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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-27 03:48:21 +01:00
Diya-API/Diya/OpenGL.class.st
2022-03-16 01:32:01 +01:00

105 lines
2.6 KiB
Smalltalk

Class {
#name : #OpenGL,
#superclass : #DiyaFFIBase,
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-OpenGL'
}
{ #category : #accessing }
OpenGL class >> begin: mode [
^ self ffiCall: #(void glBegin(GLenum mode))
]
{ #category : #'as yet unclassified' }
OpenGL class >> blendFnOn:buf sfactor: sfactor dfactor: dfactor [
^ self ffiCall: #(void glBlendFunci( GLuint buf,GLenum sfactor,GLenum dfactor))
]
{ #category : #'as yet unclassified' }
OpenGL class >> blendFnWithSfactor: sfactor dfactor: dfactor [
^ self ffiCall: #(void glBlendFunc( GLenum sfactor,GLenum dfactor))
]
{ #category : #accessing }
OpenGL class >> checkSymbol [
^#glDrawArrays
]
{ #category : #'as yet unclassified' }
OpenGL class >> clear: mask [
^ self ffiCall: #(void glClear(GLbitfield mask))
]
{ #category : #'as yet unclassified' }
OpenGL class >> clearColorR: red G: green B: blue A:alpha [
^self ffiCall: #(void glClearColor( GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha))
]
{ #category : #accessing }
OpenGL class >> color3fR: red G: green B: blue [
^self ffiCall: #(void glColor3f(GLfloat red,GLfloat green,GLfloat blue))
]
{ #category : #'as yet unclassified' }
OpenGL class >> disable: cap [
^ self ffiCall: #(void glDisable( GLenum cap))
]
{ #category : #'as yet unclassified' }
OpenGL class >> drawArrays: mode first: idx count:n [
^self ffiCall: #(void glDrawArrays(GLenum mode,GLint idx,GLsizei n))
]
{ #category : #'as yet unclassified' }
OpenGL class >> enable: cap [
^ self ffiCall: #(void glEnable( GLenum cap))
]
{ #category : #accessing }
OpenGL class >> end [
^ self ffiCall: #(void glEnd( void ))
]
{ #category : #'as yet unclassified' }
OpenGL class >> getError [
^self ffiCall: #(GLenum glGetError( void))
]
{ #category : #'as yet unclassified' }
OpenGL class >> getIntegerv: pname data: data [
^self ffiCall: #(void glGetIntegerv( GLenum pname,GLint * data))
]
{ #category : #'as yet unclassified' }
OpenGL class >> hint:target mode:mode [
^self ffiCall: #(void glHint( GLenum target,GLenum mode))
]
{ #category : #accessing }
OpenGL class >> libNames [
^#('libGL.so.1')
]
{ #category : #geometry }
OpenGL class >> lineWidth: width [
^ self ffiCall: #(void glLineWidth(GLfloat width))
]
{ #category : #accessing }
OpenGL class >> pixelstorei: pname param: param [
^self ffiCall: #(void glPixelStorei( GLenum pname,GLint param))
]
{ #category : #accessing }
OpenGL class >> vertex3fX:x Y:y Z:z [
^self ffiCall: #(void glVertex3f( GLfloat x,GLfloat y,GLfloat z))
]
{ #category : #'as yet unclassified' }
OpenGL class >> viewportX: x Y:y W: width H:height [
^ self ffiCall: #(void glViewport(GLint x,GLint y,GLsizei width,GLsizei height))
]