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https://github.com/lxsang/Diya-API.git
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Clean up
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e99500acca
commit
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@ -93,15 +93,6 @@ DiyaBoot >> initialize [
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clock := DiyaClock uniqueInstance.
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clock := DiyaClock uniqueInstance.
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]
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]
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{ #category : #events }
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DiyaBoot >> randomColorChannel [
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| rand |
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rand := Random new.
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rand := (rand next) * 255.
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rand := rand asInteger.
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^ rand
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]
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> render [
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DiyaBoot >> render [
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|delta launcher|
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|delta launcher|
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@ -199,18 +190,3 @@ DiyaBoot >> startx [
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DiyaSingleton resetAll.
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DiyaSingleton resetAll.
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SDL2 quit.
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SDL2 quit.
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]
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]
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{ #category : #events }
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DiyaBoot >> step [
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"renderer drawColorR: 0
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g: 0
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b: 0
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a: 255."
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OpenGL begin: GL_TRIANGLES.
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"draw a simple triangle here"
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OpenGL color3fR: 0.1 G:0.2 B: 0.3.
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OpenGL vertex3fX: 0 Y: 0 Z: 0.
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OpenGL vertex3fX: 1 Y: 0 Z: 0.
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OpenGL vertex3fX: 0 Y: 1 Z: 0.
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OpenGL end.
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]
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@ -1,37 +0,0 @@
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Class {
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#name : #DiyaRenderer,
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#superclass : #DiyaSingleton,
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#instVars : [
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'root'
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],
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#pools : [
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'OpenGLConstants',
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'OpenGLTypes'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #'instance creation' }
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DiyaRenderer class >> fromContext: ctx [
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^self new context: ctx; yourself
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]
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{ #category : #initialization }
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DiyaRenderer >> initialize [
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super initialize.
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]
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{ #category : #deleting }
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DiyaRenderer >> render [
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root render.
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]
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{ #category : #accessing }
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DiyaRenderer >> root [
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^ root
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]
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{ #category : #accessing }
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DiyaRenderer >> root: anObject [
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root := anObject
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]
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