1
0
mirror of https://github.com/lxsang/Diya-API.git synced 2025-04-20 15:36:45 +02:00

Add basic graph nodes and support basic transformation

This commit is contained in:
Dany LE 2022-03-02 20:11:01 +01:00
parent 8a59d8cba9
commit 6808a3aa0b
16 changed files with 285 additions and 165 deletions

6
Diya/Array.extension.st Normal file
View File

@ -0,0 +1,6 @@
Extension { #name : #Array }
{ #category : #'*Diya' }
Array >> asPoint [
^ (self at: 1 ifAbsent:[0]) @ (self at: 2 ifAbsent:[0])
]

View File

@ -4,47 +4,36 @@ Class {
#category : #'Diya-Graphics' #category : #'Diya-Graphics'
} }
{ #category : #accessing }
Diya2DNode >> drawOn: context [
^self subclassResponsibility
]
{ #category : #initialization } { #category : #initialization }
Diya2DNode >> initialize [ Diya2DNode >> initialize [
super initialize. super initialize.
translation := 0@0. translation := 0@0.
scale := 0@0. scale := 1.0@1.0.
rotation := 0.0. rotation := 0.0.
tf := Array2D identity: 3. tf := Array2D identity: 3.
] ]
{ #category : #accessing }
Diya2DNode >> renderOn: context [
self updateTF.
self drawOn: context.
]
{ #category : #accessing } { #category : #accessing }
Diya2DNode >> updateTF [ Diya2DNode >> updateTF [
tf := Array2D identity:3. tf := Array2D identity:3.
"translation" "translation"
tf := tf +* { tf := tf +* (Array2D rows: 3 columns: 3 contents: {
1. 0. translation x. 1.0. 0.0. translation x.
0. 1. translation y. 0.0. 1.0. translation y.
0. 0. 1 0.0. 0.0. 1.0
}. }).
"scale"
tf := tf +* {
scale x. 0. 0.
0. scale y. 0.
0. 0. 1.
}.
"rotation" "rotation"
tf := tf +* { tf := tf +* (Array2D rows: 3 columns: 3 contents:{
rotation cos. 0-(rotation sin). 0. rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0. rotation sin. rotation cos. 0.0.
0. 0. 1 0.0. 0.0. 1.0
}. }).
self parent = DiyaRootNode uniqueInstance ifTrue: [ ^tf ]. "scale"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}).
self parent isRoot ifTrue: [ ^tf ].
tf := self parent tf +* tf tf := self parent tf +* tf
] ]

View File

@ -65,6 +65,7 @@ DiyaBoot >> init [
ifFalse: [ ^ self error: SDL2 getErrorMessage ]. ifFalse: [ ^ self error: SDL2 getErrorMessage ].
display := SDL_DisplayMode externalNew autoRelease. display := SDL_DisplayMode externalNew autoRelease.
SDL2 SDLGetCurrentDisplayMode: display from:0. SDL2 SDLGetCurrentDisplayMode: display from:0.
DiyaRendererContext reset.
] ]
{ #category : #events } { #category : #events }
@ -98,30 +99,21 @@ DiyaBoot >> randomColorChannel [
{ #category : #events } { #category : #events }
DiyaBoot >> render [ DiyaBoot >> render [
|event| |event root rec|
event := SDL_Event new. event := SDL_Event new.
root := DiyaRootNode new.
DiyaRenderer uniqueInstance root: root.
rec := root addNode: (DiyaRectangle size: 120@160 shader: GLSimpleShader uniqueInstance) at: 120 @ 160.
rec rotation: (Float pi / -8.0).
rec scale: 1.5@1.5.
OpenGL viewportX: 0 Y:0 W: display w H: display h.
[ running ] whileTrue: [ [ running ] whileTrue: [
[ (SDL2 pollEvent: event) > 0 ] whileTrue: [ (SDL2 pollEvent: event) > 0 ifTrue: [
self processEvent: event self processEvent: event
]. ].
self step. DiyaRenderer uniqueInstance render.
SDL2 glSwapWindow: window. SDL2 glSwapWindow: window.
SDL2 delay: 50. "SDL2 delay: 50. "
].
]
{ #category : #events }
DiyaBoot >> render:sr [
|event|
event := SDL_Event new.
[ running ] whileTrue: [
[ (SDL2 pollEvent: event) > 0 ] whileTrue: [
self processEvent: event
].
OpenGL viewportX: 0 Y:0 W: display w H: display h .
sr render.
SDL2 glSwapWindow: window.
SDL2 delay: 50.
]. ].
] ]
@ -200,21 +192,18 @@ DiyaBoot >> showSystemInfo [
{ #category : #events } { #category : #events }
DiyaBoot >> startx [ DiyaBoot >> startx [
|sr|
display ifNil: [ ^self error: 'Please run #init before this method' ]. display ifNil: [ ^self error: 'Please run #init before this method' ].
self createWindow. self createWindow.
self createGLContext. self createGLContext.
self createRenderer. self createRenderer.
self showSystemInfo. self showSystemInfo.
DiyaRendererContext uniqueInstance display: display. DiyaRendererContext uniqueInstance display: display.
sr := SimpleDiyaRenderer new. self render.
sr setup.
self render:sr.
sr destroy.
context delete. context delete.
renderer destroy. renderer destroy.
window destroy. window destroy.
DiyaFontManager reset. DiyaFontManager reset.
DiyaRendererContext reset.
SDL2 quit. SDL2 quit.
] ]

