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mirror of https://github.com/lxsang/antd-web-apps synced 2025-07-27 02:59:47 +02:00

add remote building script support

This commit is contained in:
lxsang
2018-09-22 19:11:40 +02:00
parent 4709c5c3ed
commit 2b62fe27e9
17 changed files with 207 additions and 2264 deletions

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@ -1,257 +0,0 @@
class WVNC extends window.classes.BaseObject
constructor: (@args) ->
super "WVNC"
@socket = undefined
@uri = undefined
@uri = @args[0] if @args and @args.length > 0
@canvas = undefined
@canvas = ($ @args[1])[0] if @args and @args.length > 1
@scale = 0.8
@decoder = new Worker('/assets/scripts/decoder.js')
me = @
@mouseMask = 0
@decoder.onmessage = (e) ->
me.process e.data
init: () ->
me = @
@ready()
.then () ->
$("#stop").click (e) -> me.socket.close() if me.socket
$("#connect").click (e) ->
me.openSession()
me.initInputEvent()
.catch (m, s) ->
console.error(m, s)
initInputEvent: () ->
me = @
getMousePos = (e) ->
rect = me.canvas.getBoundingClientRect()
pos=
x: Math.floor((e.clientX - rect.left) / me.scale)
y: Math.floor((e.clientY - rect.top) / me.scale)
return pos
sendMouseLocation = (e) ->
p = getMousePos e
me.sendPointEvent p.x, p.y, me.mouseMask
return unless me.canvas
($ me.canvas).css "cursor", "none"
($ me.canvas).contextmenu (e) ->
e.preventDefault()
return false
($ me.canvas).mousemove (e) -> sendMouseLocation e
($ me.canvas).mousedown (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask | state
sendMouseLocation e
#e.preventDefault()
($ me.canvas).mouseup (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask & (~state)
sendMouseLocation e
#e.preventDefault()
me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
# get the key code
keycode = e.keyCode
#console.log e
switch keycode
when 8 then code = 0xFF08 #back space
when 9 then code = 0xff89 #0xFF09 # tab ?
when 13 then code = 0xFF0D # return
when 27 then code = 0xFF1B # esc
when 46 then code = 0xFFFF # delete to verify
when 38 then code = 0xFF52 # up
when 40 then code = 0xFF54 # down
when 37 then code = 0xFF51 # left
when 39 then code = 0xFF53 # right
when 91 then code = 0xFFE7 # meta left
when 93 then code = 0xFFE8 # meta right
when 16 then code = 0xFFE1 # shift left
when 17 then code = 0xFFE3 # ctrl left
when 18 then code = 0xFFE9 # alt left
when 20 then code = 0xFFE5 # capslock
when 113 then code = 0xFFBF # f2
when 112 then code = 0xFFBE # f1
when 114 then code = 0xFFC0 # f3
when 115 then code = 0xFFC1 # f4
when 116 then code = 0xFFC2 # f5
when 117 then code = 0xFFC3 # f6
when 118 then code = 0xFFC4 # f7
when 119 then code = 0xFFC5 # f8
when 120 then code = 0xFFC6 # f9
when 121 then code = 0xFFC7 # f10
when 122 then code = 0xFFC8 # f11
when 123 then code = 0xFFC9 # f12
else
code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
# code = e.key.charCodeAt(0)
#else
# code = keycode
e.preventDefault()
return unless code
if e.type is "keydown"
me.sendKeyEvent code, 1
else if e.type is "keyup"
me.sendKeyEvent code, 0
# mouse wheel event
hamster = Hamster @canvas
hamster.wheel (event, delta, deltaX, deltaY) ->
p = getMousePos event.originalEvent
