mirror of
https://github.com/lxsang/antd-web-apps
synced 2025-07-27 02:59:47 +02:00
add remote building script support
This commit is contained in:
@ -1,257 +0,0 @@
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class WVNC extends window.classes.BaseObject
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constructor: (@args) ->
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super "WVNC"
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@socket = undefined
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@uri = undefined
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@uri = @args[0] if @args and @args.length > 0
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@canvas = undefined
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@canvas = ($ @args[1])[0] if @args and @args.length > 1
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@scale = 0.8
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@decoder = new Worker('/assets/scripts/decoder.js')
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me = @
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@mouseMask = 0
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@decoder.onmessage = (e) ->
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me.process e.data
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init: () ->
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me = @
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@ready()
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.then () ->
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$("#stop").click (e) -> me.socket.close() if me.socket
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$("#connect").click (e) ->
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me.openSession()
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me.initInputEvent()
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.catch (m, s) ->
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console.error(m, s)
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initInputEvent: () ->
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me = @
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getMousePos = (e) ->
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rect = me.canvas.getBoundingClientRect()
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pos=
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x: Math.floor((e.clientX - rect.left) / me.scale)
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y: Math.floor((e.clientY - rect.top) / me.scale)
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return pos
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sendMouseLocation = (e) ->
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p = getMousePos e
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me.sendPointEvent p.x, p.y, me.mouseMask
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return unless me.canvas
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($ me.canvas).css "cursor", "none"
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($ me.canvas).contextmenu (e) ->
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e.preventDefault()
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return false
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($ me.canvas).mousemove (e) -> sendMouseLocation e
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($ me.canvas).mousedown (e) ->
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state = 1 << e.button
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me.mouseMask = me.mouseMask | state
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sendMouseLocation e
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#e.preventDefault()
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($ me.canvas).mouseup (e) ->
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state = 1 << e.button
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me.mouseMask = me.mouseMask & (~state)
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sendMouseLocation e
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#e.preventDefault()
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me.canvas.onkeydown = me.canvas.onkeyup = (e) ->
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# get the key code
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keycode = e.keyCode
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#console.log e
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switch keycode
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when 8 then code = 0xFF08 #back space
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when 9 then code = 0xff89 #0xFF09 # tab ?
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when 13 then code = 0xFF0D # return
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when 27 then code = 0xFF1B # esc
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when 46 then code = 0xFFFF # delete to verify
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when 38 then code = 0xFF52 # up
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when 40 then code = 0xFF54 # down
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when 37 then code = 0xFF51 # left
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when 39 then code = 0xFF53 # right
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when 91 then code = 0xFFE7 # meta left
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when 93 then code = 0xFFE8 # meta right
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when 16 then code = 0xFFE1 # shift left
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when 17 then code = 0xFFE3 # ctrl left
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when 18 then code = 0xFFE9 # alt left
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when 20 then code = 0xFFE5 # capslock
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when 113 then code = 0xFFBF # f2
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when 112 then code = 0xFFBE # f1
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when 114 then code = 0xFFC0 # f3
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when 115 then code = 0xFFC1 # f4
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when 116 then code = 0xFFC2 # f5
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when 117 then code = 0xFFC3 # f6
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when 118 then code = 0xFFC4 # f7
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when 119 then code = 0xFFC5 # f8
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when 120 then code = 0xFFC6 # f9
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when 121 then code = 0xFFC7 # f10
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when 122 then code = 0xFFC8 # f11
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when 123 then code = 0xFFC9 # f12
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else
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code = e.key.charCodeAt(0) #if not e.ctrlKey and not e.altKey
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#if ((keycode > 47 and keycode < 58) or (keycode > 64 and keycode < 91) or (keycode > 95 and keycode < 112) or (keycode > 185 and keycode < 193) or (keycode > 218 && keycode < 223))
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# code = e.key.charCodeAt(0)
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#else
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# code = keycode
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e.preventDefault()
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return unless code
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if e.type is "keydown"
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me.sendKeyEvent code, 1
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else if e.type is "keyup"
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me.sendKeyEvent code, 0
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# mouse wheel event
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hamster = Hamster @canvas
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hamster.wheel (event, delta, deltaX, deltaY) ->
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p = getMousePos event.originalEvent
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if delta > 0
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me.sendPointEvent p.x, p.y, 8
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me.sendPointEvent p.x, p.y, 0
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return
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me.sendPointEvent p.x, p.y, 16
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me.sendPointEvent p.x, p.y, 0
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initCanvas: (w, h , d) ->
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me = @
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@depth = d
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@canvas.width = w
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@canvas.height = h
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@engine =
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w: w,
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h: h,
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depth: @depth,
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wasm: true
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@decoder.postMessage @engine
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@setScale @scale
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process: (msg) ->
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if not @socket
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return
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data = new Uint8Array msg.pixels
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#w = @buffer.width * @scale
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#h = @buffer.height * @scale
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ctx = @canvas.getContext "2d", { alpha: false }
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imgData = ctx.createImageData msg.w, msg.h
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imgData.data.set data
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ctx.putImageData imgData, msg.x, msg.y
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setScale: (n) ->
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@scale = n
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@canvas.style.transformOrigin = '0 0'
