;
case 91:
code = 0xFFE7;
break;
case 93:
code = 0xFFE8;
break;
case 16:
code = 0xFFE1;
break;
case 17:
code = 0xFFE3;
break;
case 18:
code = 0xFFE9;
break;
case 20:
code = 0xFFE5;
break;
case 113:
code = 0xFFBF;
break;
case 112:
code = 0xFFBE;
break;
case 114:
code = 0xFFC0;
break;
case 115:
code = 0xFFC1;
break;
case 116:
code = 0xFFC2;
break;
case 117:
code = 0xFFC3;
break;
case 118:
code = 0xFFC4;
break;
case 119:
code = 0xFFC5;
break;
case 120:
code = 0xFFC6;
break;
case 121:
code = 0xFFC7;
break;
case 122:
code = 0xFFC8;
break;
case 123:
code = 0xFFC9;
break;
default:
code = e.key.charCodeAt(0);
}
e.preventDefault();
if (!code) {
return;
} }
if (e.type === "keydown") { if (e.type === "keydown") {
me.sendKeyEvent(code, 1); return me.sendKeyEvent(code, 1);
} else if (e.type === "keyup") { } else if (e.type === "keyup") {
me.sendKeyEvent(code, 0); return me.sendKeyEvent(code, 0);
} }
return e.preventDefault();
}; };
hamster = Hamster(this.canvas); hamster = Hamster(this.canvas);
return hamster.wheel(function(event, delta, deltaX, deltaY) { return hamster.wheel(function(event, delta, deltaX, deltaY) {
@ -281,12 +361,14 @@
this.depth = d; this.depth = d;
this.canvas.width = w; this.canvas.width = w;
this.canvas.height = h; this.canvas.height = h;
this.resolution = { this.engine = {
w: w, w: w,
h: h, h: h,
depth: this.depth depth: this.depth,
wasm: true
}; };
return this.decoder.postMessage(this.resolution); this.decoder.postMessage(this.engine);
return this.setScale(this.scale);
}; };
WVNC.prototype.process = function(msg) { WVNC.prototype.process = function(msg) {
@ -294,8 +376,10 @@
if (!this.socket) { if (!this.socket) {
return; return;
} }
data = new Uint8Array(msg.buffer); data = new Uint8Array(msg.pixels);
ctx = this.canvas.getContext("2d"); ctx = this.canvas.getContext("2d", {
alpha: false
});
imgData = ctx.createImageData(msg.w, msg.h); imgData = ctx.createImageData(msg.w, msg.h);
imgData.data.set(data); imgData.data.set(data);
return ctx.putImageData(imgData, msg.x, msg.y); return ctx.putImageData(imgData, msg.x, msg.y);
@ -303,7 +387,8 @@
WVNC.prototype.setScale = function(n) { WVNC.prototype.setScale = function(n) {
this.scale = n; this.scale = n;
return this.draw(); this.canvas.style.transformOrigin = '0 0';
return this.canvas.style.transform = 'scale(' + n + ')';
}; };
WVNC.prototype.openSession = function() { WVNC.prototype.openSession = function() {
@ -331,9 +416,9 @@
}; };
WVNC.prototype.initConnection = function() { WVNC.prototype.initConnection = function() {
var data, rate, vncserver; var data, vncserver;
vncserver = "192.168.1.20:5901"; vncserver = "192.168.1.20:5901";
data = new Uint8Array(vncserver.length + 5); data = new Uint8Array(vncserver.length + 3);
data[0] = 32; data[0] = 32;
/* /*
@ -343,12 +428,9 @@
2: raw data compressed by zlib 2: raw data compressed by zlib
3: jpeg data compressed by zlib 3: jpeg data compressed by zlib
*/ */
data[1] = 3; data[1] = 1;
data[2] = 50; data[2] = 40;
rate = 30; data.set((new TextEncoder()).encode(vncserver), 3);
data[3] = rate & 0xFF;
data[4] = (rate >> 8) & 0xFF;
data.set((new TextEncoder()).encode(vncserver), 5);
return this.socket.send(this.buildCommand(0x01, data)); return this.socket.send(this.buildCommand(0x01, data));
}; };
@ -371,9 +453,10 @@
if (!this.socket) { if (!this.socket) {
return; return;
} }
data = new Uint8Array(2); data = new Uint8Array(3);
data[0] = code; data[0] = code & 0xFF;
data[1] = v; data[1] = code >> 8;
data[2] = v;
console.log(code, v); console.log(code, v);
return this.socket.send(this.buildCommand(0x06, data)); return this.socket.send(this.buildCommand(0x06, data));
}; };

Binary file not shown.