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add GLinit
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@ -33,6 +33,12 @@ DiyaBoot >> GLinit. [
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OpenGL enable: GL_TEXTURE_2D.
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]
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{ #category : #events }
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DiyaBoot >> GLinit. [
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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OpenGL enable: GL_TEXTURE_2D.
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]
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{ #category : #events }
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DiyaBoot >> createGLContext [
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context := SDL2 glCreateContext: window.
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