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@canvas.style.transform = 'scale(' + n + ')'
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openSession: () ->
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me = @
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@socket.close() if @socket
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return unless @uri
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@socket = new WebSocket @uri
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@socket.binaryType = "arraybuffer"
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@socket.onopen = () ->
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console.log "socket opened"
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me.initConnection()
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@socket.onmessage = (e) ->
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me.consume e
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@socket.onclose = () ->
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me.socket = null
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console.log "socket closed"
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initConnection: () ->
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vncserver = "192.168.1.20:5901"
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data = new Uint8Array vncserver.length + 3
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data[0] = 32 # bbp
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###
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flag:
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0: raw data no compress
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1: jpeg no compress
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2: raw data compressed by zlib
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3: jpeg data compressed by zlib
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###
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data[1] = 1
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data[2] = 40 # jpeg quality
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## rate in milisecond
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data.set (new TextEncoder()).encode(vncserver), 3
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@socket.send(@buildCommand 0x01, data)
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sendPointEvent: (x, y, mask) ->
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return unless @socket
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data = new Uint8Array 5
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data[0] = x & 0xFF
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data[1] = x >> 8
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data[2] = y & 0xFF
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data[3] = y >> 8
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data[4] = mask
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@socket.send( @buildCommand 0x05, data )
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sendKeyEvent: (code, v) ->
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return unless @socket
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data = new Uint8Array 3
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data[0] = code & 0xFF
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data[1] = code >> 8
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data[2] = v
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console.log code, v
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@socket.send( @buildCommand 0x06, data )
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buildCommand: (hex, o) ->
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data = undefined
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switch typeof o
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when 'string'
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data = (new TextEncoder()).encode(o)
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when 'number'
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data = new Uint8Array [o]
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else
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data = o
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cmd = new Uint8Array data.length + 3
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cmd[0] = hex
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cmd[2] = data.length >> 8
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cmd[1] = data.length & 0x0F
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cmd.set data, 3
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#console.log "the command is", cmd.buffer
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return cmd.buffer
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consume: (e) ->
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data = new Uint8Array e.data
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cmd = data[0]
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switch cmd
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when 0xFE #error
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data = data.subarray 1, data.length - 1
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dec = new TextDecoder("utf-8")
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console.log "Error", dec.decode(data)
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when 0x81
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console.log "Request for password"
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pass = "lxsan9"#"!x$@n9"
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@socket.send (@buildCommand 0x02, pass)
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when 0x82
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console.log "Request for login"
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user = "mrsang"
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pass = "!x$@n9"
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arr = new Uint8Array user.length + pass.length + 1
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arr.set (new TextEncoder()).encode(user), 0
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arr.set ['\0'], user.length
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arr.set (new TextEncoder()).encode(pass), user.length + 1
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@socket.send(@buildCommand 0x03, arr)
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when 0x83
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console.log "resize"
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w = data[1] | (data[2]<<8)
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h = data[3] | (data[4]<<8)
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depth = data[5]
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@initCanvas w, h, depth
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# status command for ack
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@socket.send(@buildCommand 0x04, 1)
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when 0x84
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# send data to web assembly for decoding
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@decoder.postMessage data.buffer, [data.buffer]
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else
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console.log cmd
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WVNC.dependencies = [
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"/assets/scripts/hamster.js"
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]
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makeclass "WVNC", WVNC
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49
apps/assets/coffee/WebVNC.coffee
Normal file
49
apps/assets/coffee/WebVNC.coffee
Normal file
@ -0,0 +1,49 @@
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class WebVNC extends window.classes.BaseObject
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constructor: () ->
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super "WebVNC"
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init: () ->
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me = @
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@ready()
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.then () ->
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me.initVNCClient()
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.catch (m, s) ->
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console.error(m, s)
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initVNCClient: () ->
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args =
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{
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element: 'canvas',
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ws: 'wss://localhost:9192/wvnc',
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worker: '/assets/scripts/decoder.js'
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}
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@client = new WVNC args
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me = @
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@client.onpassword = () ->
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return new Promise (r,e) ->
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r('lxsan9')
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@client.oncredential = () ->
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return new Promise (r,e) ->
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r('mrsang', '!x$@n9')
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@client.oncopy = (text) ->
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($ "#clipboard")[0].value = text
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@client.init()
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.then () ->
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$("#connect").click (e) ->
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me.client.connect "192.168.1.20:5901", {
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bbp: 32,
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flag: 3,
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quality: 30
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}
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$("#stop").click (e) ->
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me.client.disconnect()
