mirror of
https://github.com/lxsang/Diya-API.git
synced 2025-04-20 15:36:45 +02:00
Add basic graph nodes and support basic transformation
This commit is contained in:
parent
8a59d8cba9
commit
6808a3aa0b
6
Diya/Array.extension.st
Normal file
6
Diya/Array.extension.st
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@ -0,0 +1,6 @@
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Extension { #name : #Array }
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{ #category : #'*Diya' }
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Array >> asPoint [
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^ (self at: 1 ifAbsent:[0]) @ (self at: 2 ifAbsent:[0])
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]
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@ -4,47 +4,36 @@ Class {
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#category : #'Diya-Graphics'
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#category : #'Diya-Graphics'
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}
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}
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{ #category : #accessing }
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Diya2DNode >> drawOn: context [
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^self subclassResponsibility
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]
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{ #category : #initialization }
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{ #category : #initialization }
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Diya2DNode >> initialize [
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Diya2DNode >> initialize [
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super initialize.
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super initialize.
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translation := 0@0.
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translation := 0@0.
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scale := 0@0.
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scale := 1.0@1.0.
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rotation := 0.0.
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rotation := 0.0.
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tf := Array2D identity: 3.
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tf := Array2D identity: 3.
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]
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]
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{ #category : #accessing }
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Diya2DNode >> renderOn: context [
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self updateTF.
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self drawOn: context.
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]
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{ #category : #accessing }
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{ #category : #accessing }
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Diya2DNode >> updateTF [
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Diya2DNode >> updateTF [
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tf := Array2D identity:3.
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tf := Array2D identity:3.
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"translation"
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"translation"
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tf := tf +* {
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tf := tf +* (Array2D rows: 3 columns: 3 contents: {
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1. 0. translation x.
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1.0. 0.0. translation x.
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0. 1. translation y.
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0.0. 1.0. translation y.
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0. 0. 1
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0.0. 0.0. 1.0
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}.
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}).
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"scale"
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tf := tf +* {
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scale x. 0. 0.
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0. scale y. 0.
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0. 0. 1.
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}.
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"rotation"
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"rotation"
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tf := tf +* {
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tf := tf +* (Array2D rows: 3 columns: 3 contents:{
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rotation cos. 0-(rotation sin). 0.
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rotation cos. (rotation sin) negated. 0.0.
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rotation sin. rotation cos. 0.
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rotation sin. rotation cos. 0.0.
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0. 0. 1
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0.0. 0.0. 1.0
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}.
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}).
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self parent = DiyaRootNode uniqueInstance ifTrue: [ ^tf ].
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"scale"
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tf := tf +* (Array2D rows: 3 columns: 3 contents:{
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scale x. 0.0. 0.0.
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0.0. scale y. 0.0.
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0.0. 0.0. 1.0
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}).
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self parent isRoot ifTrue: [ ^tf ].
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tf := self parent tf +* tf
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tf := self parent tf +* tf
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]
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]
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@ -65,6 +65,7 @@ DiyaBoot >> init [
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ifFalse: [ ^ self error: SDL2 getErrorMessage ].
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ifFalse: [ ^ self error: SDL2 getErrorMessage ].
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display := SDL_DisplayMode externalNew autoRelease.
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display := SDL_DisplayMode externalNew autoRelease.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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DiyaRendererContext reset.
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]
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]
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{ #category : #events }
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{ #category : #events }
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@ -98,30 +99,21 @@ DiyaBoot >> randomColorChannel [
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> render [
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DiyaBoot >> render [
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|event|
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|event root rec|
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event := SDL_Event new.
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event := SDL_Event new.
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root := DiyaRootNode new.
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DiyaRenderer uniqueInstance root: root.
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rec := root addNode: (DiyaRectangle size: 120@160 shader: GLSimpleShader uniqueInstance) at: 120 @ 160.
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rec rotation: (Float pi / -8.0).
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rec scale: 1.5@1.5.
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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[ running ] whileTrue: [
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[ running ] whileTrue: [
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[ (SDL2 pollEvent: event) > 0 ] whileTrue: [
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(SDL2 pollEvent: event) > 0 ifTrue: [
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self processEvent: event
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self processEvent: event
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].
