Class { #name : #DiyaRootNode, #superclass : #DiyaNode, #instVars : [ 'Q' ], #category : #'Diya-Graphics' } { #category : #accessing } DiyaRootNode >> Q [ ^ Q ] { #category : #accessing } DiyaRootNode >> boundingBox [ ^ Rectangle origin: 0@0 corner: context resolution ] { #category : #'add/remove' } DiyaRootNode >> cleanDirtyNode: aNode [ Q remove: aNode ifAbsent:[] ] { #category : #accessing } DiyaRootNode >> draw [ |c| c := self ? #bgColor. OpenGL clearColorR: c red G: c green B: c blue A: c alpha. OpenGL clear: GL_COLOR_BUFFER_BIT. context vbo bind: GL_ARRAY_BUFFER. ] { #category : #'add/remove' } DiyaRootNode >> enqueueDirtyNode: aNode [ (Q includes: aNode ) ifFalse:[ Q add: aNode]. ] { #category : #accessing } DiyaRootNode >> extent [ ^ context resolution ] { #category : #initialization } DiyaRootNode >> initialize [ super initialize. parent := self. shader := nil. root := self. styleName := #global. Q := OrderedCollection new ] { #category : #accessing } DiyaRootNode >> inner: aPoint [ ^true ] { #category : #accessing } DiyaRootNode >> isRoot [ ^true ] { #category : #initialization } DiyaRootNode >> process [ ] { #category : #accessing } DiyaRootNode >> processingQueue [ ^ Q ] { #category : #initialization } DiyaRootNode >> setClean [ ] { #category : #initialization } DiyaRootNode >> setDirty [ ] { #category : #accessing } DiyaRootNode >> updateTF [ "donothing" ]