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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-27 03:48:21 +01:00

Refactor code + use primitive for 2D matrix transformation

This commit is contained in:
Dany LE 2022-08-10 22:53:14 +02:00
parent 9442050825
commit 664e2169f3
6 changed files with 15 additions and 76 deletions

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@ -1,41 +0,0 @@
Extension { #name : #Array2D }
{ #category : #'*Diya' }
Array2D >> asGLBuffer [
|buffer i|
i := 1.
buffer := FFIExternalArray externalNewType: #float size: self size.
self asArray do:[:e|
buffer at:i put:e.
i := i+1
].
buffer autoRelease.
^buffer
]
{ #category : #'*Diya' }
Array2D class >> rotationMatrix2D: rotation [
^Array2D rows: 3 columns: 3 contents:{
rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0.0.
0.0. 0.0. 1.0
}
]
{ #category : #'*Diya' }
Array2D class >> scaleMatrix2D: scale [
^Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}
]
{ #category : #'*Diya' }
Array2D class >> translateMatrix2D: translation [
^Array2D rows: 3 columns: 3 contents: {
1.0. 0.0. translation x.
0.0. 1.0. translation y.
0.0. 0.0. 1.0
}
]

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@ -40,7 +40,7 @@ Diya2DNode >> initialize [
translation := 0@0. translation := 0@0.
scale := 1@1. scale := 1@1.
rotation := 0. rotation := 0.
tf := Array2D identity: 3. tf := MatrixTransform2x3 identity .
shader := Diya2DShader uniqueInstance. shader := Diya2DShader uniqueInstance.
vbuffer := nil. vbuffer := nil.
] ]
@ -75,18 +75,15 @@ Diya2DNode >> recFromBuffer [
{ #category : #accessing } { #category : #accessing }
Diya2DNode >> updateTF [ Diya2DNode >> updateTF [
tf := Array2D identity:3. tf := MatrixTransform2x3 identity.
"translation" "translation"
translation = (0@0) ifFalse:[ tf setOffset: translation.
tf := tf +* (Array2D translateMatrix2D: translation)].
"rotation" "rotation"
rotation = 0 ifFalse:[ rotation = 0 ifFalse:[tf setAngle: rotation ].
tf := tf +* (Array2D rotationMatrix2D: rotation )].
"scale" "scale"
scale = (1@1) ifFalse:[ tf setScale: scale.
tf := tf +* (Array2D scaleMatrix2D: scale)].
self parent ifNil: [ ^self ]. self parent ifNil: [ ^self ].
self parent isRoot ifFalse: [tf := self parent tf +* tf ]. self parent isRoot ifFalse: [tf := self parent tf composedWithLocal: tf ].
children ifNotNil: [children do:[:c| c updateTF ]]. children ifNotNil: [children do:[:c| c updateTF ]].
] ]

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@ -67,8 +67,8 @@ DiyaExampleApp >> main [
{ #category : #accessing } { #category : #accessing }
DiyaExampleApp >> setup [ DiyaExampleApp >> setup [
|node node1 img ell label icon button| |node node1 img ell label icon button texture|
texture := DiyaImageTex new.
"DiyaRendererContext uniqueInstance assets "DiyaRendererContext uniqueInstance assets
addAsset: addAsset:
((Form fromDisplay: ( Rectangle origin: 0@0 corner: 300@300 )) asDiyaTexture: 'display')." ((Form fromDisplay: ( Rectangle origin: 0@0 corner: 300@300 )) asDiyaTexture: 'display')."
@ -79,8 +79,8 @@ DiyaExampleApp >> setup [
label icon: 16rF254. label icon: 16rF254.
node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 300 @ 40. node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 300 @ 40.
"node1 rotation: (Float pi / 8.0)." node1 rotation: 45.
node1 scale: 1.2@1.2. node1 scale: 2.0@2.0.
node1 on: #(mousebuttondown fingerdown) do:[:e| node1 on: #(mousebuttondown fingerdown) do:[:e|
label txt: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString]. label txt: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString].
@ -93,7 +93,7 @@ DiyaExampleApp >> setup [
p := e mapped worldPosition. p := e mapped worldPosition.
label txt: 'Mouse ', p asIntegerPoint asString. label txt: 'Mouse ', p asIntegerPoint asString.
DiyaRendererContext uniqueInstance assets DiyaRendererContext uniqueInstance assets
addAsset:(DiyaImageTex fromDisplay: (Rectangle origin: ((p x - 100) @ (p y - 100)) extent: 200@200 ) as: 'capture'). addAsset:(texture fromDisplay: (Rectangle origin: ((p x - 100) @ (p y - 100)) extent: 200@200 ) as: 'capture').
img textureNamed: 'capture'. img textureNamed: 'capture'.
]. ].
@ -111,7 +111,7 @@ DiyaExampleApp >> setup [
node styleName: #line_view. node styleName: #line_view.
ell := root addNode: (DiyaEllipse rx:100 ry: 70) at: 100@300. ell := root addNode: (DiyaEllipse rx:100 ry: 70) at: 100@300.
ell rotation: Float pi / 6.0. ell rotation: 30.
ell styleName: #ell_view. ell styleName: #ell_view.
"node rotation: Float pi / 2.0." "node rotation: Float pi / 2.0."
ell textureNamed:'mrsang.png'. ell textureNamed:'mrsang.png'.

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@ -116,7 +116,7 @@ DiyaNode >> initialize [
styleName := nil. styleName := nil.
style := nil. style := nil.
root := nil. root := nil.
id := Random new nextInt: 1e6 id := self className,'#',(Random new nextInt: 1e6) asString.
] ]
{ #category : #accessing } { #category : #accessing }

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@ -2,7 +2,7 @@ Extension { #name : #Point }
{ #category : #'*Diya' } { #category : #'*Diya' }
Point >> applyTf: tf [ Point >> applyTf: tf [
^(tf +* (self asArray3F)) asPoint ^ tf localPointToGlobal: self
] ]
{ #category : #'*Diya' } { #category : #'*Diya' }
@ -14,18 +14,3 @@ Point >> asArray3F [
Point >> asArray3F: z [ Point >> asArray3F: z [
^ { self x. self y. z } ^ { self x. self y. z }
] ]
{ #category : #'*Diya' }
Point >> asGLCoord [
|res|
res := DiyaRendererContext uniqueInstance resolution.
^(self / ( res / 2.0)) + (-1.0@ -1.0).
]
{ #category : #'*Diya' }
Point >> glNormalise [
|res p|
res := DiyaRendererContext uniqueInstance resolution.
p := self / (res/ 2).
^ (p x asFloat) @ (p y asFloat)
]

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@ -2,7 +2,5 @@ Extension { #name : #Rectangle }
{ #category : #'*Diya' } { #category : #'*Diya' }
Rectangle >> applyTf: tf [ Rectangle >> applyTf: tf [
^ Rectangle ^ tf localBoundsToGlobal: self
origin: (self origin applyTf: tf)
corner: (self corner applyTf: tf)
] ]