if delta > 0
me.sendPointEvent p.x, p.y, 8
me.sendPointEvent p.x, p.y, 0
return
me.sendPointEvent p.x, p.y, 16
me.sendPointEvent p.x, p.y, 0
initCanvas: (w, h , d) ->
me = @
@depth = d
@canvas.width = w
@canvas.height = h
@engine =
w: w,
h: h,
depth: @depth,
wasm: true
@decoder.postMessage @engine
@setScale @scale
process: (msg) ->
if not @socket
return
data = new Uint8Array msg.pixels
#w = @buffer.width * @scale
#h = @buffer.height * @scale
ctx = @canvas.getContext "2d", { alpha: false }
imgData = ctx.createImageData msg.w, msg.h
imgData.data.set data
ctx.putImageData imgData, msg.x, msg.y
setScale: (n) ->
@scale = n
@canvas.style.transformOrigin = '0 0'
@canvas.style.transform = 'scale(' + n + ')'
openSession: () ->
me = @
@socket.close() if @socket
return unless @uri
@socket = new WebSocket @uri
@socket.binaryType = "arraybuffer"
@socket.onopen = () ->
console.log "socket opened"
me.initConnection()
@socket.onmessage = (e) ->
me.consume e
@socket.onclose = () ->
me.socket = null
console.log "socket closed"
initConnection: () ->
vncserver = "192.168.1.20:5901"
data = new Uint8Array vncserver.length + 3
data[0] = 32 # bbp
###
flag:
0: raw data no compress
1: jpeg no compress
2: raw data compressed by zlib
3: jpeg data compressed by zlib
###
data[1] = 1
data[2] = 40 # jpeg quality
## rate in milisecond
data.set (new TextEncoder()).encode(vncserver), 3
@socket.send(@buildCommand 0x01, data)
sendPointEvent: (x, y, mask) ->
return unless @socket
data = new Uint8Array 5
data[0] = x & 0xFF
data[1] = x >> 8
data[2] = y & 0xFF
data[3] = y >> 8
data[4] = mask
@socket.send( @buildCommand 0x05, data )
sendKeyEvent: (code, v) ->
return unless @socket
data = new Uint8Array 3
data[0] = code & 0xFF
data[1] = code >> 8
data[2] = v
console.log code, v
@socket.send( @buildCommand 0x06, data )
buildCommand: (hex, o) ->
data = undefined
switch typeof o
when 'string'
data = (new TextEncoder()).encode(o)
when 'number'
data = new Uint8Array [o]
else
data = o
cmd = new Uint8Array data.length + 3
cmd[0] = hex
cmd[2] = data.length >> 8
cmd[1] = data.length & 0x0F
cmd.set data, 3
#console.log "the command is", cmd.buffer
return cmd.buffer
consume: (e) ->
data = new Uint8Array e.data
cmd = data[0]
switch cmd
when 0xFE #error
data = data.subarray 1, data.length - 1
dec = new TextDecoder("utf-8")
console.log "Error", dec.decode(data)
when 0x81
console.log "Request for password"
pass = "lxsan9"#"!x$@n9"
@socket.send (@buildCommand 0x02, pass)
when 0x82
console.log "Request for login"
user = "mrsang"
pass = "!x$@n9"
arr = new Uint8Array user.length + pass.length + 1
arr.set (new TextEncoder()).encode(user), 0
arr.set ['\0'], user.length
arr.set (new TextEncoder()).encode(pass), user.length + 1
@socket.send(@buildCommand 0x03, arr)
when 0x83
console.log "resize"
w = data[1] | (data[2]<<8)
h = data[3] | (data[4]<<8)
depth = data[5]
@initCanvas w, h, depth
# status command for ack
@socket.send(@buildCommand 0x04, 1)
when 0x84
# send data to web assembly for decoding
@decoder.postMessage data.buffer, [data.buffer]
else
console.log cmd
WVNC.dependencies = [
"/assets/scripts/hamster.js"
]
makeclass "WVNC", WVNC