View File

@ -0,0 +1,37 @@
Class {
#name : #DiyaComposableNode,
#superclass : #DiyaNode,
#instVars : [
'children'
],
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaComposableNode >> addNode: node [
^self addNode: node at: 0@0
]
{ #category : #accessing }
DiyaComposableNode >> addNode: node at: pos [
node parent: self.
node position: pos.
children add: node.
^ node
]
{ #category : #accessing }
DiyaComposableNode >> children [
^ children
]
{ #category : #initialization }
DiyaComposableNode >> initialize [
super initialize.
children := OrderedCollection new.
]
{ #category : #accessing }
DiyaComposableNode >> render [
children do: [:c | c render ].
]

View File

@ -9,14 +9,10 @@ Class {
{ #category : #'instance creation' } { #category : #'instance creation' }
DiyaFontManager class >> cleanUpInstance: singleton [ DiyaFontManager class >> cleanUpInstance: singleton [
singleton ifNil:[^self].
singleton reset. singleton reset.
] ]
{ #category : #'class initialization' }
DiyaFontManager class >> initialize [
self uniqueInstance reset.
]
{ #category : #'as yet unclassified' } { #category : #'as yet unclassified' }
DiyaFontManager class >> searchPaths [ DiyaFontManager class >> searchPaths [
^ { ^ {

View File

@ -7,7 +7,8 @@ Class {
'scale', 'scale',
'rotation', 'rotation',
'tf', 'tf',
'shader' 'shader',
'context'
], ],
#pools : [ #pools : [
'OpenGLConstants', 'OpenGLConstants',
@ -26,6 +27,12 @@ DiyaNode >> initialize [
super initialize. super initialize.
parent := nil. parent := nil.
shader := DiyaDefaultShader uniqueInstance. shader := DiyaDefaultShader uniqueInstance.
context := DiyaRendererContext uniqueInstance.
]
{ #category : #testing }
DiyaNode >> isRoot [
^false
] ]
{ #category : #accessing } { #category : #accessing }
@ -33,6 +40,11 @@ DiyaNode >> parent [
^ parent ^ parent
] ]
{ #category : #accessing }
DiyaNode >> parent: anObject [
parent := anObject
]
{ #category : #accessing } { #category : #accessing }
DiyaNode >> position [ DiyaNode >> position [
^ translation ^ translation
@ -40,11 +52,12 @@ DiyaNode >> position [
{ #category : #accessing } { #category : #accessing }
DiyaNode >> position: anObject [ DiyaNode >> position: anObject [
translation := anObject translation := anObject.
self updateTF.
] ]
{ #category : #accessing } { #category : #accessing }
DiyaNode >> renderOn: context [ DiyaNode >> render [
^self subclassResponsibility ^self subclassResponsibility
] ]
@ -55,7 +68,8 @@ DiyaNode >> rotation [
{ #category : #accessing } { #category : #accessing }
DiyaNode >> rotation: anObject [ DiyaNode >> rotation: anObject [
rotation := anObject rotation := anObject.
self updateTF.
] ]
{ #category : #accessing } { #category : #accessing }
@ -65,7 +79,8 @@ DiyaNode >> scale [
{ #category : #accessing } { #category : #accessing }
DiyaNode >> scale: anObject [ DiyaNode >> scale: anObject [
scale := anObject scale := anObject.
self updateTF.
] ]
{ #category : #accessing } { #category : #accessing }

