Class { #name : #UniformMatrix3fv, #superclass : #OpenGLSLUniform, #pools : [ 'OpenGLConstants', 'OpenGLTypes' ], #category : #'Diya-OpenGL' } { #category : #accessing } UniformMatrix3fv >> setUniformValue: value [ OpenGLSLUniform uniformMatrix3fv: location count: 1 transpose: value first value: value last getHandle ]