mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-27 03:48:21 +01:00
94bfc7f6f0
This allows to greatly improve rendering performance
256 lines
6.7 KiB
Smalltalk
256 lines
6.7 KiB
Smalltalk
Class {
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#name : #DiyaBoot,
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#superclass : #DiyaSingleton,
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#instVars : [
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'running',
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'window',
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'context',
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'display',
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'clock'
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],
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#pools : [
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'OpenGLConstants',
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'OpenGLTypes',
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'SDL2Constants',
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'SDL2Types'
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],
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#category : #'Diya-Runtime'
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}
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{ #category : #'instance creation' }
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DiyaBoot class >> maxFPS [
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^60
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> startUp: status [
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self startx.
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> startx [
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self uniqueInstance run
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]
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{ #category : #events }
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DiyaBoot >> GLinit. [
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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OpenGL enable: GL_TEXTURE_2D.
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]
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{ #category : #events }
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DiyaBoot >> createGLContext [
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context := SDL2 glCreateContext: window.
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context ifNil: [ ^self error: SDL2 getErrorMessage ].
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^context
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]
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{ #category : #events }
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DiyaBoot >> createWindow [
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window := SDL2 createWindow: 'Diya'
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x: 0
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y: 0
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width: display w
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height: display h
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flags: SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL.
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window ifNil: [ ^self error: SDL2 getErrorMessage ].
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"handle fullscreen: SDL_WINDOW_FULLSCREEN."
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"SDL2 glSetAttribute: SDL_GL_CONTEXT_PROFILE_MASK value: SDL_GL_CONTEXT_PROFILE_ES.
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SDL2 glSetAttribute: SDL_GL_CONTEXT_MAJOR_VERSION value: 2.
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SDL2 glSetAttribute: SDL_GL_CONTEXT_MINOR_VERSION value: 0.
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SDL2 glSetAttribute: SDL_GL_ACCELERATED_VISUAL value: 1."
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"SDL2 glSetAttribute: SDL_GL_DOUBLEBUFFER value: 1.
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SDL2 glSetAttribute: SDL_GL_DEPTH_SIZE value: 24."
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^window
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]
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{ #category : #events }
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DiyaBoot >> exampleNodes [
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|root text rec style|
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root := DiyaRootNode new.
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rec := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 200.
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style := DiyaFontManager uniqueInstance style: 'Bold' from: 'Ubuntu'.
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rec texture: (style textureOf: 16).
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rec color: (Color r: 1.0 g:0.0 b:1.0 alpha:1.0 ).
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rec := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 20 @ 400.
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rec rotation: (Float pi / -8.0).
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rec scale: 1.5@1.5.
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text := root addNode: (DiyaText data: String loremIpsum) at: 20@320.
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text extent: 200@320.
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text wordWrap: true.
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^ root
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"text rotation:(Float pi / 4.0); scale: 2.0@2.0."
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]
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{ #category : #events }
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DiyaBoot >> init [
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| status |
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SDL2 setHint: 'SDL_RENDER_DRIVER' value: 'opengles2'.
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status := SDL2 init: SDL_INIT_EVERYTHING.
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status = 0
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ifFalse: [ ^ self error: SDL2 getErrorMessage ].
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display := SDL_DisplayMode externalNew autoRelease.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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DiyaRendererContext reset.
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DiyaFontManager reset.
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OpenGLSL resetShaders.
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DiyaFontManager uniqueInstance loadFonts.
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]
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{ #category : #events }
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DiyaBoot >> initialize [
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running := true.
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display := nil.
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window := nil.
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context := nil.
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clock := DiyaClock uniqueInstance.
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]
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{ #category : #events }
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DiyaBoot >> processEvent: event [
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|mappedEvt|
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mappedEvt := event mapped.
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mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...';cr. ^running := false. ].
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mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ].
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mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ].
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mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ].
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mappedEvt type = SDL_MOUSEMOTION ifTrue:[DiyaRendererContext uniqueInstance mouse: (mappedEvt x) @ (mappedEvt y)].
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]
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{ #category : #events }
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DiyaBoot >> randomColorChannel [
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| rand |
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rand := Random new.
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rand := (rand next) * 255.