View File

@ -0,0 +1,82 @@
Class {
#name : #DiyaRectangle,
#superclass : #Diya2DNode,
#instVars : [
'size'
],
#category : #'Diya-Graphics'
}
{ #category : #'as yet unclassified' }
DiyaRectangle class >> size: s [
^(self new) size:s; yourself
]
{ #category : #'as yet unclassified' }
DiyaRectangle class >> size: size shader:s [
^(self with:s) size: size; yourself
]
{ #category : #accessing }
DiyaRectangle >> initialize [
super initialize.
self size:10@10.
]
{ #category : #accessing }
DiyaRectangle >> render [
|buffer|
buffer := FFIExternalArray externalNewType: GLfloat size: 12.
self transformDo:[:i :e|
buffer at:i put:e
].
context vbo bind: GL_ARRAY_BUFFER.
context vbo data: GL_ARRAY_BUFFER data:buffer usage: GL_STATIC_DRAW.
shader use.
shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
context mouse ifNotNil: [
"in shader, window origin is bottom left conor of the window
the mouse position should be transformed to this coodinate"
shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
].
context vao enableAttribute: 0.
context vbo bind: GL_ARRAY_BUFFER.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil .
OpenGL drawArrays: GL_QUADS first:0 count: 4.
context vao disableAttribute: 0.
buffer free.
]
{ #category : #accessing }
DiyaRectangle >> size [
^ size
]
{ #category : #accessing }
DiyaRectangle >> size: anObject [
size := anObject.
]
{ #category : #accessing }
DiyaRectangle >> transform [
|origin topleft topright bottomright|
origin := (self tf +* #(0.0 0.0 1.0)) asPoint asGLCoord.
topleft := (self tf +* { 0.0. size y.1.0 }) asPoint asGLCoord.
topright := (self tf +* { size x. size y.1.0 }) asPoint asGLCoord.
bottomright := (self tf +* { size x. 0.0. 1.0 }) asPoint asGLCoord.
^
{
origin x. origin y. 0.0.
topleft x. topleft y. 0.0.
topright x. topright y. 0.0.
bottomright x. bottomright y. 0.0.
}
]
{ #category : #accessing }
DiyaRectangle >> transformDo: block [
|i|
i := 1.
self transform do:[:e| block value:i value:e. i := i+1].
]

View File

@ -1,8 +1,8 @@
Class { Class {
#name : #DiyaRenderer, #name : #DiyaRenderer,
#superclass : #DiyaBaseObject, #superclass : #DiyaSingleton,
#instVars : [ #instVars : [
'context' 'root'
], ],
#pools : [ #pools : [
'OpenGLConstants', 'OpenGLConstants',
@ -16,23 +16,22 @@ DiyaRenderer class >> fromContext: ctx [
^self new context: ctx; yourself ^self new context: ctx; yourself
] ]
{ #category : #deleting }
DiyaRenderer >> destroy [
^ self subclassResponsibility
]
{ #category : #initialization } { #category : #initialization }
DiyaRenderer >> initialize [ DiyaRenderer >> initialize [
super initialize. super initialize.
context := DiyaRendererContext uniqueInstance
] ]
{ #category : #deleting } { #category : #deleting }
DiyaRenderer >> render [ DiyaRenderer >> render [
^ self subclassResponsibility root render.
] ]
{ #category : #deleting } { #category : #accessing }
DiyaRenderer >> setup [ DiyaRenderer >> root [
^ self subclassResponsibility ^ root
]
{ #category : #accessing }
DiyaRenderer >> root: anObject [
root := anObject
] ]

