1
0
mirror of https://github.com/lxsang/Diya-API.git synced 2025-03-12 18:42:48 +01:00
Diya-API/Diya/DiyaRendererContext.class.st
Dany LE d99d6f3604
Some checks reported errors
gitea-sync/Diya-API/pipeline/head Something is wrong with the build of this commit
Use a single big video buffer for rendering instead of one buffer peer primitive shapes
2022-08-13 23:00:41 +02:00

182 lines
3.4 KiB
Smalltalk

Class {
#name : #DiyaRendererContext,
#superclass : #DiyaSingleton,
#instVars : [
'mouse',
'display',
'vbo',
'vao',
'texture0',
'projection',
'assets',
'window',
'vbuffer',
'voffset'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaRendererContext class >> bufferSize [
^ 524288 "512Kb"
]
{ #category : #'instance creation' }
DiyaRendererContext class >> cleanUpInstance: singleton [
singleton ifNil:[^self].
singleton destroy
]
{ #category : #'instance creation' }
DiyaRendererContext class >> maxFloatBufferSize [
^4096
]
{ #category : #accessing }
DiyaRendererContext >> assets [
^ assets
]
{ #category : #accessing }
DiyaRendererContext >> assets: anObject [
assets := anObject
]
{ #category : #accessing }
DiyaRendererContext >> destroy [
self disableGLAttribute: 0.
vbuffer free.
vao delete.
vbo delete.
texture0 delete.
]
{ #category : #registration }
DiyaRendererContext >> disableGLAttribute: attribute [
vao disableAttribute: attribute
]
{ #category : #accessing }
DiyaRendererContext >> display [
^ display
]
{ #category : #accessing }
DiyaRendererContext >> display: anObject [
display := anObject
]
{ #category : #registration }
DiyaRendererContext >> enableGLAttribute: attribute [
vao enableAttribute: attribute.
]
{ #category : #accessing }
DiyaRendererContext >> initialize [
super initialize.
vbo := OpenGLVertexBuffer new.
vao := OpenGLVertexArray new.
texture0 := OpenGLTexture fromUnit: 0.
vao bind.
vbo bind: GL_ARRAY_BUFFER.
projection := Array2D identity: 4.
assets := AssetManager new.
"allocate vbuffer"
vbuffer := FFIExternalArray externalNewType: GLfloat size: self class bufferSize.
vbuffer autoRelease.
voffset := 0.
vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STREAM_DRAW.
self enableGLAttribute: 0.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil.
]
{ #category : #accessing }
DiyaRendererContext >> mouse [
^ mouse
]
{ #category : #accessing }
DiyaRendererContext >> mouse: anObject [
mouse := anObject
]
{ #category : #accessing }
DiyaRendererContext >> projection [
^ projection
]
{ #category : #registration }
DiyaRendererContext >> resetBuffer [
voffset := 0
]
{ #category : #accessing }
DiyaRendererContext >> resolution [
^ (display w) @ (display h)
]
{ #category : #registration }
DiyaRendererContext >> setTexture: texture [
texture setup.
texture0 setImage2D: texture.
texture0 active.
]
{ #category : #registration }
DiyaRendererContext >> submitData: data [
|n|
n := self voffset.
voffset := voffset + (data size << 2).
voffset > self class bufferSize ifTrue:[
^ DiyaCoreAPIError signal: 'Out of video buffer memory'
].
vbo subData: GL_ARRAY_BUFFER offset: n data: data.
^ (n >> 4)
]
{ #category : #accessing }
DiyaRendererContext >> texture0 [
^ texture0
]
{ #category : #registration }
DiyaRendererContext >> useProjection: aClass [
projection := aClass fromDisplay: self display
]
{ #category : #accessing }
DiyaRendererContext >> vao [
^ vao
]
{ #category : #accessing }
DiyaRendererContext >> vbo [
^ vbo
]
{ #category : #accessing }
DiyaRendererContext >> vbuffer [
^ vbuffer
]
{ #category : #accessing }
DiyaRendererContext >> voffset [
^ voffset
]
{ #category : #accessing }
DiyaRendererContext >> window [
^ window
]
{ #category : #accessing }
DiyaRendererContext >> window: anObject [
window := anObject
]