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].
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self step.
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DiyaRenderer uniqueInstance render.
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SDL2 glSwapWindow: window.
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SDL2 glSwapWindow: window.
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SDL2 delay: 50.
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"SDL2 delay: 50. "
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].
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]
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{ #category : #events }
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DiyaBoot >> render:sr [
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|event|
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event := SDL_Event new.
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[ running ] whileTrue: [
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[ (SDL2 pollEvent: event) > 0 ] whileTrue: [
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self processEvent: event
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].
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OpenGL viewportX: 0 Y:0 W: display w H: display h .
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sr render.
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SDL2 glSwapWindow: window.
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SDL2 delay: 50.
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].
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].
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]
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]
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@ -200,21 +192,18 @@ DiyaBoot >> showSystemInfo [
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{ #category : #events }
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{ #category : #events }
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DiyaBoot >> startx [
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DiyaBoot >> startx [
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|sr|
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display ifNil: [ ^self error: 'Please run #init before this method' ].
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display ifNil: [ ^self error: 'Please run #init before this method' ].
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self createWindow.
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self createWindow.
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self createGLContext.
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self createGLContext.
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self createRenderer.
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self createRenderer.
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self showSystemInfo.
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self showSystemInfo.
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DiyaRendererContext uniqueInstance display: display.
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DiyaRendererContext uniqueInstance display: display.
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sr := SimpleDiyaRenderer new.
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self render.
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sr setup.
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self render:sr.
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sr destroy.
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context delete.
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context delete.
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renderer destroy.
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renderer destroy.
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window destroy.
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window destroy.
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DiyaFontManager reset.
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DiyaFontManager reset.
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DiyaRendererContext reset.
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SDL2 quit.
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SDL2 quit.
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]
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]
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37
Diya/DiyaComposableNode.class.st
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37
Diya/DiyaComposableNode.class.st
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@ -0,0 +1,37 @@
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Class {
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#name : #DiyaComposableNode,
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#superclass : #DiyaNode,
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#instVars : [
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'children'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #accessing }
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DiyaComposableNode >> addNode: node [
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^self addNode: node at: 0@0
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]
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{ #category : #accessing }
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DiyaComposableNode >> addNode: node at: pos [
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node parent: self.
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node position: pos.
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children add: node.
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^ node
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]
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{ #category : #accessing }
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DiyaComposableNode >> children [
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^ children
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]
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{ #category : #initialization }
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DiyaComposableNode >> initialize [
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super initialize.
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children := OrderedCollection new.
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]
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{ #category : #accessing }
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DiyaComposableNode >> render [
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children do: [:c | c render ].
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]
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@ -9,14 +9,10 @@ Class {
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{ #category : #'instance creation' }
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{ #category : #'instance creation' }
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DiyaFontManager class >> cleanUpInstance: singleton [
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DiyaFontManager class >> cleanUpInstance: singleton [
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singleton ifNil:[^self].
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singleton reset.
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singleton reset.
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]
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]
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{ #category : #'class initialization' }
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DiyaFontManager class >> initialize [
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self uniqueInstance reset.
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]
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{ #category : #'as yet unclassified' }
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{ #category : #'as yet unclassified' }
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DiyaFontManager class >> searchPaths [
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DiyaFontManager class >> searchPaths [
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^ {
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^ {
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@ -7,7 +7,8 @@ Class {
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'scale',
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'scale',
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'rotation',
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'rotation',
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'tf',
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'tf',
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'shader'
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'shader',
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'context'
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],
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],
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#pools : [
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#pools : [
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'OpenGLConstants',
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'OpenGLConstants',
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@ -26,6 +27,12 @@ DiyaNode >> initialize [
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super initialize.
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super initialize.
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parent := nil.
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parent := nil.
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shader := DiyaDefaultShader uniqueInstance.
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shader := DiyaDefaultShader uniqueInstance.
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context := DiyaRendererContext uniqueInstance.
