mirror of
https://github.com/lxsang/antd-web-apps
synced 2025-07-27 19:19:46 +02:00
performance improvement & add more keyboard
This commit is contained in:
@ -6,8 +6,7 @@ class WVNC extends window.classes.BaseObject
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@uri = @args[0] if @args and @args.length > 0
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@canvas = undefined
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@canvas = ($ @args[1])[0] if @args and @args.length > 1
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@lastPose = { x: 0, y: 0 }
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@scale = 1.0
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@scale = 0.8
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@decoder = new Worker('/assets/scripts/decoder.js')
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me = @
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@mouseMask = 0
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@ -39,7 +38,7 @@ class WVNC extends window.classes.BaseObject
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me.sendPointEvent p.x, p.y, me.mouseMask
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return unless me.canvas
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#($ me.canvas).css "cursor", "none"
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($ me.canvas).css "cursor", "none"
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($ me.canvas).contextmenu (e) ->
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e.preventDefault()
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return false
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@ -58,18 +57,50 @@ class WVNC extends window.classes.BaseObject
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sendMouseLocation e
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#e.preventDefault()
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me.canvas.onkeydown = me.canvas.onkeyup = me.canvas.onkeypress = (e) ->
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me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
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# get the key code
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keycode = e.keyCode
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if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
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code = e.key.charCodeAt(0)
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else
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code = keycode
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#console.log e
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switch keycode
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when 8 then code = 0xFF08 #back space
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when 9 then code = 0xff89 #0xFF09 # tab ?
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when 13 then code = 0xFF0D # return
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when 27 then code = 0xFF1B # esc
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when 46 then code = 0xFFFF # delete to verify
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when 38 then code = 0xFF52 # up
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when 40 then code = 0xFF54 # down
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when 37 then code = 0xFF51 # left
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when 39 then code = 0xFF53 # right
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when 91 then code = 0xFFE7 # meta left
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when 93 then code = 0xFFE8 # meta right
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when 16 then code = 0xFFE1 # shift left
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when 17 then code = 0xFFE3 # ctrl left
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when 18 then code = 0xFFE9 # alt left
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when 20 then code = 0xFFE5 # capslock
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when 113 then code = 0xFFBF # f2
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when 112 then code = 0xFFBE # f1
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when 114 then code = 0xFFC0 # f3
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when 115 then code = 0xFFC1 # f4
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when 116 then code = 0xFFC2 # f5
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when 117 then code = 0xFFC3 # f6
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when 118 then code = 0xFFC4 # f7
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when 119 then code = 0xFFC5 # f8
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when 120 then code = 0xFFC6 # f9
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when 121 then code = 0xFFC7 # f10
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when 122 then code = 0xFFC8 # f11
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when 123 then code = 0xFFC9 # f12
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else
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code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
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#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
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# code = e.key.charCodeAt(0)
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#else
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# code = keycode
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e.preventDefault()
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return unless code
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if e.type is "keydown"
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me.sendKeyEvent code, 1
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else if e.type is "keyup"
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me.sendKeyEvent code, 0
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e.preventDefault()
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# mouse wheel event
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hamster = Hamster @canvas
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@ -87,19 +118,21 @@ class WVNC extends window.classes.BaseObject
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@depth = d
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@canvas.width = w
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@canvas.height = h
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@resolution =
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@engine =
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w: w,
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h: h,
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depth: @depth
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@decoder.postMessage @resolution
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depth: @depth,
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wasm: true
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@decoder.postMessage @engine
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@setScale @scale
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process: (msg) ->
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if not @socket
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return
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data = new Uint8Array msg.buffer
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data = new Uint8Array msg.pixels
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#w = @buffer.width * @scale
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#h = @buffer.height * @scale
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ctx = @canvas.getContext "2d"
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ctx = @canvas.getContext "2d", { alpha: false }
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imgData = ctx.createImageData msg.w, msg.h
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imgData.data.set data
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ctx.putImageData imgData, msg.x, msg.y
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@ -107,7 +140,8 @@ class WVNC extends window.classes.BaseObject
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setScale: (n) ->
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@scale = n
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@draw()
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@canvas.style.transformOrigin = '0 0'
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@canvas.style.transform = 'scale(' + n + ')'
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openSession: () ->
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@ -128,7 +162,7 @@ class WVNC extends window.classes.BaseObject
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initConnection: () ->
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vncserver = "192.168.1.20:5901"
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data = new Uint8Array vncserver.length + 5
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data = new Uint8Array vncserver.length + 3
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data[0] = 32 # bbp
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###
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flag:
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@ -137,14 +171,11 @@ class WVNC extends window.classes.BaseObject
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2: raw data compressed by zlib
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3: jpeg data compressed by zlib
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###
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data[1] = 3
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data[2] = 50 # jpeg quality
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data[1] = 1
