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https://github.com/lxsang/Diya-API.git
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Supporting read system settings from file
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@ -8,12 +8,6 @@ Class {
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#category : #'Diya-Core'
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}
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{ #category : #'instance creation' }
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AssetManager class >> defaultAssetLocation [
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^Smalltalk imageDirectory / 'assets'
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]
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{ #category : #'instance creation' }
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AssetManager class >> fromLocation: loc [
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^self new from: loc; yourself
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@ -40,7 +34,7 @@ AssetManager >> from: location [
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AssetManager >> initialize [
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super initialize.
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assets := Dictionary new.
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base := self class defaultAssetLocation
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base := DiyaSystemSettings assetPath
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]
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{ #category : #accessing }
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@ -24,7 +24,7 @@ DiyaApplicationLauncher >> bindGlobalEvent [
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root on: #quit do: [:e| running := false].
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root on: #(fingerdown fingermotion mousemotion) do:[:e|
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pointer position: e mapped worldPosition.
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DiyaRendererContext uniqueInstance mouse: (e mapped x) @ (e mapped y).
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DiyaRenderer mouse: (e mapped x) @ (e mapped y).
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].
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]
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@ -36,7 +36,7 @@ DiyaApplicationLauncher >> defaultApplication [
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{ #category : #initialization }
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DiyaApplicationLauncher >> initialize [
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super initialize.
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root := DiyaRendererContext uniqueInstance root.
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root := DiyaRenderer root.
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currapp := nil.
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]
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@ -62,8 +62,8 @@ DiyaApplicationLauncher >> launch: app [
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{ #category : #initialization }
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DiyaApplicationLauncher >> main [
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| fps delta|
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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fps := DiyaBoot maxFPS.
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delta := DiyaSystemClock delta asMilliSeconds.
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fps := DiyaSystemSettings maxFPS.
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delta = 0 ifFalse:[ fps := (1000/ delta) asInteger].
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txtFPS data: ('FPS:', fps asString).
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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@ -20,7 +20,7 @@ DiyaApplicationModel >> cleanup [
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{ #category : #accessing }
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DiyaApplicationModel >> context [
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^DiyaRendererContext uniqueInstance
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^DiyaRenderer
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]
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{ #category : #initialization }
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@ -21,11 +21,6 @@ DiyaBoot class >> initialize [
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Smalltalk globals at: #DiyaDisplay put: nil
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> maxFPS [
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^60
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> startUp: status [
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self startx.
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@ -80,9 +75,11 @@ DiyaBoot >> init [
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display := SDL_DisplayMode externalNew autoRelease.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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SDL2 showCursor: 0.
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DiyaSingleton resetAll.
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Smalltalk globals at: #Display ifAbsentPut:display.
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Smalltalk globals at: #DiyaDisplay put:display.
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DiyaSingleton resetAll.
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Smalltalk globals at: #DiyaSystemSettings put: DiyaSettings uniqueInstance.
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Smalltalk globals at: #DiyaSystemClock put: DiyaClock uniqueInstance.
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DiyaFontManager uniqueInstance loadFonts.
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]
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@ -91,7 +88,7 @@ DiyaBoot >> initialize [
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display := nil.
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window := nil.
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context := nil.
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clock := DiyaClock uniqueInstance.
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clock := DiyaSystemClock.
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]
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{ #category : #events }
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@ -103,12 +100,12 @@ DiyaBoot >> render [
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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OpenGL enable: GL_TEXTURE_2D.
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[ launcher running ] whileTrue: [
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DiyaClock uniqueInstance tick.
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DiyaSystemClock tick.
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launcher main.
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DiyaRendererContext uniqueInstance render.
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DiyaRenderer render.
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SDL2 delay:
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(0 max:
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(1000/ self class maxFPS) asInteger - (DiyaClock uniqueInstance lapDelta asMilliSeconds)).
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(1000/ DiyaSystemSettings maxFPS) asInteger - (DiyaSystemClock lapDelta asMilliSeconds)).
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].
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]
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@ -200,6 +197,7 @@ DiyaBoot >> startx [
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display: display;
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window: window;
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useProjection: OrthoProjectionMatrix.
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Smalltalk globals at: #DiyaRenderer put: DiyaRendererContext uniqueInstance.
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self render.
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context delete.
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window destroy.
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@ -99,7 +99,7 @@ DiyaExampleApp >> setup [
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|p|
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p := e mapped worldPosition.