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$("#btclipboard").click (e) ->
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me.client.sendTextAsClipboard ($ "#clipboard")[0].value
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.catch (m,s) ->
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console.error m, s
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WebVNC.dependencies = [
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"/assets/scripts/wvnc.js"
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]
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makeclass "WebVNC", WebVNC
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@ -1,133 +0,0 @@
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#zlib library
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importScripts('wvnc_asm.js')
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#zlib library
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importScripts('pako.min.js')
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# jpeg library
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importScripts('jpeg-decoder.js')
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api = {}
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engine = undefined
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#frame_buffer = undefined
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Module.onRuntimeInitialized = () ->
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api =
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{
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createBuffer: Module.cwrap('create_buffer', 'number', ['number', 'number']),
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destroyBuffer: Module.cwrap('destroy_buffer', '', ['number']),
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updateBuffer: Module.cwrap("update", 'number', ['number', 'number', 'number', 'number', 'number', 'number']),
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decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
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}
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pixelValue = (value, depth) ->
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pixel =
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r: 255
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g: 255
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b: 255
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a: 255
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#console.log("len is" + arr.length)
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if depth is 24 or depth is 32
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pixel.r = value & 0xFF
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pixel.g = (value >> 8) & 0xFF
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pixel.b = (value >> 16) & 0xFF
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else if depth is 16
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pixel.r = (value & 0x1F) * (255 / 31)
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pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
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pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
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#console.log pixel
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return pixel
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getImageData = (d) ->
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return d.pixels if engine.depth is 32
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step = engine.depth / 8
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npixels = d.pixels.length / step
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data = new Uint8ClampedArray d.w * d.h * 4
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for i in [0..npixels - 1]
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value = 0
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value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
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pixel = pixelValue value, engine.depth
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data[i * 4] = pixel.r
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data[i * 4 + 1] = pixel.g
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data[i * 4 + 2] = pixel.b
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data[i * 4 + 3] = pixel.a
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return data
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decodeRaw = (d) ->
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d.pixels = getImageData d
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return d
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decodeJPEG = (d) ->
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raw = decode d.pixels, { useTArray: true, colorTransform: true }
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d.pixels = raw.data
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return d
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###
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blob = new Blob [d.pixels], { type: "image/jpeg" }
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reader = new FileReader()
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reader.onloadend = () ->
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d.pixels = reader.result
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postMessage d
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reader.readAsDataURL blob
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###
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update = (msg) ->
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d = {}
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#ecconho "native"
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data = new Uint8Array msg
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d.x = data[1] | (data[2]<<8)
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d.y = data[3] | (data[4]<<8)
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d.w = data[5] | (data[6]<<8)
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d.h = data[7] | (data[8]<<8)
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d.flag = data[9]
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d.pixels = data.subarray 10
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# the zlib is slower than expected
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switch d.flag
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when 0x0 # raw data
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raw = decodeRaw d
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when 0x1 # jpeg data
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raw = decodeJPEG(d)
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when 0x2 # raw compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeRaw d
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when 0x3 # jpeg compress in zlib format
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d.pixels = pako.inflate(d.pixels)
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raw = decodeJPEG(d)
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return unless raw
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raw.pixels = raw.pixels.buffer
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# fill the rectangle
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postMessage raw, [raw.pixels]
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wasm_update = (msg) ->
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datain = new Uint8Array msg
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x = datain[1] | (datain[2] << 8)
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y = datain[3] | (datain[4] << 8)
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w = datain[5] | (datain[6] << 8)
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h = datain[7] | (datain[8] << 8)
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flag = datain[9]
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p = api.createBuffer datain.length
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Module.HEAP8.set datain, p
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size = w * h * 4
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po = api.decodeBuffer p, datain.length, engine.depth, size
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#api.updateBuffer frame_buffer, p, datain.length, engine.w, engine.h, engine.depth
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# create buffer array and send back to main
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dataout = new Uint8Array Module.HEAP8.buffer, po, size
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# console.log dataout
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msg = {}
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tmp = new Uint8Array size
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tmp.set dataout, 0
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msg.pixels = tmp.buffer
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msg.x = x
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msg.y = y
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msg.w = w
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msg.h = h
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postMessage msg, [msg.pixels]
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api.destroyBuffer p
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if flag isnt 0x0 or engine.depth isnt 32
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api.destroyBuffer po
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onmessage = (e) ->
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if e.data.depth
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engine = e.data
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#api.destroyBuffer frame_buffer if frame_buffer
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#frame_buffer = api.createBuffer engine.w * engine.h * 4
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#else if e.data.cleanup
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# api.destroyBuffer frame_buffer if frame_buffer
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else
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return wasm_update e.data if engine.wasm
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update e.data
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