Class { #name : #DiyaPolygon, #superclass : #Diya2DPrimShape, #instVars : [ 'points' ], #category : #'Diya-Graphics' } { #category : #'as yet unclassified' } DiyaPolygon class >> points: points [ ^self new points: points; yourself ] { #category : #'as yet unclassified' } DiyaPolygon class >> points: points shader:s [ ^self new points: points; shader:s; yourself ] { #category : #accessing } DiyaPolygon >> calculateVertices [ ^self subclassResponsibility ] { #category : #initialization } DiyaPolygon >> initialize [ super initialize. points := {}. vbuffer := nil. ] { #category : #accessing } DiyaPolygon >> points [ ^ points ] { #category : #accessing } DiyaPolygon >> points: anObject [ points := anObject. dirty := true ] { #category : #accessing } DiyaPolygon >> recFromPoints [ |maxX maxY minX minY x y| maxX := minX := (points at: 1) x. maxY := minY := (points at: 1) y. points do: [ :p| x := p x. y := p y. maxX := maxX max: x. maxY := maxY max: y. minX := minX min: x. minY := minY min: y. ]. ^ Rectangle origin: minX@minY corner: maxX @ maxY ] { #category : #accessing } DiyaPolygon >> update [ bbox := self recFromPoints. translation = bbox origin ifFalse:[ self position: bbox origin]. points := points collect:[:e | e - bbox origin]. bbox := self recFromPoints. self calculateVertices. ^true ]