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data[2] = 40 # jpeg quality
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## rate in milisecond
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rate = 30
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data[3] = rate & 0xFF
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data[4] = (rate >> 8) & 0xFF
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data.set (new TextEncoder()).encode(vncserver), 5
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data.set (new TextEncoder()).encode(vncserver), 3
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@socket.send(@buildCommand 0x01, data)
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sendPointEvent: (x, y, mask) ->
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@ -155,14 +186,14 @@ class WVNC extends window.classes.BaseObject
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data[2] = y & 0xFF
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data[3] = y >> 8
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data[4] = mask
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#console.log x,y
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@socket.send( @buildCommand 0x05, data )
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sendKeyEvent: (code, v) ->
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return unless @socket
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data = new Uint8Array 2
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data[0] = code
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data[1] = v
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data = new Uint8Array 3
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data[0] = code & 0xFF
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data[1] = code >> 8
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data[2] = v
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console.log code, v
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@socket.send( @buildCommand 0x06, data )
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@ -1,84 +0,0 @@
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#zlib library
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importScripts('pako.min.js')
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# jpeg library
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importScripts('jpeg-decoder.js')
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resolution = undefined
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pixelValue = (value, depth) ->
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pixel =
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r: 255
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g: 255
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b: 255
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a: 255
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#console.log("len is" + arr.length)
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if depth is 24 or depth is 32
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pixel.r = value & 0xFF
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pixel.g = (value >> 8) & 0xFF
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pixel.b = (value >> 16) & 0xFF
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else if depth is 16
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pixel.r = (value & 0x1F) * (255 / 31)
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pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
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pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
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#console.log pixel
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return pixel
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getImageData = (d) ->
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return d.pixels if resolution.depth is 32
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step = resolution.depth / 8
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npixels = d.pixels.length / step
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data = new Uint8ClampedArray d.w * d.h * 4
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for i in [0..npixels - 1]
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value = 0
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value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
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pixel = pixelValue value, resolution.depth
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data[i * 4] = pixel.r
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data[i * 4 + 1] = pixel.g
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data[i * 4 + 2] = pixel.b
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data[i * 4 + 3] = pixel.a
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return data
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decodeRaw = (d) ->
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d.pixels = getImageData d
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return d
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decodeJPEG = (d) ->
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raw = decode d.pixels, { useTArray: true, colorTransform: true }
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d.pixels = raw.data
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return d
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###
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blob = new Blob [d.pixels], { type: "image/jpeg" }
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reader = new FileReader()
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reader.onloadend = () ->
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d.pixels = reader.result
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postMessage d
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reader.readAsDataURL blob
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###
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update = (msg) ->
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d = {}
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data = new Uint8Array msg
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d.x = data[1] | (data[2]<<8)
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d.y = data[3] | (data[4]<<8)
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d.w = data[5] | (data[6]<<8)
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d.h = data[7] | (data[8]<<8)
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d.flag = data[9]
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d.pixels = data.subarray 10
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# the zlib is slower than expected
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switch d.flag
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when 0x0 # raw data
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raw = decodeRaw d
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when 0x1 # jpeg data
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raw = decodeJPEG(d)
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when 0x2 # raw compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeRaw d
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when 0x3 # jpeg compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeJPEG(d)
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return unless raw
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raw.pixels = raw.pixels.buffer
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# fill the rectangle
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postMessage raw, [raw.pixels]
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onmessage = (e) ->
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return resolution = e.data if e.data.depth
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update e.data
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@ -1,7 +1,11 @@
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#zlib library
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importScripts('wvnc_asm.js')
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#zlib library
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importScripts('pako.min.js')
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# jpeg library
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importScripts('jpeg-decoder.js')
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api = {}
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resolution = undefined
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engine = undefined
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#frame_buffer = undefined
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Module.onRuntimeInitialized = () ->
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api =
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@ -12,37 +16,118 @@ Module.onRuntimeInitialized = () ->
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decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
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}
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pixelValue = (value, depth) ->
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pixel =
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r: 255
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g: 255
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b: 255
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a: 255
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#console.log("len is" + arr.length)
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if depth is 24 or depth is 32
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pixel.r = value & 0xFF
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pixel.g = (value >> 8) & 0xFF
