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https://github.com/lxsang/Diya-API.git
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OPENGL Rendering Performance improvement
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@ -24,7 +24,6 @@ DiyaApplicationLauncher >> bindGlobalEvent [
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root on: #quit do: [:e| running := false].
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root on: #(fingerdown fingermotion mousemotion) do:[:e|
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pointer position: e mapped worldPosition.
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"Transcript show: e mapped worldPosition asString;cr."
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DiyaRendererContext uniqueInstance mouse: (e mapped x) @ (e mapped y).
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].
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]
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@ -34,14 +33,6 @@ DiyaApplicationLauncher >> defaultApplication [
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^DiyaExampleApp
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]
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{ #category : #accessing }
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DiyaApplicationLauncher >> delta: delta [
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|fps|
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delta = 0 ifTrue:[^self].
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fps := ((1000/delta) asInteger).
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txtFPS data: ('FPS:', fps asString).
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> initialize [
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super initialize.
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@ -58,18 +49,40 @@ DiyaApplicationLauncher >> launch: app [
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currapp := app uniqueInstance.
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self appNode addNode: currapp root.
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self context assets: currapp am.
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currapp setup.
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currapp setup
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> main [
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| fps delta|
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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fps := DiyaBoot maxFPS.
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delta = 0 ifFalse:[ fps := (1000/ delta) asInteger].
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txtFPS data: ('FPS:', fps asString).
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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root trigger: (DiyaEvent from: event mapped).
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].
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currapp ifNotNil: [currapp main.].
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"root render."
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[ root stepDown ] fork.
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self process.
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root render.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> process [
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|Q node maxProcessingTime|
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maxProcessingTime := 1000 / DiyaBoot maxFPS - 100.
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Q := DiyaRendererContext uniqueInstance processQueue.
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Q ifEmpty:[^ self].
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[
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node := Q removeFirst.
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node process.
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Q isNotEmpty and: DiyaClock uniqueInstance lapDelta asMilliSeconds < maxProcessingTime
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] whileTrue
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]
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{ #category : #accessing }
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DiyaApplicationLauncher >> running [
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^ running
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@ -102,19 +102,18 @@ DiyaBoot >> initialize [
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{ #category : #events }
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DiyaBoot >> render [
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|delta launcher|
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|launcher|
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DiyaRendererContext uniqueInstance.
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launcher := DiyaApplicationLauncher uniqueInstance.
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launcher setup.
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self GLinit.
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[ launcher running ] whileTrue: [
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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launcher delta: delta.
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DiyaClock uniqueInstance tick.
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launcher main.
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SDL2 glSwapWindow: window.
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta).
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SDL2 delay:
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(0 max:
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(1000/ self class maxFPS) asInteger - (DiyaClock uniqueInstance lapDelta asMilliSeconds)).
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].
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]
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@ -3,14 +3,15 @@ Class {
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#superclass : #DiyaSingleton,
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#instVars : [
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'monotonic',
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'lastTick'
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'lastTick',
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'lapTime'
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],
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#category : #'Diya-Runtime'
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}
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{ #category : #initialization }
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DiyaClock >> delta [
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^(DateAndTime now) - lastTick
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^ self lapDelta + self lapTime
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]
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{ #category : #initialization }
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@ -22,9 +23,21 @@ DiyaClock >> elapsedTime [
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DiyaClock >> initialize [
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monotonic := DateAndTime now.
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lastTick := monotonic.
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lapTime := 0 asDuration.
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]
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{ #category : #initialization }
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DiyaClock >> lapDelta [
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^ ((DateAndTime now) - lastTick)
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]
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{ #category : #initialization }
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DiyaClock >> lapTime [
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^ lapTime
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]
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{ #category : #initialization }
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DiyaClock >> tick [
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lapTime := (DateAndTime now) - lastTick.
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lastTick := DateAndTime now.
