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Diya-API/Diya/OrthoProjectionMatrix.class.st

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2022-03-03 19:19:40 +01:00
Class {
#name : #OrthoProjectionMatrix,
#superclass : #ProjectionMatrix,
#instVars : [
'viewport',
'near',
'far'
],
#category : #'Diya-Math'
}
{ #category : #'as yet unclassified' }
OrthoProjectionMatrix class >> fromDisplay: display [
^ self viewport: (Rectangle origin: 0@0 corner: (display w) @ (display h) ) near: -1.0 far: 1.0.
]
{ #category : #'as yet unclassified' }
OrthoProjectionMatrix class >> viewport:v near:n far:f [
^ self new setViewport: v near:n far:f; yourself.
]
{ #category : #accessing }
OrthoProjectionMatrix >> bottom [
^ viewport origin y
]
{ #category : #initialization }
OrthoProjectionMatrix >> calculate [
self at:1 at:1 put: (2.0 /(self right - self left)).
self at:2 at:2 put: (2.0 / (self bottom - self top)).
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self at:3 at:3 put: (2.0 / (self far - self near)) negated.
self at:4 at:1 put: ((self right + self left)/ (self right - self left)) negated.
self at:4 at:2 put: ((self top + self bottom) / (self bottom - self top)) negated.
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self at:4 at:3 put: ((self far + self near)/(self far - self near)) negated.
]
{ #category : #initialization }
OrthoProjectionMatrix >> default [
viewport := Rectangle origin: -1.0@ -1.0 corner: 1.0@1.0.
near := -1.0.
far := 1.0.
]
{ #category : #accessing }
OrthoProjectionMatrix >> far [
^ far
]
{ #category : #accessing }
OrthoProjectionMatrix >> far: anObject [
far := anObject
]
{ #category : #accessing }
OrthoProjectionMatrix >> left [
^ viewport origin x
]
{ #category : #accessing }
OrthoProjectionMatrix >> near [
^ near
]
{ #category : #accessing }
OrthoProjectionMatrix >> near: anObject [
near := anObject
]
{ #category : #accessing }
OrthoProjectionMatrix >> right [
^ viewport corner x
]
{ #category : #initialization }
OrthoProjectionMatrix >> setViewport: v near: n far:f [
viewport := v.
near := n.
far := f.
self update.
]
{ #category : #accessing }
OrthoProjectionMatrix >> top [
^ viewport corner y
]
{ #category : #accessing }
OrthoProjectionMatrix >> viewport [
^ viewport
]
{ #category : #accessing }
OrthoProjectionMatrix >> viewport: anObject [
viewport := anObject
]