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]
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{ #category : #testing }
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DiyaNode >> isRoot [
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^false
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]
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]
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{ #category : #accessing }
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{ #category : #accessing }
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@ -33,6 +40,11 @@ DiyaNode >> parent [
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^ parent
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^ parent
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]
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]
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{ #category : #accessing }
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DiyaNode >> parent: anObject [
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parent := anObject
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]
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{ #category : #accessing }
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{ #category : #accessing }
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DiyaNode >> position [
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DiyaNode >> position [
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^ translation
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^ translation
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@ -40,11 +52,12 @@ DiyaNode >> position [
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{ #category : #accessing }
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{ #category : #accessing }
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DiyaNode >> position: anObject [
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DiyaNode >> position: anObject [
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translation := anObject
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translation := anObject.
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self updateTF.
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]
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]
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{ #category : #accessing }
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{ #category : #accessing }
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DiyaNode >> renderOn: context [
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DiyaNode >> render [
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^self subclassResponsibility
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^self subclassResponsibility
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]
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]
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@ -55,7 +68,8 @@ DiyaNode >> rotation [
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{ #category : #accessing }
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{ #category : #accessing }
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DiyaNode >> rotation: anObject [
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DiyaNode >> rotation: anObject [
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rotation := anObject
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rotation := anObject.
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self updateTF.
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]
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]
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{ #category : #accessing }
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{ #category : #accessing }
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@ -65,7 +79,8 @@ DiyaNode >> scale [
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{ #category : #accessing }
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{ #category : #accessing }
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DiyaNode >> scale: anObject [
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DiyaNode >> scale: anObject [
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scale := anObject
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scale := anObject.
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self updateTF.
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]
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]
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{ #category : #accessing }
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{ #category : #accessing }
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82
Diya/DiyaRectangle.class.st
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82
Diya/DiyaRectangle.class.st
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@ -0,0 +1,82 @@
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Class {
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#name : #DiyaRectangle,
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#superclass : #Diya2DNode,
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#instVars : [
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'size'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #'as yet unclassified' }
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DiyaRectangle class >> size: s [
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^(self new) size:s; yourself
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]
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{ #category : #'as yet unclassified' }
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DiyaRectangle class >> size: size shader:s [
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^(self with:s) size: size; yourself
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]
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{ #category : #accessing }
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DiyaRectangle >> initialize [
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super initialize.
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self size:10@10.
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]
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{ #category : #accessing }
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DiyaRectangle >> render [
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|buffer|
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buffer := FFIExternalArray externalNewType: GLfloat size: 12.
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self transformDo:[:i :e|
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buffer at:i put:e
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].
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context vbo bind: GL_ARRAY_BUFFER.
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context vbo data: GL_ARRAY_BUFFER data:buffer usage: GL_STATIC_DRAW.
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shader use.
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shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
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shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
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context mouse ifNotNil: [
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"in shader, window origin is bottom left conor of the window
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the mouse position should be transformed to this coodinate"
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shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
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].
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context vao enableAttribute: 0.
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context vbo bind: GL_ARRAY_BUFFER.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil .
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OpenGL drawArrays: GL_QUADS first:0 count: 4.
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context vao disableAttribute: 0.
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buffer free.
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]
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{ #category : #accessing }
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DiyaRectangle >> size [
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^ size
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]
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{ #category : #accessing }
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DiyaRectangle >> size: anObject [
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size := anObject.
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]
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{ #category : #accessing }
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DiyaRectangle >> transform [
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|origin topleft topright bottomright|
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origin := (self tf +* #(0.0 0.0 1.0)) asPoint asGLCoord.
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topleft := (self tf +* { 0.0. size y.1.0 }) asPoint asGLCoord.
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topright := (self tf +* { size x. size y.1.0 }) asPoint asGLCoord.
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bottomright := (self tf +* { size x. 0.0. 1.0 }) asPoint asGLCoord.
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^
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{
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origin x. origin y. 0.0.
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topleft x. topleft y. 0.0.
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topright x. topright y. 0.0.
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bottomright x. bottomright y. 0.0.
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}
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]
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{ #category : #accessing }
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DiyaRectangle >> transformDo: block [
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|i|
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i := 1.
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self transform do:[:e| block value:i value:e. i := i+1].
