Class { #name : #DiyaText, #superclass : #Diya2DNode, #instVars : [ 'fontStyle', 'fontSize', 'fontName', 'data', 'style', 'wrap' ], #pools : [ 'FT2Types' ], #category : #'Diya-Graphics' } { #category : #'as yet unclassified' } DiyaText class >> data: string [ ^ (self new) data: string; yourself ] { #category : #'as yet unclassified' } DiyaText class >> data: string shader: s [ ^ (self with:s) data: string; yourself ] { #category : #accessing } DiyaText >> data [ ^ data ] { #category : #accessing } DiyaText >> data: anObject [ data := anObject. dirty := true ] { #category : #accessing } DiyaText >> draw [ data ifNil: [ ^self ]. self shader setUniform: #u_use_texture value:1. "configure vao vbo for texture QUAD" self texture setup. context texture0 setImage2D: self texture. context texture0 active. context vao enableAttribute: 0. OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil . context vbo data: GL_ARRAY_BUFFER data: vbuffer size: nvertices*16 usage: GL_STATIC_DRAW. OpenGL drawArrays: GL_TRIANGLES first:0 count:nvertices. context vao disableAttribute: 0. "reset value" self texture drop. ] { #category : #accessing } DiyaText >> drawText [ |vertices index tex2D offset| nvertices := 0. index := 1. offset := 0@0. tex2D := self texture. 1 to: data size do: [ :i| vertices := self getCharsVertices:(data at:i) asciiValue offset: offset on: tex2D. vertices do: [ :e| vbuffer at: index put:e. index := index + 1. ]. vertices ifNotEmpty: [ nvertices := nvertices + 6 ]. (offset x > extent x and: wrap not) ifTrue: [ ^self ]. (offset y negated > extent y) ifTrue: [ ^self ]. ]. ] { #category : #accessing } DiyaText >> fontName [ ^ fontName ] { #category : #initialization } DiyaText >> fontName: name style: face size: size [ name ifNotNil: [ fontName := name ]. face ifNotNil: [ fontStyle := face ]. fontSize := size. style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName. dirty := true. ] { #category : #accessing } DiyaText >> fontSize [ ^ fontSize ] { #category : #initialization } DiyaText >> fontSize: size [ self fontName: nil style:nil size: size ] { #category : #accessing } DiyaText >> fontStyle [ ^ fontStyle ] { #category : #accessing } DiyaText >> getCharsVertices:c offset: offset on: tex2D [ |x y w h glyph gsize| c = (Character space asciiValue) ifTrue:[ offset setX: (offset x + (tex2D spacing ) ) setY: offset y. ^ {}. ]. glyph := tex2D getGlyph: c. gsize := glyph extent. ((offset x > self extent x) and: (gsize x > 0)) ifTrue:[ wrap ifFalse: [ ^ { } ]. offset setX: 0.0 setY: (offset y )- (tex2D linespace). offset y negated > self extent y ifTrue:[^{}]. ]. x := offset x + (glyph bearing x). y := offset y - (tex2D cellh). w := (gsize x). h := (gsize y). offset setX: (offset x + (glyph advance x)) setY: offset y. ^{x. y + h. glyph texcoord origin x. glyph texcoord origin y. x. y. glyph texcoord origin x. glyph texcoord corner y. x + w. y. glyph texcoord corner x. glyph texcoord corner y. x. y + h. glyph texcoord origin x. glyph texcoord origin y. x + w. y. glyph texcoord corner x. glyph texcoord corner y. x + w. y + h. glyph texcoord corner x. glyph texcoord origin y. }. ] { #category : #initialization } DiyaText >> initialize [ super initialize. self fontName: 'Ubuntu' style:'Regular' size: 16. data := nil. wrap := false. ] { #category : #accessing } DiyaText >> texture [ ^style textureOf: self fontSize ] { #category : #initialization } DiyaText >> update [ extent ifNil: [ ^false ]. vbuffer ifNotNil: [vbuffer free]. vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 24. vbuffer autoRelease. self drawText. ^true ] { #category : #initialization } DiyaText >> wordWrap: aBool [ wrap := aBool. dirty := true ]