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label txt: 'Mouse ', p asIntegerPoint asString.
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DiyaRendererContext uniqueInstance assets
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DiyaRenderer assets
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addAsset:(texture fromDisplay: (Rectangle origin: ((p x - 100) @ (p y - 100)) extent: 200@200 ) as: 'capture').
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img textureNamed: 'capture'.
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@ -13,13 +13,6 @@ DiyaFontManager class >> cleanUpInstance: singleton [
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singleton reset.
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]
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{ #category : #'as yet unclassified' }
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DiyaFontManager class >> searchPaths [
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^ {
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Smalltalk imageDirectory / 'fonts'
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}
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]
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{ #category : #initialization }
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DiyaFontManager >> defaultFamily [
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^'Ubuntu'
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@ -90,7 +83,9 @@ DiyaFontManager >> loadFonts [
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{ #category : #initialization }
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DiyaFontManager >> loadFonts: force [
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force ifTrue:[self reset].
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self class searchPaths do:[:path| self loadPath: path].
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DiyaSystemSettings fontPaths
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select:[:p| p asFileReference exists]
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thenDo:[:path| self loadPath: path].
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]
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@ -107,7 +107,7 @@ DiyaNode >> initialize [
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super initialize.
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parent := nil.
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shader := nil.
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context := DiyaRendererContext uniqueInstance.
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context := DiyaRenderer.
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children := OrderedCollection new.
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ehandlers := Dictionary new.
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styleName := nil.
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@ -264,7 +264,7 @@ DiyaNode >> setUpShader [
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|mem|
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mem := self tf asGLBuffer.
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shader use;
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setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat;
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setUniform: #u_time value: DiyaSystemClock elapsedTime asFloat;
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setUniform: #u_projection value: {GL_FALSE. context projection buffer};
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setUniform: #u_resolution value: { context resolution x. context resolution y };
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setUniform: #u_transform value: {GL_TRUE. mem}.
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@ -30,6 +30,11 @@ DiyaRendererContext class >> maxFloatBufferSize [
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^4096
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]
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{ #category : #accessing }
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DiyaRendererContext class >> maxTextureNumber [
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^ 32
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]
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{ #category : #accessing }
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DiyaRendererContext >> assets [
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^ assets
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@ -65,7 +70,7 @@ DiyaRendererContext >> findTextureUnit [
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e value ifNil: [ ^ i - 1]
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].
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"random unit value"
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^ (Random new nextInt: 32) - 1
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^ (Random new nextInt: self class maxTextureNumber) - 1
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]
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{ #category : #accessing }
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@ -87,7 +92,7 @@ DiyaRendererContext >> initialize [
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stride: 16
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pointer: nil.
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textures :=
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(1 to: 32) collect:[:i|
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(1 to: self class maxTextureNumber ) collect:[:i|
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(OpenGLTexture fromUnit: i - 1) -> nil] .
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]
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@ -69,24 +69,15 @@ DiyaRootNode >> readyForSwap [
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{ #category : #rendering }
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DiyaRootNode >> render [
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|node maxProcessingTime|
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| maxProcessingTime|
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self stepDown.
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R ifEmpty: [
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self draw.
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self renderNext: children
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].
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maxProcessingTime := (1000 / DiyaBoot maxFPS) asInteger.
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maxProcessingTime := (1000 / DiyaSystemSettings maxFPS) asInteger.
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[
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Q ifNotEmpty: [
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node := Q removeFirst.
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node process.
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].
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R ifNotEmpty: [
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node := R removeFirst.
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node render.
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].
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(R isNotEmpty or: Q isNotEmpty) and:
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(DiyaClock uniqueInstance lapDelta asMilliSeconds < maxProcessingTime)
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self spinOnce: maxProcessingTime
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] whileTrue
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]
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@ -108,6 +99,22 @@ DiyaRootNode >> setDirty [
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]
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{ #category : #rendering }
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DiyaRootNode >> spinOnce: maxProcessingTime [
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|node|
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Q ifNotEmpty: [
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node := Q removeFirst.
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node process.
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].
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R ifNotEmpty: [
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node := R removeFirst.
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node render.
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].
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(Q isEmpty and: R isEmpty) ifTrue: [ ^false ].
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DiyaSystemSettings renderAtOnce ifTrue: [ ^ true ].
