mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-27 03:48:21 +01:00
add openGLSL bingding
This commit is contained in:
parent
b6fbebc4d4
commit
00c350805d
@ -20,6 +20,11 @@ Class {
|
|||||||
#category : #'Diya-Runtime'
|
#category : #'Diya-Runtime'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
DiyaBoot class >> new [
|
||||||
|
self error: 'Use #uniqueInstance'
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #'instance creation' }
|
{ #category : #'instance creation' }
|
||||||
DiyaBoot class >> reset [
|
DiyaBoot class >> reset [
|
||||||
singleton := nil
|
singleton := nil
|
||||||
@ -37,7 +42,7 @@ DiyaBoot class >> startx [
|
|||||||
|
|
||||||
{ #category : #'instance creation' }
|
{ #category : #'instance creation' }
|
||||||
DiyaBoot class >> uniqueInstance [
|
DiyaBoot class >> uniqueInstance [
|
||||||
singleton ifNil: [ singleton := self new ].
|
singleton ifNil: [ singleton := super new ].
|
||||||
^ singleton
|
^ singleton
|
||||||
]
|
]
|
||||||
|
|
||||||
|
@ -3,19 +3,37 @@ Class {
|
|||||||
#superclass : #SharedPool,
|
#superclass : #SharedPool,
|
||||||
#classVars : [
|
#classVars : [
|
||||||
'GL_ACCUM_BUFFER_BIT',
|
'GL_ACCUM_BUFFER_BIT',
|
||||||
|
'GL_ACTIVE_ATTRIBUTES',
|
||||||
|
'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH',
|
||||||
|
'GL_ACTIVE_UNIFORMS',
|
||||||
|
'GL_ACTIVE_UNIFORM_MAX_LENGTH',
|
||||||
|
'GL_ATTACHED_SHADERS',
|
||||||
'GL_COLOR_BUFFER_BIT',
|
'GL_COLOR_BUFFER_BIT',
|
||||||
|
'GL_COMPILE_STATUS',
|
||||||
|
'GL_COMPUTE_SHADER',
|
||||||
|
'GL_DELETE_STATUS',
|
||||||
'GL_DEPTH_BUFFER_BIT',
|
'GL_DEPTH_BUFFER_BIT',
|
||||||
|
'GL_FRAGMENT_SHADER',
|
||||||
|
'GL_GEOMETRY_SHADER',
|
||||||
|
'GL_INFO_LOG_LENGTH',
|
||||||
'GL_LINES',
|
'GL_LINES',
|
||||||
'GL_LINE_LOOP',
|
'GL_LINE_LOOP',
|
||||||
'GL_LINE_STRIP',
|
'GL_LINE_STRIP',
|
||||||
|
'GL_LINK_STATUS',
|
||||||
'GL_POINTS',
|
'GL_POINTS',
|
||||||
'GL_POLYGON',
|
'GL_POLYGON',
|
||||||
'GL_QUADS',
|
'GL_QUADS',
|
||||||
'GL_QUAD_STRIP',
|
'GL_QUAD_STRIP',
|
||||||
|
'GL_SHADER_SOURCE_LENGTH',
|
||||||
|
'GL_SHADER_TYPE',
|
||||||
'GL_STENCIL_BUFFER_BIT',
|
'GL_STENCIL_BUFFER_BIT',
|
||||||
|
'GL_TESS_CONTROL_SHADER',
|
||||||
|
'GL_TESS_EVALUATION_SHADER',
|
||||||
'GL_TRIANGLES',
|
'GL_TRIANGLES',
|
||||||
'GL_TRIANGLE_FAN',
|
'GL_TRIANGLE_FAN',
|
||||||
'GL_TRIANGLE_STRIP'
|
'GL_TRIANGLE_STRIP',
|
||||||
|
'GL_VALIDATE_STATUS',
|
||||||
|
'GL_VERTEX_SHADER'
|
||||||
],
|
],
|
||||||
#category : #'Diya-OpenGL'
|
#category : #'Diya-OpenGL'
|
||||||
}
|
}
|
||||||
@ -42,8 +60,31 @@ OpenGLConstants class >> initCommonMode [
|
|||||||
GL_POLYGON := 16r0009.
|
GL_POLYGON := 16r0009.
|
||||||
]
|
]
|
||||||
|
|
||||||
|
{ #category : #'class initialization' }
|
||||||
|
OpenGLConstants class >> initCommonShader [
|
||||||
|
GL_COMPUTE_SHADER := 16r91B9.
|
||||||
|
GL_VERTEX_SHADER := 16r8B31.
|
||||||
|
GL_TESS_CONTROL_SHADER := 16r8E88.
|
||||||
|
GL_TESS_EVALUATION_SHADER := 16r8E87.
|
||||||
|
GL_GEOMETRY_SHADER := 16r8DD9.
|
||||||
|
GL_FRAGMENT_SHADER := 16r8B30.
|
||||||
|
GL_SHADER_TYPE := 16r8B4F.
|
||||||
|
GL_DELETE_STATUS := 16r8B80.
