Extension { #name : #Point } { #category : #'*Diya' } Point >> asGLCoord [ |res| res := DiyaRendererContext uniqueInstance resolution. ^(self / ( res / 2.0)) + (-1.0@ -1.0). ] { #category : #'*Diya' } Point >> glNormalise [ |res p| res := DiyaRendererContext uniqueInstance resolution. p := self / (res/ 2). ^ (p x asFloat) @ (p y asFloat) ]