Class { #name : #DiyaRendererContext, #superclass : #DiyaSingleton, #instVars : [ 'mouse', 'display' ], #pools : [ 'OpenGLConstants', 'OpenGLTypes' ], #category : #'Diya-Graphics' } { #category : #accessing } DiyaRendererContext >> display [ ^ display ] { #category : #accessing } DiyaRendererContext >> display: anObject [ display := anObject ] { #category : #accessing } DiyaRendererContext >> mouse [ ^ mouse ] { #category : #accessing } DiyaRendererContext >> mouse: anObject [ mouse := anObject ] { #category : #'as yet unclassified' } DiyaRendererContext >> resolution [ ^ (display w) @ (display h) ]