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]
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@ -1,8 +1,8 @@
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Class {
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Class {
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#name : #DiyaRenderer,
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#name : #DiyaRenderer,
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#superclass : #DiyaBaseObject,
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#superclass : #DiyaSingleton,
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#instVars : [
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#instVars : [
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'context'
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'root'
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],
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],
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#pools : [
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#pools : [
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'OpenGLConstants',
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'OpenGLConstants',
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@ -16,23 +16,22 @@ DiyaRenderer class >> fromContext: ctx [
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^self new context: ctx; yourself
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^self new context: ctx; yourself
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]
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]
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{ #category : #deleting }
|
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DiyaRenderer >> destroy [
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^ self subclassResponsibility
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]
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{ #category : #initialization }
|
{ #category : #initialization }
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DiyaRenderer >> initialize [
|
DiyaRenderer >> initialize [
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super initialize.
|
super initialize.
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context := DiyaRendererContext uniqueInstance
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]
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]
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{ #category : #deleting }
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{ #category : #deleting }
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DiyaRenderer >> render [
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DiyaRenderer >> render [
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^ self subclassResponsibility
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root render.
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]
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]
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{ #category : #deleting }
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{ #category : #accessing }
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DiyaRenderer >> setup [
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DiyaRenderer >> root [
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^ self subclassResponsibility
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^ root
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]
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{ #category : #accessing }
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||||||
|
DiyaRenderer >> root: anObject [
|
||||||
|
root := anObject
|
||||||
]
|
]
|
||||||
|
@ -3,7 +3,9 @@ Class {
|
|||||||
#superclass : #DiyaSingleton,
|
#superclass : #DiyaSingleton,
|
||||||
#instVars : [
|
#instVars : [
|
||||||
'mouse',
|
'mouse',
|
||||||
'display'
|
'display',
|
||||||
|
'vbo',
|
||||||
|
'vao'
|
||||||
],
|
],
|
||||||
#pools : [
|
#pools : [
|
||||||
'OpenGLConstants',
|
'OpenGLConstants',
|
||||||
@ -12,6 +14,17 @@ Class {
|
|||||||
#category : #'Diya-Graphics'
|
#category : #'Diya-Graphics'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
DiyaRendererContext class >> cleanUpInstance: singleton [
|
||||||
|
singleton destroy
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRendererContext >> destroy [
|
||||||
|
vao delete.
|
||||||
|
vbo delete.
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaRendererContext >> display [
|
DiyaRendererContext >> display [
|
||||||
^ display
|
^ display
|
||||||
@ -22,6 +35,15 @@ DiyaRendererContext >> display: anObject [
|
|||||||
display := anObject
|
display := anObject
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRendererContext >> initialize [
|
||||||
|
super initialize.
|
||||||
|
vbo := OpenGLVertexBuffer new.
|
||||||
|
vao := OpenGLVertexArray new.
|
||||||
|
vao bind.
|
||||||
|
vbo bind: GL_ARRAY_BUFFER.
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
DiyaRendererContext >> mouse [
|
DiyaRendererContext >> mouse [
|
||||||
^ mouse
|
^ mouse
|
||||||
@ -36,3 +58,13 @@ DiyaRendererContext >> mouse: anObject [
|
|||||||
DiyaRendererContext >> resolution [
|
DiyaRendererContext >> resolution [
|
||||||
^ (display w) @ (display h)
|
^ (display w) @ (display h)
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRendererContext >> vao [
|
||||||
|
^ vao
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRendererContext >> vbo [
|
||||||
|
^ vbo
|
||||||
|
]
|
||||||
|
@ -1,30 +1,30 @@
|
|||||||
Class {
|
Class {
|
||||||
#name : #DiyaRootNode,
|
#name : #DiyaRootNode,
|
||||||
#superclass : #DiyaNode,
|
#superclass : #DiyaComposableNode,
|
||||||
#classVars : [
|
|
||||||
'singleton'
|
|
||||||
],
|
|
||||||
#category : #'Diya-Graphics'
|
#category : #'Diya-Graphics'
|
||||||
}
|
}
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
|
||||||
DiyaRootNode class >> new [
|
|
||||||
self error: 'Please use uniqueInstance'
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
|
||||||
DiyaRootNode class >> reset [
|
|
||||||
singleton := nil
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
|
||||||
DiyaRootNode class >> uniqueInstance [
|
|
||||||
singleton ifNil: [ singleton := super new].
|
|
||||||
^singleton
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #initialization }
|
{ #category : #initialization }
|
||||||
DiyaRootNode >> initialize [
|
DiyaRootNode >> initialize [
|
||||||
super initialize.
|
super initialize.
|
||||||
parent := self.
|
parent := self.