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pixel.b = (value >> 16) & 0xFF
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else if depth is 16
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pixel.r = (value & 0x1F) * (255 / 31)
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pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
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pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
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#console.log pixel
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return pixel
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getImageData = (d) ->
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return d.pixels if engine.depth is 32
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step = engine.depth / 8
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npixels = d.pixels.length / step
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data = new Uint8ClampedArray d.w * d.h * 4
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for i in [0..npixels - 1]
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value = 0
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value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
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pixel = pixelValue value, engine.depth
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data[i * 4] = pixel.r
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data[i * 4 + 1] = pixel.g
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data[i * 4 + 2] = pixel.b
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data[i * 4 + 3] = pixel.a
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return data
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decodeRaw = (d) ->
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d.pixels = getImageData d
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return d
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decodeJPEG = (d) ->
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raw = decode d.pixels, { useTArray: true, colorTransform: true }
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d.pixels = raw.data
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return d
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###
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blob = new Blob [d.pixels], { type: "image/jpeg" }
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reader = new FileReader()
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reader.onloadend = () ->
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d.pixels = reader.result
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postMessage d
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reader.readAsDataURL blob
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###
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update = (msg) ->
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d = {}
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#ecconho "native"
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data = new Uint8Array msg
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d.x = data[1] | (data[2]<<8)
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d.y = data[3] | (data[4]<<8)
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d.w = data[5] | (data[6]<<8)
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d.h = data[7] | (data[8]<<8)
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d.flag = data[9]
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d.pixels = data.subarray 10
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# the zlib is slower than expected
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switch d.flag
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when 0x0 # raw data
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raw = decodeRaw d
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when 0x1 # jpeg data
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raw = decodeJPEG(d)
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when 0x2 # raw compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeRaw d
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when 0x3 # jpeg compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeJPEG(d)
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return unless raw
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raw.pixels = raw.pixels.buffer
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# fill the rectangle
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postMessage raw, [raw.pixels]
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wasm_update = (msg) ->
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datain = new Uint8Array msg
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x = datain[1] | (datain[2] << 8)
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y = datain[3] | (datain[4] << 8)
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w = datain[5] | (datain[6] << 8)
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h = datain[7] | (datain[8] << 8)
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flag = datain[9]
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p = api.createBuffer datain.length
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Module.HEAP8.set datain, p
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size = w * h * 4
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po = api.decodeBuffer p, datain.length, engine.depth, size
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#api.updateBuffer frame_buffer, p, datain.length, engine.w, engine.h, engine.depth
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# create buffer array and send back to main
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dataout = new Uint8Array Module.HEAP8.buffer, po, size
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# console.log dataout
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msg = {}
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tmp = new Uint8Array size
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tmp.set dataout, 0
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msg.pixels = tmp.buffer
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msg.x = x
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msg.y = y
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msg.w = w
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msg.h = h
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postMessage msg, [msg.pixels]
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api.destroyBuffer p
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if flag isnt 0x0 or engine.depth isnt 32
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api.destroyBuffer po
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onmessage = (e) ->
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if e.data.depth
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resolution = e.data
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engine = e.data
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#api.destroyBuffer frame_buffer if frame_buffer
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#frame_buffer = api.createBuffer resolution.w * resolution.h * 4
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#frame_buffer = api.createBuffer engine.w * engine.h * 4
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#else if e.data.cleanup
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# api.destroyBuffer frame_buffer if frame_buffer
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else
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datain = new Uint8Array e.data
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x = datain[1] | (datain[2] << 8)
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y = datain[3] | (datain[4] << 8)
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w = datain[5] | (datain[6] << 8)
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h = datain[7] | (datain[8] << 8)
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flag = datain[9]
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p = api.createBuffer datain.length
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Module.HEAP8.set datain, p
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size = w * h * 4
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po = api.decodeBuffer p, datain.length, resolution.depth, size
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#api.updateBuffer frame_buffer, p, datain.length, resolution.w, resolution.h, resolution.depth
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# create buffer array and send back to main
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dataout = new Uint8Array Module.HEAP8.buffer, po, size
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# console.log dataout
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msg = {}
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tmp = new Uint8Array size
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tmp.set dataout, 0
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msg.buffer = tmp.buffer
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msg.x = x
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msg.y = y
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msg.w = w
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msg.h = h
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postMessage msg, [msg.buffer]
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api.destroyBuffer p
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if flag isnt 0x0 or resolution.depth isnt 32
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api.destroyBuffer po
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return wasm_update e.data if engine.wasm
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update e.data
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Block a user