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rand := rand asInteger.
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^ rand
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]
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{ #category : #events }
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DiyaBoot >> render [
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|event root text delta|
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event := SDL_Event new.
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root := self exampleNodes.
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DiyaRenderer uniqueInstance root: root.
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text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
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text extent: 80@40.
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text fontSize: 20.
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text color: Color red.
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self GLinit.
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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[ running ] whileTrue: [
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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text data: ('FPS:', (1000/delta) asInteger asString).
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DiyaClock uniqueInstance tick.
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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self processEvent: event
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].
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DiyaRenderer uniqueInstance render.
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SDL2 glSwapWindow: window.
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta). "60 fps"
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].
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]
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{ #category : #events }
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DiyaBoot >> run [
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self init.
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self startx.
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]
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{ #category : #running }
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DiyaBoot >> run: screenSize [
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self run: screenSize app: nil
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]
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{ #category : #running }
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DiyaBoot >> run: screenSize app: application [
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"
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this function should be used only in
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SDK environment, in real embeded system
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it is always the #run command that is executed
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automatically.
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"
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OpenGLTypes initialize.
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OpenGLConstants initialize.
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self init.
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display w: screenSize x.
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display h: screenSize y.
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self startx.
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self class reset.
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DiyaClock reset.
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DiyaRendererContext reset.
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Smalltalk garbageCollect.
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]
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{ #category : #events }
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DiyaBoot >> setCursorPosition: mappedEvt [
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window warpMouseX:((mappedEvt x)* (display w) )
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Y: ((mappedEvt y) * (display h))
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]
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{ #category : #logging }
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DiyaBoot >> showSystemInfo [
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|stream numdriver rinfo|
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stream := (String new: 255) writeStream.
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stream nextPutAll:'System: ';
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nextPutAll:(Smalltalk globals at: #CODENAME ifAbsent:['']);
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nextPutAll: '-v';
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nextPutAll:(Smalltalk globals at: #VERSION ifAbsent: ['']);cr.
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numdriver := SDL2 SDLGetNumVideoDrivers.
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stream nextPutAll: 'Supported video dirvers:'.
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0 to: numdriver -1 do: [ :i |
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stream nextPutAll: (SDL2 SDLGetVideoDriver: i); nextPutAll: ' '.
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].
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stream cr.
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stream nextPutAll: 'Current selected video driver: ';
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nextPutAll:(SDL2 SDLGetCurrentVideoDriver);cr.
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numdriver := SDL2 SDLGetNumRenderDrivers.
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stream nextPutAll: 'SDL_RENDER_DRIVER available:'.
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rinfo := SDL_RendererInfo externalNew autoRelease.
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0 to: numdriver - 1 do:[:i|
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SDL2 SDLGetRendererDriverInfo: rinfo from: i.
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stream nextPutAll: rinfo name readString; nextPutAll:' '.
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].
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stream cr.
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stream nextPutAll:'Display resolution: ';
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nextPutAll:display w asString;
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nextPutAll: 'x';
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nextPutAll: display h asString; cr.
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self stdout nextPutAll: stream contents
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]
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{ #category : #events }
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DiyaBoot >> startx [
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display ifNil: [ ^self error: 'Please run #init before this method' ].
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self createWindow.
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self createGLContext.
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SDL2 glMakeCurrent: window context: context.
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self showSystemInfo.
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DiyaRendererContext uniqueInstance display: display; useProjection: OrthoProjectionMatrix.
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self render.
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context delete.
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window destroy.
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DiyaFontManager reset.
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DiyaRendererContext reset.
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SDL2 quit.
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]
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{ #category : #events }
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DiyaBoot >> step [
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"renderer drawColorR: 0
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g: 0
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b: 0
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a: 255."
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OpenGL begin: GL_TRIANGLES.
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"draw a simple triangle here"
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OpenGL color3fR: 0.1 G:0.2 B: 0.3.
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OpenGL vertex3fX: 0 Y: 0 Z: 0.
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OpenGL vertex3fX: 1 Y: 0 Z: 0.
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OpenGL vertex3fX: 0 Y: 1 Z: 0.
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OpenGL end.
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]
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