Class { #name : #Uniform4i, #superclass : #OpenGLSLUniform, #pools : [ 'OpenGLConstants', 'OpenGLTypes' ], #category : #'Diya-OpenGL' } { #category : #accessing } Uniform4i >> setUniformValue: value [ OpenGLSLUniform uniform4i: location value: value first value: (value at:2) value: (value at:3) value: value last ]