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antd-lua-plugin/lib/ffi/ffi.c

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2019-04-30 20:09:07 +02:00
/*
This lib use libffi
so libffi should be installed in the system
*/
#include "../lualib.h"
#include "../../lua-api.h"
#include "utils.h"
#include <stdint.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <fcntl.h>
#include <sys/ioctl.h>
// for library access
#include <dlfcn.h>
// ffi
#include <ffi.h>
#define MAX_FN_ARGC 32
// define atomic type
typedef enum ffi_atomic_t {
L_FFI_TYPE_VOID,
L_FFI_TYPE_UINT8,
L_FFI_TYPE_SINT8,
L_FFI_TYPE_UINT16,
L_FFI_TYPE_SINT16,
L_FFI_TYPE_UINT32,
L_FFI_TYPE_SINT32,
L_FFI_TYPE_UINT64,
L_FFI_TYPE_SINT64,
L_FFI_TYPE_FLOAT,
L_FFI_TYPE_DOUBLE,
L_FFI_TYPE_UCHAR,
L_FFI_TYPE_SCHAR,
L_FFI_TYPE_USHORT,
L_FFI_TYPE_SSHORT,
L_FFI_TYPE_UINT,
L_FFI_TYPE_SINT,
L_FFI_TYPE_ULONG,
L_FFI_TYPE_SLONG,
L_FFI_TYPE_LONGDOUBLE,
L_FFI_TYPE_POINTER
};
static const ffi_type* ffi_atomic_type_ptrs[] =
{
&ffi_type_void,
&ffi_type_uint8,
&ffi_type_sint8,
&ffi_type_uint16,
&ffi_type_sint16,
&ffi_type_uint32,
&ffi_type_sint32,
&ffi_type_uint64,
&ffi_type_sint64,
&ffi_type_float,
&ffi_type_double,
&ffi_type_uchar,
&ffi_type_schar,
&ffi_type_ushort,
&ffi_type_sshort,
&ffi_type_uint,
&ffi_type_sint,
&ffi_type_ulong,
&ffi_type_slong,
&ffi_type_longdouble,
&ffi_type_pointer,
NULL
};
static int l_dlopen(lua_State* L)
{
const char* path = luaL_checkstring(L,1);
void* lib_handle = dlopen(path, RTLD_LAZY);
if(!lib_handle)
{
lua_pushnil(L);
return 1;
}
// push the handle pointer to lua
lua_pushlightuserdata(L, lib_handle);
return 1;
}
static int l_dlclose(lua_State* L)
{
LOG("%s\n","Begin close");
void* handle = lua_touserdata(L,1);
if(!handle)
{
LOG("%s\n","Cannot close that thing, handle not found");
lua_pushboolean(L,0);
return 1;
}
LOG("%s\n","the handle is found");
dlclose(handle);
lua_pushboolean(L,1);
return 1;
}
static int l_dlsym(lua_State* L)
{
char* error;
void* handle = lua_touserdata(L,1);
const char* fname = luaL_checkstring(L,2);
void* fn = dlsym(handle, fname);
if ((error = dlerror()) != NULL)
{
lua_pushnil(L);
return 1;
}
lua_pushlightuserdata(L, fn);
return 1;
}
static int l_ffi_prepare(lua_State* L, ffi_type** argvtype, int idx)
{
// argument count not more than 64
int argc = 0;
// now loop through the args type table, then fill the argvtype
lua_pushvalue(L,idx);
// stack now contains: -1 => table
lua_pushnil(L);
// stack now contains: -1 => nil, -2 => table
while(lua_next(L, -2))
{
// stack now contains: -1 => value; -2 key; -3 table
argvtype[argc] = lua_touserdata(L, -1);
argc++;
// pop the value, leaving the original key
lua_pop(L,1);
// stack now contains: -1 key; -2 table
}
// lua_next return 0, it popout the key at -1, leaving the table
// so, popout the table
argvtype[argc] = NULL;
lua_pop(L,1);
return argc;
}
void * parser_value(lua_State* L, int idx, ffi_type* ffitype)
{
lua_Number * value;
switch(ffitype->type)
{
case FFI_TYPE_VOID : return NULL;
case FFI_TYPE_POINTER:
// TODO: need to fix this to universal pointer
return lua_tostring(L, idx);
case FFI_TYPE_UINT8:
case FFI_TYPE_SINT8:
case FFI_TYPE_UINT16:
case FFI_TYPE_SINT16:
case FFI_TYPE_UINT32:
case FFI_TYPE_SINT32:
case FFI_TYPE_UINT64:
case FFI_TYPE_SINT64:
case FFI_TYPE_LONGDOUBLE:
case FFI_TYPE_FLOAT:
case FFI_TYPE_DOUBLE:
value = (lua_Number*) malloc(ffitype->size);
*value = lua_tonumber(L,idx);
break;
case FFI_TYPE_STRUCT:
// not implemented yet
return NULL;
break;
default: return NULL;
}
return (void*)value;
