Class { #name : #DiyaRootNode, #superclass : #DiyaNode, #category : #'Diya-Graphics' } { #category : #accessing } DiyaRootNode >> boundingBox [ ^ Rectangle origin: 0@0 corner: context resolution ] { #category : #accessing } DiyaRootNode >> draw [ OpenGL clearColorR: 0.0 G: 0.0 B: 0.0 A:0. OpenGL clear: GL_COLOR_BUFFER_BIT. context vbo bind: GL_ARRAY_BUFFER. ] { #category : #accessing } DiyaRootNode >> extent [ ^ context resolution ] { #category : #initialization } DiyaRootNode >> initialize [ super initialize. parent := self. shader := nil. root := self. ] { #category : #'as yet unclassified' } DiyaRootNode >> inner: aPoint [ ^true ] { #category : #accessing } DiyaRootNode >> isRoot [ ^true ] { #category : #initialization } DiyaRootNode >> update [ ^true ] { #category : #accessing } DiyaRootNode >> updateTF [ "donothing" ]