Class { #name : #DiyaRenderer, #superclass : #DiyaBaseObject, #pools : [ 'OpenGLConstants', 'OpenGLTypes' ], #category : #'Diya-Graphics' } { #category : #deleting } DiyaRenderer >> destroy [ ^ self subclassResponsibility ] { #category : #deleting } DiyaRenderer >> render [ ^ self subclassResponsibility ] { #category : #deleting } DiyaRenderer >> setup [ ^ self subclassResponsibility ]