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #testing }
|
||||||
|
DiyaRootNode >> isRoot [
|
||||||
|
^ true
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRootNode >> render [
|
||||||
|
OpenGL clearColorR: 1.0 G: 0 B: 1.0 A:0.
|
||||||
|
OpenGL clear: GL_COLOR_BUFFER_BIT.
|
||||||
|
"render all child node"
|
||||||
|
children do: [:c | c render ].
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
DiyaRootNode >> updateTF [
|
||||||
|
"donothing"
|
||||||
|
]
|
||||||
|
@ -26,6 +26,9 @@ void main()
|
|||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
GLSimpleShader class >> vertextShader [
|
GLSimpleShader class >> vertextShader [
|
||||||
^ '
|
^ '
|
||||||
|
#ifdef GL_ES
|
||||||
|
precision mediump float;
|
||||||
|
#endif
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||||
|
@ -17,6 +17,7 @@ Class {
|
|||||||
'GL_DELETE_STATUS',
|
'GL_DELETE_STATUS',
|
||||||
'GL_DEPTH_BUFFER_BIT',
|
'GL_DEPTH_BUFFER_BIT',
|
||||||
'GL_DOUBLE',
|
'GL_DOUBLE',
|
||||||
|
'GL_DYNAMIC_DRAW',
|
||||||
'GL_FALSE',
|
'GL_FALSE',
|
||||||
'GL_FIXED',
|
'GL_FIXED',
|
||||||
'GL_FLOAT',
|
'GL_FLOAT',
|
||||||
@ -77,6 +78,7 @@ OpenGLConstants class >> initCommonConstants [
|
|||||||
GL_TEXTURE_BUFFER := 16r8C2A.
|
GL_TEXTURE_BUFFER := 16r8C2A.
|
||||||
GL_UNIFORM_BUFFER := 16r8A11.
|
GL_UNIFORM_BUFFER := 16r8A11.
|
||||||
GL_STATIC_DRAW := 16r88E4.
|
GL_STATIC_DRAW := 16r88E4.
|
||||||
|
GL_DYNAMIC_DRAW := 16r88E8.
|
||||||
GL_FALSE := 0.
|
GL_FALSE := 0.
|
||||||
GL_TRUE := 1.
|
GL_TRUE := 1.
|
||||||
GL_ARRAY_BUFFER_BINDING := 16r8894
|
GL_ARRAY_BUFFER_BINDING := 16r8894
|
||||||
|
@ -68,6 +68,11 @@ OpenGLSLUniform class >> uniform4i: location value: v0 value: v1 value: v2 value
|
|||||||
^self ffiCall: #(void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2, GLint v3))
|
^self ffiCall: #(void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2, GLint v3))
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSLUniform class >> uniformMatrix4fv: location count: count transpose: transpose value: value [
|
||||||
|
^self ffiCall: #(void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value))
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #accessing }
|
{ #category : #accessing }
|
||||||
OpenGLSLUniform >> location [
|
OpenGLSLUniform >> location [
|
||||||
^ location
|
^ location
|
||||||
|
16
Diya/Point.extension.st
Normal file
16
Diya/Point.extension.st
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
Extension { #name : #Point }
|
||||||
|
|
||||||
|
{ #category : #'*Diya' }
|
||||||
|
Point >> asGLCoord [
|
||||||
|
|res|
|
||||||
|
res := DiyaRendererContext uniqueInstance resolution.
|
||||||
|
^(self / ( res / 2.0)) + (-1.0@ -1.0).