|
||||||
|
GL_COMPILE_STATUS := 16r8B81.
|
||||||
|
GL_INFO_LOG_LENGTH := 16r8B84.
|
||||||
|
GL_SHADER_SOURCE_LENGTH := 16r8B88.
|
||||||
|
GL_LINK_STATUS := 16r8B82.
|
||||||
|
GL_VALIDATE_STATUS := 16r8B83.
|
||||||
|
GL_ATTACHED_SHADERS := 16r8B85.
|
||||||
|
GL_ACTIVE_ATTRIBUTES := 16r8B89.
|
||||||
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH := 16r8B8A.
|
||||||
|
GL_ACTIVE_UNIFORMS := 16r8B86.
|
||||||
|
GL_ACTIVE_UNIFORM_MAX_LENGTH := 16r8B87.
|
||||||
|
]
|
||||||
|
|
||||||
{ #category : #'class initialization' }
|
{ #category : #'class initialization' }
|
||||||
OpenGLConstants class >> initialize [
|
OpenGLConstants class >> initialize [
|
||||||
self initCommonMode.
|
self initCommonMode.
|
||||||
self initCommonMask.
|
self initCommonMask.
|
||||||
|
self initCommonShader.
|
||||||
]
|
]
|
||||||
|
194
Diya/OpenGLSL.class.st
Normal file
194
Diya/OpenGLSL.class.st
Normal file
@ -0,0 +1,194 @@
|
|||||||
|
Class {
|
||||||
|
#name : #OpenGLSL,
|
||||||
|
#superclass : #DiyaBaseObject,
|
||||||
|
#instVars : [
|
||||||
|
'programID'
|
||||||
|
],
|
||||||
|
#classVars : [
|
||||||
|
'singleton'
|
||||||
|
],
|
||||||
|
#pools : [
|
||||||
|
'OpenGLConstants',
|
||||||
|
'OpenGLTypes'
|
||||||
|
],
|
||||||
|
#category : #'Diya-OpenGL'
|
||||||
|
}
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> attachShader: shader to: program [
|
||||||
|
^self ffiCall: #(void glAttachShader(GLuint program,GLuint shader))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> compileShader: shader [
|
||||||
|
^ self ffiCall: #(void glCompileShader( GLuint shader))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> createProgram [
|
||||||
|
^self ffiCall: #(GLuint glCreateProgram(void))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> createShader: shaderType [
|
||||||
|
^ self ffiCall: #(GLuint glCreateShader( GLenum shaderType))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> deleteProgram: program [
|
||||||
|
^self ffiCall: #(void glDeleteProgram(GLuint program))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> deleteShader: shader [
|
||||||
|
^ self ffiCall: #(void glDeleteShader( GLuint shader))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> detachShaderFrom: program shader:shader [
|
||||||
|
^ self ffiCall: #(void glDetachShader(GLuint program,GLuint shader))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'library path' }
|
||||||
|
OpenGLSL class >> ffiLibraryName [
|
||||||
|
^ OpenGL ffiLibraryName
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
OpenGLSL class >> fragmentShader [
|
||||||
|
^ self subclassResponsibility
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> getProgramInfoLogOf: prog maxLength: maxLength lengthPtr: length buffer: infoLog [
|
||||||
|
^self ffiCall:#(void glGetProgramInfoLog(GLuint prog,GLsizei maxLength,GLsizei *length,GLchar *infoLog))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> getShaderInfoLogOf: shader maxLength: maxLength lengthPtr: length buffer: infoLog [
|
||||||
|
^self ffiCall:#(void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> getShaderiv:shader parameterName: pname params: ptr [
|
||||||
|
^ self ffiCall: #(void glGetShaderiv(GLuint shader,GLenum pname,GLint *ptr))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> linkProgram:program [
|
||||||
|
^self ffiCall: #(void glLinkProgram(GLuint program))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
OpenGLSL class >> new [
|
||||||
|
self error: 'Use #uniqueInstance'
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
OpenGLSL class >> reset [
|
||||||
|
singleton ifNotNil: [
|
||||||
|
singleton delete.
|
||||||
|
].
|
||||||
|
singleton := nil
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'as yet unclassified' }
|
||||||
|
OpenGLSL class >> setShaderSourceFor: shader count: n string: s length: l [
|
||||||
|
^ self ffiCall: #(void glShaderSource( GLuint shader,GLsizei n,const char ** s,const GLint *l))
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'instance creation' }
|
||||||
|
OpenGLSL class >> uniqueInstance [
|
||||||
|
singleton ifNil: [ singleton := super new. singleton compile ].
|
||||||
|
^ singleton
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #accessing }
|
||||||
|
OpenGLSL class >> vertextShader [
|
||||||
|
^ self subclassResponsibility
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #compiling }
|
||||||
|
OpenGLSL >> checkStatus:status of: id [
|
||||||
|
|infoLength buffer|
|
||||||
|
infoLength := FFIExternalArray externalNewType: #GLint size: 1.
|
||||||
|
infoLength autoRelease.