}
static void parser_arguments(lua_State* L, int idx, void** argv, ffi_type** argvtype)
{
// loop through table
lua_pushvalue(L,idx);
// stack now contains: -1 => table
lua_pushnil(L);
int i = 0;
// stack now contains: -1 => nil, -2 => table
while(lua_next(L, -2))
{
// stack now contains: -1 => value; -2 key; -3 table
argv[i] = parser_value(L, -1, argvtype[i]);
i++;
// pop the value, leaving the original key
lua_pop(L,1);
// stack now contains: -1 key; -2 table
}
// lua_next return 0, it popout the key at -1, leaving the table
// so, popout the table
lua_pop(L,1);
}
static void free_arguments(void** argv, ffi_type** argvtype)
{
ffi_type * ffitype;
for(int i = 0; argvtype[i] != NULL; i++)
{
ffitype = argvtype[i];
switch (ffitype->type)
{
case FFI_TYPE_UINT8:
case FFI_TYPE_SINT8:
case FFI_TYPE_UINT16:
case FFI_TYPE_SINT16:
case FFI_TYPE_UINT32:
case FFI_TYPE_SINT32:
case FFI_TYPE_UINT64:
case FFI_TYPE_SINT64:
case FFI_TYPE_LONGDOUBLE:
case FFI_TYPE_FLOAT:
case FFI_TYPE_DOUBLE:
if(argv[i]) free(argv[i]);
break;
default: break;
}
}
}
static int l_ffi_call(lua_State* L)
{
ffi_type * argvtype[MAX_FN_ARGC];
ffi_type * rettype = lua_touserdata(L,1);
int argc = l_ffi_prepare(L, argvtype, 2);
printf("Argument count %d\n", argc);
printf("ret type: %d\n", rettype->type);
void* argv[MAX_FN_ARGC];
ffi_arg ret;
ffi_cif cif;
if(ffi_prep_cif(&cif,FFI_DEFAULT_ABI,argc,rettype,argvtype) == FFI_OK)
{
void(* fn)(const char*) = lua_touserdata(L,3);
if(!fn)
{
LOG("%s\n", "function not found");
lua_pushboolean(L,0);
return 1;
}
// the arguments of the function is at 4th position on the stack
// we need to loop through this table and check if argument type
// is correct to the definition in argvtype
//argv = (void**)malloc(sizeof(void*)*argc);
//ret = (void*)malloc(rettype->size);
// now parser the argument
parser_arguments(L,4,argv,argvtype);
// test
char* tmp = (char*)argv[0];
argv[0] = &tmp;
ffi_call(&cif,fn, &ret, argv);
free_arguments(argv, argvtype);
//if(argv) free(argv);
//if(ret) free(ret);
lua_pushboolean(L,1);
return 1;
}
printf("fail to prepare %d\n");
lua_pushboolean(L,0);
return 1;
}
static int l_ffi_atomic_type(lua_State* L)
{
int etype = (int)luaL_checknumber(L,1);
ffi_type* type = NULL;
if(etype > L_FFI_TYPE_POINTER)
{
lua_pushnil(L);
return 1;
}
type = ffi_atomic_type_ptrs[etype];
lua_pushlightuserdata(L,type);
return 1;
}
static int l_ffi_struct(lua_State* L)
{
// 1st element in the stack is the
// struct table
int len = lua_rawlen(L,1);
ffi_type* cstruct = lua_newuserdata(L, (len+2) * sizeof(ffi_type) );
int i = 0;
cstruct->size = cstruct->alignment = 0;
cstruct->type = FFI_TYPE_STRUCT;
// now iterate the lua table to pick all the type
lua_pushvalue(L,1);
// stack now contains: -1 => table
lua_pushnil(L);
// stack now contains: -1 => nil, -2 => table
while(lua_next(L, -2))
{
// stack now contains: -1 => value; -2 key; -3 table
cstruct->elements[i] = lua_touserdata(L, -1);
i++;
// pop the value, leaving the original key
lua_pop(L,1);
// stack now contains: -1 key; -2 table
}
// null terminated elements
cstruct->elements[i] = NULL;
// lua_next return 0, it popout the key at -1, leaving the table
// so, popout the table
lua_pop(L,1);
// the top of the stack is now the new user data
return 1;
}
static const struct luaL_Reg _lib [] = {
{"dlopen", l_dlopen},
{"dlsym",l_dlsym},
{"dlclose",l_dlclose},
{"call",l_ffi_call},
{"atomic_type", l_ffi_atomic_type},
{"struct", l_ffi_struct },
{NULL,NULL}
};
int luaopen_ffi(lua_State *L)
{
luaL_newlib(L, _lib);
return 1;
}