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Diya-API/Diya/DiyaRootNode.class.st

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Class {
#name : #DiyaRootNode,
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#superclass : #DiyaNode,
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#category : #'Diya-Graphics'
}
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{ #category : #accessing }
DiyaRootNode >> draw [
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OpenGL clearColorR: 0.0 G: 0.0 B: 0.0 A:0.
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OpenGL clear: GL_COLOR_BUFFER_BIT.
context vbo bind: GL_ARRAY_BUFFER.
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]
{ #category : #initialization }
DiyaRootNode >> initialize [
super initialize.
parent := self.
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shader := nil.
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]
{ #category : #testing }
DiyaRootNode >> isRoot [
^ true
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]
{ #category : #initialization }
DiyaRootNode >> update [
^true
]
{ #category : #accessing }
DiyaRootNode >> updateTF [
"donothing"
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]