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]
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@ -11,6 +11,13 @@ DiyaExampleApp >> cleanup [
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{ #category : #accessing }
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DiyaExampleApp >> defineStyleSheet [
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|fmgr style|
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fmgr := DiyaFontManager uniqueInstance.
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#(16 24) do:[:fontSize|
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Transcript show: 'Init font size ', fontSize asString, ' of ', fmgr defaultFamily; cr.
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style := fmgr style: fmgr defaultStyle from: fmgr defaultFamily.
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style textureOf: fontSize.
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].
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DiyaUIThemesManager uniqueInstance currentTheme
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define: #text_icon_1 styles: {
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#color -> Color orange.
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@ -142,7 +142,6 @@ DiyaImageTex >> setup [
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DiyaImageTex >> surfaceFromFile: aPath [
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aPath exists ifFalse: [ ^DiyaCoreAPIError signal:'File not found ', aPath fullName ].
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[^ SDL2Image SDLImgLoad: aPath fullName] on: Error do: [
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Transcript show: 'FALLLING BACCCCCCCCCCCCCCCCCCCCCCCCK'; cr.
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^ self surfaceFromForm: (ImageReadWriter formFromFileNamed: aPath)
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].
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]
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@ -10,7 +10,6 @@ Class {
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'tf',
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'shader',
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'context',
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'dirty',
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'ehandlers',
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'root',
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'styleName',
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@ -57,7 +56,6 @@ DiyaNode >> addNode: node at: pos [
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node position: pos.
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children add: node.
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node root: self root.
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Transcript show:'Added node #', self id asString; cr.
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^ node
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]
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@ -111,7 +109,6 @@ DiyaNode >> initialize [
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shader := nil.
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context := DiyaRendererContext uniqueInstance.
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children := OrderedCollection new.
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dirty := false.
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ehandlers := Dictionary new.
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styleName := nil.
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style := nil.
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@ -124,11 +121,6 @@ DiyaNode >> inner: aPoint [
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^ self subclassResponsibility
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]
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{ #category : #testing }
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DiyaNode >> isDirty [
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^ dirty
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]
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{ #category : #testing }
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DiyaNode >> isRoot [
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^ false
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@ -178,13 +170,10 @@ DiyaNode >> register: aBlock to: eventName [
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{ #category : #accessing }
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DiyaNode >> render [
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self step.
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dirty ifTrue:[
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dirty := self process not].
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shader ifNotNil: [self setUpShader].
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self draw.
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children ifNil: [ ^self ].
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children do: [:c | c render ].
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children do: [:c| c render ].
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]
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{ #category : #accessing }
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@ -194,7 +183,11 @@ DiyaNode >> root [
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{ #category : #accessing }
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DiyaNode >> root: anObject [
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root := anObject
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root = anObject ifTrue:[^self].
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root := anObject.
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children ifNotNil: [
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children do:[:c | c root: root]
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]
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]
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{ #category : #accessing }
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@ -221,12 +214,16 @@ DiyaNode >> scale: anObject [
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{ #category : #initialization }
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DiyaNode >> setClean [
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dirty := false
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|Q|
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Q := DiyaRendererContext uniqueInstance processQueue.
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Q remove: self ifAbsent: [ ]
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]
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{ #category : #initialization }
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DiyaNode >> setDirty [
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dirty := true
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|Q|
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Q := DiyaRendererContext uniqueInstance processQueue.
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(Q includes: self ) ifFalse:[ Q add: self].
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]
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{ #category : #accessing }
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@ -265,6 +262,12 @@ DiyaNode >> shader: anObject [
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DiyaNode >> step [
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]
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{ #category : #stepping }
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DiyaNode >> stepDown [
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self step
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children ifNotNil: [ children do:[:c | c stepDown ] ]
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]
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{ #category : #accessing }
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DiyaNode >> styleName [
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^ styleName
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@ -9,7 +9,8 @@ Class {
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'texture0',
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'projection',
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'assets',
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'window'
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'window',
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'rqueue'
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],
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#pools : [
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'OpenGLConstants',
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@ -66,6 +67,7 @@ DiyaRendererContext >> initialize [
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vbo bind: GL_ARRAY_BUFFER.
