Class { #name : #GLSimpleShader, #superclass : #OpenGLSL, #category : #'Diya-Shaders' } { #category : #accessing } GLSimpleShader class >> fragmentShader [ ^ ' void main() { gl_FragColor = vec4(0.4,0.4,0.8,1.0); } ' ] { #category : #accessing } GLSimpleShader class >> vertextShader [ ^ ' void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } ' ]