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'*Diya' }
|
||||||
|
Point >> glNormalise [
|
||||||
|
|res p|
|
||||||
|
res := DiyaRendererContext uniqueInstance resolution.
|
||||||
|
p := self / (res/ 2).
|
||||||
|
^ (p x asFloat) @ (p y asFloat)
|
||||||
|
]
|
@ -1,69 +0,0 @@
|
|||||||
Class {
|
|
||||||
#name : #SimpleDiyaRenderer,
|
|
||||||
#superclass : #DiyaRenderer,
|
|
||||||
#instVars : [
|
|
||||||
'vertexBuffer',
|
|
||||||
'arrayBuffer',
|
|
||||||
'bufferData',
|
|
||||||
'shader'
|
|
||||||
],
|
|
||||||
#category : #'Diya-Graphics'
|
|
||||||
}
|
|
||||||
|
|
||||||
{ #category : #deleting }
|
|
||||||
SimpleDiyaRenderer >> destroy [
|
|
||||||
vertexBuffer delete.
|
|
||||||
arrayBuffer delete.
|
|
||||||
GLSimpleShader reset.
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #initialization }
|
|
||||||
SimpleDiyaRenderer >> initialize [
|
|
||||||
super initialize.
|
|
||||||
vertexBuffer := OpenGLVertexBuffer new.
|
|
||||||
arrayBuffer := OpenGLVertexArray new.
|
|
||||||
bufferData := FFIExternalArray externalNewType: GLfloat size: 12.
|
|
||||||
bufferData autoRelease.
|
|
||||||
shader := GLSimpleShader uniqueInstance.
|
|
||||||
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #deleting }
|
|
||||||
SimpleDiyaRenderer >> render [
|
|
||||||
OpenGL clearColorR: 1.0 G: 0 B: 1.0 A:0.
|
|
||||||
OpenGL clear: GL_COLOR_BUFFER_BIT.
|
|
||||||
shader use.
|
|
||||||
shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
|
|
||||||
shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
|
|
||||||
context mouse ifNotNil: [
|
|
||||||
"in shader, window origin is bottom left conor of the window
|
|
||||||
the mouse position should be transformed to this coodinate"
|
|
||||||
shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
|
|
||||||
].
|
|
||||||
|
|
||||||
arrayBuffer enableAttribute: 0.
|
|
||||||
vertexBuffer bind: GL_ARRAY_BUFFER.
|
|
||||||
OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil .
|
|
||||||
OpenGL drawArrays: GL_QUADS first:0 count: 4.
|
|
||||||
arrayBuffer disableAttribute: 0.
|
|
||||||
]
|
|
||||||
|
|
||||||
{ #category : #deleting }
|
|
||||||
SimpleDiyaRenderer >> setup [
|
|
||||||
bufferData
|
|
||||||
at: 1 put: -1.0;
|
|
||||||
at: 2 put: -1.0;
|
|
||||||
at: 3 put: 0;
|
|
||||||
at: 4 put: 1.0;
|
|
||||||
at: 5 put: -1.0;
|
|
||||||
at: 6 put: 0;
|
|
||||||
at: 7 put: 1.0;
|
|
||||||
at: 8 put: 1.0;
|
|
||||||
at: 9 put: 0;
|
|
||||||
at: 10 put: -1.0;
|
|
||||||
at: 11 put: 1.0;
|
|
||||||
at: 12 put: 0.
|
|
||||||
arrayBuffer bind.
|
|
||||||
vertexBuffer bind: GL_ARRAY_BUFFER.
|
|
||||||
vertexBuffer data: GL_ARRAY_BUFFER data:bufferData usage: GL_STATIC_DRAW.
|
|
||||||
]
|
|
18
Diya/UniformMatrix4fv.class.st
Normal file
18
Diya/UniformMatrix4fv.class.st
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
Class {
|
||||||
|
#name : #UniformMatrix4fv,
|
||||||
|
#superclass : #OpenGLSLUniform,
|
||||||
|
#pools : [
|
||||||
|
'OpenGLConstants',
|
||||||
|
'OpenGLTypes'
|
||||||
|
],
|
||||||
|
#category : #'Diya-OpenGL'
|
||||||
|
}
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
UniformMatrix4fv >> setUniformValue [
|
||||||
|
OpenGLSLUniform
|
||||||
|
uniformMatrix4fv: location
|
||||||
|
count: 1
|
||||||
|
transpose: GL_FALSE
|
||||||
|
value: value getHandle
|
||||||
|
]
|
Loading…
x
Reference in New Issue
Block a user