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projection := Array2D identity: 4.
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assets := AssetManager new.
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rqueue := OrderedCollection new.
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]
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{ #category : #accessing }
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@ -78,12 +80,17 @@ DiyaRendererContext >> mouse: anObject [
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mouse := anObject
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]
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{ #category : #accessing }
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DiyaRendererContext >> processQueue [
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^ rqueue
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]
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{ #category : #accessing }
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DiyaRendererContext >> projection [
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^ projection
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]
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{ #category : #'as yet unclassified' }
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{ #category : #accessing }
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DiyaRendererContext >> resolution [
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^ (display w) @ (display h)
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]
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@ -1,9 +1,22 @@
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Class {
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#name : #DiyaRootNode,
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#superclass : #DiyaNode,
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#instVars : [
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'Q'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #accessing }
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DiyaRootNode >> Q [
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^ Q
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]
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{ #category : #accessing }
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DiyaRootNode >> Q: v [
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Q := v
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]
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{ #category : #accessing }
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DiyaRootNode >> boundingBox [
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^ Rectangle origin: 0@0 corner: context resolution
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@ -29,10 +42,11 @@ DiyaRootNode >> initialize [
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parent := self.
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shader := nil.
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root := self.
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styleName := #global
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styleName := #global.
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Q := OrderedCollection new
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]
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{ #category : #'as yet unclassified' }
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{ #category : #accessing }
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DiyaRootNode >> inner: aPoint [
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^true
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]
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@ -47,6 +61,11 @@ DiyaRootNode >> process [
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^true
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]
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{ #category : #accessing }
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DiyaRootNode >> processingQueue [
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^ Q
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]
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{ #category : #accessing }
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DiyaRootNode >> updateTF [
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"donothing"
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@ -101,7 +101,7 @@ DiyaText >> fontStyle [
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^ self ? #fontStyle
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]
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{ #category : #accessing }
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{ #category : #'text-processing' }
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DiyaText >> formatText [
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|offset index line|
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lines ifNil: [^self].
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@ -176,7 +176,7 @@ DiyaText >> initialize [
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maxLineWidth := 0.
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]
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{ #category : #'as yet unclassified' }
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{ #category : #'text-processing' }
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DiyaText >> lastSeparatorFrom: index [
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index to: 1 by: -1 do: [:i|
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(data at: i) isSeparator ifTrue:[^i].
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@ -205,6 +205,10 @@ DiyaText >> process [
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bbox ifNil: [ ^true ].
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data ifNil:[^true].
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data ifEmpty:[^true].
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texture ifNil: [ self initTexture ].
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texheight = texture height ifFalse: [
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texheight := texture height.
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].
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vbuffer ifNotNil: [vbuffer free].
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vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 16.
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vbuffer autoRelease.
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@ -226,14 +230,14 @@ DiyaText >> splitLines [
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] whileTrue.
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]
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{ #category : #accessing }
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DiyaText >> styleName: aName [
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super styleName: aName.
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texture := nil.
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]
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{ #category : #accessing }
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DiyaText >> texture [
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texture ifNil: [ self initTexture ].
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texheight = texture height ifFalse: [
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texheight := texture height.
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self process.
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self setClean.
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].
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^texture
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]
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@ -252,5 +256,5 @@ DiyaText >> valignText:h [
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{ #category : #initialization }
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DiyaText >> wordWrap: aBool [
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wrap := aBool.
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dirty := true
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self setDirty
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]
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@ -22,8 +22,8 @@ SDL2Image class >> checkSymbol [
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{ #category : #accessing }
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SDL2Image class >> libNames [
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^#(
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'libSDL2_image-2.0.so.0'
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'libSDL2_image.so'
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'libSDL2_image-2.0.so.0'
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'libSDL2_image-2.0.so'
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'libSDL2_image-2.0.so.0.2.3'
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)
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