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class WebVNC extends window.classes.BaseObject
constructor: () ->
super "WebVNC"
init: () ->
me = @
@ready()
.then () ->
me.initVNCClient()
.catch (m, s) ->
console.error(m, s)
initVNCClient: () ->
args =
{
element: 'canvas',
ws: 'wss://localhost:9192/wvnc',
worker: '/assets/scripts/decoder.js'
}
@client = new WVNC args
me = @
@client.onpassword = () ->
return new Promise (r,e) ->
r('lxsan9')
@client.oncredential = () ->
return new Promise (r,e) ->
r('mrsang', '!x$@n9')
@client.oncopy = (text) ->
($ "#clipboard")[0].value = text
@client.init()
.then () ->
$("#connect").click (e) ->
me.client.connect "192.168.1.20:5901", {
bbp: 32,
flag: 3,
quality: 30
}
$("#stop").click (e) ->
me.client.disconnect()
$("#btclipboard").click (e) ->
me.client.sendTextAsClipboard ($ "#clipboard")[0].value
.catch (m,s) ->
console.error m, s
WebVNC.dependencies = [
"/assets/scripts/wvnc.js"
]
makeclass "WebVNC", WebVNC

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#zlib library
importScripts('wvnc_asm.js')
#zlib library
importScripts('pako.min.js')
# jpeg library
importScripts('jpeg-decoder.js')
api = {}
engine = undefined
#frame_buffer = undefined
Module.onRuntimeInitialized = () ->
api =
{
createBuffer: Module.cwrap('create_buffer', 'number', ['number', 'number']),
destroyBuffer: Module.cwrap('destroy_buffer', '', ['number']),
updateBuffer: Module.cwrap("update", 'number', ['number', 'number', 'number', 'number', 'number', 'number']),
decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
}
pixelValue = (value, depth) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if depth is 24 or depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
getImageData = (d) ->
return d.pixels if engine.depth is 32
step = engine.depth / 8
npixels = d.pixels.length / step
data = new Uint8ClampedArray d.w * d.h * 4
for i in [0..npixels - 1]
value = 0
value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = pixelValue value, engine.depth
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
decodeRaw = (d) ->
d.pixels = getImageData d
return d
decodeJPEG = (d) ->
raw = decode d.pixels, { useTArray: true, colorTransform: true }
d.pixels = raw.data
return d
###
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
###
update = (msg) ->
d = {}
#ecconho "native"
data = new Uint8Array msg
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
d.pixels = data.subarray 10
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
raw = decodeRaw d
when 0x1 # jpeg data
raw = decodeJPEG(d)
when 0x2 # raw compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeRaw d
when 0x3 # jpeg compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeJPEG(d)
return unless raw
raw.pixels = raw.pixels.buffer
# fill the rectangle
postMessage raw, [raw.pixels]
wasm_update = (msg) ->
datain = new Uint8Array msg
x = datain[1] | (datain[2] << 8)
y = datain[3] | (datain[4] << 8)
w = datain[5] | (datain[6] << 8)
h = datain[7] | (datain[8] << 8)
flag = datain[9]
p = api.createBuffer datain.length
Module.HEAP8.set datain, p
size = w * h * 4
po = api.decodeBuffer p, datain.length, engine.depth, size
#api.updateBuffer frame_buffer, p, datain.length, engine.w, engine.h, engine.depth
# create buffer array and send back to main
dataout = new Uint8Array Module.HEAP8.buffer, po, size
# console.log dataout
msg = {}
tmp = new Uint8Array size
tmp.set dataout, 0
msg.pixels = tmp.buffer
msg.x = x
msg.y = y
msg.w = w
msg.h = h
postMessage msg, [msg.pixels]
api.destroyBuffer p
if flag isnt 0x0 or engine.depth isnt 32
api.destroyBuffer po
onmessage = (e) ->
if e.data.depth
engine = e.data
#api.destroyBuffer frame_buffer if frame_buffer
#frame_buffer = api.createBuffer engine.w * engine.h * 4
#else if e.data.cleanup
# api.destroyBuffer frame_buffer if frame_buffer
else
return wasm_update e.data if engine.wasm
update e.data