|
||||||
|
OpenGLSL getShaderiv: id parameterName: status params: nil.
|
||||||
|
OpenGLSL getShaderiv: id parameterName: GL_INFO_LOG_LENGTH params: infoLength.
|
||||||
|
(infoLength at:1) > 0 ifTrue: [
|
||||||
|
"report the error"
|
||||||
|
buffer := ByteArray new:(infoLength at: 1).
|
||||||
|
id = programID ifTrue: [
|
||||||
|
OpenGLSL getProgramInfoLogOf: id maxLength: (infoLength at: 1) lengthPtr: nil buffer: buffer
|
||||||
|
] ifFalse: [
|
||||||
|
OpenGLSL getShaderInfoLogOf: id maxLength: (infoLength at: 1) lengthPtr: nil buffer: buffer
|
||||||
|
].
|
||||||
|
^self error: buffer asString
|
||||||
|
].
|
||||||
|
^self
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #compiling }
|
||||||
|
OpenGLSL >> compile [
|
||||||
|
|vertexShaderID fragmentShaderID|
|
||||||
|
vertexShaderID := OpenGLSL createShader: GL_VERTEX_SHADER.
|
||||||
|
fragmentShaderID := OpenGLSL createShader: GL_FRAGMENT_SHADER.
|
||||||
|
self compileVertexShader: vertexShaderID.
|
||||||
|
self compileFragmentShader: fragmentShaderID.
|
||||||
|
programID := OpenGLSL createProgram.
|
||||||
|
OpenGLSL attachShader: vertexShaderID to: programID.
|
||||||
|
OpenGLSL attachShader: fragmentShaderID to: programID.
|
||||||
|
OpenGLSL linkProgram: programID.
|
||||||
|
self checkStatus: GL_LINK_STATUS of: programID.
|
||||||
|
OpenGLSL detachShaderFrom: programID shader: vertexShaderID.
|
||||||
|
OpenGLSL detachShaderFrom: programID shader: fragmentShaderID.
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #compiling }
|
||||||
|
OpenGLSL >> compileFragmentShader:fragmentShaderID [
|
||||||
|
self getSourcePtr:self class fragmentShader for: fragmentShaderID.
|
||||||
|
OpenGLSL compileShader: fragmentShaderID.
|
||||||
|
self checkStatus:GL_COMPILE_STATUS of: fragmentShaderID
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #compiling }
|
||||||
|
OpenGLSL >> compileVertexShader: vertexShaderID [
|
||||||
|
self getSourcePtr:self class vertextShader for: vertexShaderID.
|
||||||
|
OpenGLSL compileShader: vertexShaderID.
|
||||||
|
self checkStatus:GL_COMPILE_STATUS of: vertexShaderID
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'submorphs-add/remove' }
|
||||||
|
OpenGLSL >> delete [
|
||||||
|
OpenGLSL deleteProgram: programID
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'library path' }
|
||||||
|
OpenGLSL >> ffiLibraryName [
|
||||||
|
^self class ffiLibraryName
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #compiling }
|
||||||
|
OpenGLSL >> getSourcePtr: string for: shaderId [
|
||||||
|
|cstr i ptr |
|
||||||
|
cstr := FFIExternalArray externalNewType: #uint8 size: string size + 1.
|
||||||
|
cstr autoRelease.
|
||||||
|
i := 1.
|
||||||
|
(string asByteArray copyWith: 0) do: [ :e|
|
||||||
|
cstr at: i put: e.
|
||||||
|
i := i+1.
|
||||||
|
].
|
||||||
|
ptr := FFIExternalArray externalNewType: #GLintptr size: 1.
|
||||||
|
ptr autoRelease.
|
||||||
|
ptr at: 1 put: cstr pointer value.
|
||||||
|
OpenGLSL setShaderSourceFor: shaderId count: 1 string: ptr length: nil.
|
||||||
|
]
|
||||||
|
|
||||||
|
{ #category : #'submorphs-add/remove' }
|
||||||
|
OpenGLSL >> use [
|
||||||
|
^self ffiCall: #(void glUseProgram( GLuint program))
|
||||||
|
]
|
@ -5,6 +5,7 @@ Class {
|
|||||||
'GLbitfield',
|
'GLbitfield',
|
||||||
'GLboolean',
|
'GLboolean',
|
||||||
'GLbyte',
|
'GLbyte',
|
||||||
|
'GLchar',
|
||||||
'GLclampd',
|
'GLclampd',
|
||||||
'GLclampf',
|
'GLclampf',
|
||||||
'GLdouble',
|
'GLdouble',
|
||||||
@ -50,4 +51,5 @@ OpenGLTypes class >> initialize [
|
|||||||
GLuint := #uint32.
|
GLuint := #uint32.
|
||||||
GLuint64 := #uint64.
|
GLuint64 := #uint64.
|
||||||
GLushort := #uint16.
|
GLushort := #uint16.
|
||||||
|
GLchar := #char.
|
||||||
]
|
]
|
||||||
|
Loading…
Reference in New Issue
Block a user