View File

@ -3,7 +3,9 @@ Class {
#superclass : #DiyaSingleton, #superclass : #DiyaSingleton,
#instVars : [ #instVars : [
'mouse', 'mouse',
'display' 'display',
'vbo',
'vao'
], ],
#pools : [ #pools : [
'OpenGLConstants', 'OpenGLConstants',
@ -12,6 +14,17 @@ Class {
#category : #'Diya-Graphics' #category : #'Diya-Graphics'
} }
{ #category : #'instance creation' }
DiyaRendererContext class >> cleanUpInstance: singleton [
singleton destroy
]
{ #category : #accessing }
DiyaRendererContext >> destroy [
vao delete.
vbo delete.
]
{ #category : #accessing } { #category : #accessing }
DiyaRendererContext >> display [ DiyaRendererContext >> display [
^ display ^ display
@ -22,6 +35,15 @@ DiyaRendererContext >> display: anObject [
display := anObject display := anObject
] ]
{ #category : #accessing }
DiyaRendererContext >> initialize [
super initialize.
vbo := OpenGLVertexBuffer new.
vao := OpenGLVertexArray new.
vao bind.
vbo bind: GL_ARRAY_BUFFER.
]
{ #category : #accessing } { #category : #accessing }
DiyaRendererContext >> mouse [ DiyaRendererContext >> mouse [
^ mouse ^ mouse
@ -36,3 +58,13 @@ DiyaRendererContext >> mouse: anObject [
DiyaRendererContext >> resolution [ DiyaRendererContext >> resolution [
^ (display w) @ (display h) ^ (display w) @ (display h)
] ]
{ #category : #accessing }
DiyaRendererContext >> vao [
^ vao
]
{ #category : #accessing }
DiyaRendererContext >> vbo [
^ vbo
]

View File

@ -1,30 +1,30 @@
Class { Class {
#name : #DiyaRootNode, #name : #DiyaRootNode,
#superclass : #DiyaNode, #superclass : #DiyaComposableNode,
#classVars : [
'singleton'
],
#category : #'Diya-Graphics' #category : #'Diya-Graphics'
} }
{ #category : #'instance creation' }
DiyaRootNode class >> new [
self error: 'Please use uniqueInstance'
]
{ #category : #'instance creation' }
DiyaRootNode class >> reset [
singleton := nil
]
{ #category : #'instance creation' }
DiyaRootNode class >> uniqueInstance [
singleton ifNil: [ singleton := super new].
^singleton
]
{ #category : #initialization } { #category : #initialization }
DiyaRootNode >> initialize [ DiyaRootNode >> initialize [
super initialize. super initialize.
parent := self. parent := self.
] ]
{ #category : #testing }
DiyaRootNode >> isRoot [
^ true
]
{ #category : #accessing }
DiyaRootNode >> render [
OpenGL clearColorR: 1.0 G: 0 B: 1.0 A:0.
OpenGL clear: GL_COLOR_BUFFER_BIT.
"render all child node"
children do: [:c | c render ].
]
{ #category : #accessing }
DiyaRootNode >> updateTF [
"donothing"
]

View File

@ -26,6 +26,9 @@ void main()
{ #category : #accessing } { #category : #accessing }
GLSimpleShader class >> vertextShader [ GLSimpleShader class >> vertextShader [
^ ' ^ '
#ifdef GL_ES
precision mediump float;
#endif
void main() void main()
{ {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

View File

@ -17,6 +17,7 @@ Class {
'GL_DELETE_STATUS', 'GL_DELETE_STATUS',
'GL_DEPTH_BUFFER_BIT', 'GL_DEPTH_BUFFER_BIT',
'GL_DOUBLE', 'GL_DOUBLE',
'GL_DYNAMIC_DRAW',
'GL_FALSE', 'GL_FALSE',
'GL_FIXED', 'GL_FIXED',
'GL_FLOAT', 'GL_FLOAT',
@ -77,6 +78,7 @@ OpenGLConstants class >> initCommonConstants [
GL_TEXTURE_BUFFER := 16r8C2A. GL_TEXTURE_BUFFER := 16r8C2A.
GL_UNIFORM_BUFFER := 16r8A11. GL_UNIFORM_BUFFER := 16r8A11.
GL_STATIC_DRAW := 16r88E4. GL_STATIC_DRAW := 16r88E4.
GL_DYNAMIC_DRAW := 16r88E8.
GL_FALSE := 0. GL_FALSE := 0.
GL_TRUE := 1. GL_TRUE := 1.
GL_ARRAY_BUFFER_BINDING := 16r8894 GL_ARRAY_BUFFER_BINDING := 16r8894