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^(DiyaSystemClock lapDelta asMilliSeconds < maxProcessingTime)
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]
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{ #category : #accessing }
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DiyaRootNode >> updateTF [
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"donothing"
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90
Diya/DiyaSettings.class.st
Normal file
90
Diya/DiyaSettings.class.st
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@ -0,0 +1,90 @@
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Class {
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#name : #DiyaSettings,
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#superclass : #DiyaSingleton,
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#instVars : [
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'maxFPS',
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'fontPaths',
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'assetPath',
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'renderAtOnce'
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],
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#category : #'Diya-Core'
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}
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{ #category : #'as yet unclassified' }
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DiyaSettings class >> defaultSettingFile [
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^ Smalltalk imageDirectory / 'settings.json'
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]
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{ #category : #accessing }
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DiyaSettings >> assetPath [
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^ assetPath
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]
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{ #category : #accessing }
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DiyaSettings >> assetPath: anObject [
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assetPath := anObject
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]
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{ #category : #accessing }
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DiyaSettings >> fontPaths [
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^ fontPaths
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]
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{ #category : #accessing }
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DiyaSettings >> fontPaths: anObject [
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fontPaths := anObject
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]
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{ #category : #initialization }
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DiyaSettings >> initialize [
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super initialize.
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maxFPS := 60.
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renderAtOnce := false.
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fontPaths := { Smalltalk imageDirectory / 'fonts' }.
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assetPath := Smalltalk imageDirectory / 'assets'.
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self loadFromFile.
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self logSettings
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]
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{ #category : #initialization }
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DiyaSettings >> loadFromFile [
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|d v|
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self class defaultSettingFile exists ifFalse: [
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self stderror: 'Setting file not found. Using default settings'.
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^self
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].
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d := STON fromStream: self class defaultSettingFile readStream.
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maxFPS := d at:'max_fps' ifAbsent:[maxFPS].
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v := d at:'asset_dir' ifAbsent:[nil].
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v ifNotNil: [ assetPath := v ].
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renderAtOnce := d at: 'render_all_at_once' ifAbsent:[renderAtOnce ].
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fontPaths := fontPaths , (d at:'font_dirs' ifAbsent:[#()]).
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]
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{ #category : #initialization }
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DiyaSettings >> logSettings [
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self stdlog: 'max_fps = ', maxFPS asString.
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self stdlog: 'font_dirs = ', fontPaths asString.
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self stdlog: 'asset_dir = ', assetPath asString.
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self stdlog: 'render_all_at_once = ', renderAtOnce asString.
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]
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{ #category : #accessing }
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DiyaSettings >> maxFPS [
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^ maxFPS
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]
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{ #category : #accessing }
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DiyaSettings >> maxFPS: anObject [
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maxFPS := anObject
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]
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{ #category : #accessing }
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DiyaSettings >> renderAtOnce [
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^ renderAtOnce
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]
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{ #category : #accessing }
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DiyaSettings >> renderAtOnce: anObject [
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renderAtOnce := anObject
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]
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@ -25,7 +25,7 @@ DiyaSingleton class >> new [
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{ #category : #'instance creation' }
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DiyaSingleton class >> reset [
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|singleton key|
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key := self class asString asSymbol.
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key := self class.
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singleton := singletons at: key ifAbsent: [ ^ self ].
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self cleanUpInstance: singleton.
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singletons removeKey: key
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@ -38,7 +38,7 @@ DiyaSingleton class >> resetAll [
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{ #category : #'instance creation' }
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DiyaSingleton class >> uniqueInstance [
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^singletons at: self class asString asSymbol ifAbsentPut: [ super new ].
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^singletons at: self class ifAbsentPut: [ super new ].
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]
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{ #category : #initialization }
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@ -26,7 +26,7 @@ DiyaTimerNode class >> timeout: ms doOnce: aBlock [
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{ #category : #accessing }
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DiyaTimerNode >> delta [
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^ DiyaClock uniqueInstance delta asMilliSeconds
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^ DiyaSystemClock delta asMilliSeconds
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]
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{ #category : #accessing }
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@ -8,6 +8,6 @@ SDL_TouchFingerEvent >> triggableOn: aNode [
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{ #category : #'*Diya' }
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SDL_TouchFingerEvent >> worldPosition [
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|resolution|
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resolution := DiyaRendererContext uniqueInstance resolution.
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resolution := DiyaRenderer resolution.
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^((self x)* (resolution x) ) @ ((self y)* (resolution y)).
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]
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