View File

@ -68,6 +68,11 @@ OpenGLSLUniform class >> uniform4i: location value: v0 value: v1 value: v2 value
^self ffiCall: #(void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2, GLint v3)) ^self ffiCall: #(void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2, GLint v3))
] ]
{ #category : #'as yet unclassified' }
OpenGLSLUniform class >> uniformMatrix4fv: location count: count transpose: transpose value: value [
^self ffiCall: #(void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value))
]
{ #category : #accessing } { #category : #accessing }
OpenGLSLUniform >> location [ OpenGLSLUniform >> location [
^ location ^ location

16
Diya/Point.extension.st Normal file
View File

@ -0,0 +1,16 @@
Extension { #name : #Point }
{ #category : #'*Diya' }
Point >> asGLCoord [
|res|
res := DiyaRendererContext uniqueInstance resolution.
^(self / ( res / 2.0)) + (-1.0@ -1.0).
]
{ #category : #'*Diya' }
Point >> glNormalise [
|res p|
res := DiyaRendererContext uniqueInstance resolution.
p := self / (res/ 2).
^ (p x asFloat) @ (p y asFloat)
]

View File

@ -1,69 +0,0 @@
Class {
#name : #SimpleDiyaRenderer,
#superclass : #DiyaRenderer,
#instVars : [
'vertexBuffer',
'arrayBuffer',
'bufferData',
'shader'
],
#category : #'Diya-Graphics'
}
{ #category : #deleting }
SimpleDiyaRenderer >> destroy [
vertexBuffer delete.
arrayBuffer delete.
GLSimpleShader reset.
]
{ #category : #initialization }
SimpleDiyaRenderer >> initialize [
super initialize.
vertexBuffer := OpenGLVertexBuffer new.
arrayBuffer := OpenGLVertexArray new.
bufferData := FFIExternalArray externalNewType: GLfloat size: 12.
bufferData autoRelease.
shader := GLSimpleShader uniqueInstance.
]
{ #category : #deleting }
SimpleDiyaRenderer >> render [
OpenGL clearColorR: 1.0 G: 0 B: 1.0 A:0.
OpenGL clear: GL_COLOR_BUFFER_BIT.
shader use.
shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
context mouse ifNotNil: [
"in shader, window origin is bottom left conor of the window
the mouse position should be transformed to this coodinate"
shader setUniform: #u_mouse value: { context mouse x. context resolution y - context mouse y }.
].
arrayBuffer enableAttribute: 0.
vertexBuffer bind: GL_ARRAY_BUFFER.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:3 type: GL_FLOAT normalized: GL_FALSE stride: 0 pointer: nil .
OpenGL drawArrays: GL_QUADS first:0 count: 4.
arrayBuffer disableAttribute: 0.
]
{ #category : #deleting }
SimpleDiyaRenderer >> setup [
bufferData
at: 1 put: -1.0;
at: 2 put: -1.0;
at: 3 put: 0;
at: 4 put: 1.0;
at: 5 put: -1.0;
at: 6 put: 0;
at: 7 put: 1.0;
at: 8 put: 1.0;
at: 9 put: 0;
at: 10 put: -1.0;
at: 11 put: 1.0;
at: 12 put: 0.
arrayBuffer bind.
vertexBuffer bind: GL_ARRAY_BUFFER.
vertexBuffer data: GL_ARRAY_BUFFER data:bufferData usage: GL_STATIC_DRAW.
]

View File

@ -0,0 +1,18 @@
Class {
#name : #UniformMatrix4fv,
#superclass : #OpenGLSLUniform,
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-OpenGL'
}
{ #category : #accessing }
UniformMatrix4fv >> setUniformValue [
OpenGLSLUniform
uniformMatrix4fv: location
count: 1
transpose: GL_FALSE
value: value getHandle
]